Thread:Vizhre/@comment-25765835-20150316034745/@comment-25765835-20150327182023

Super Soldier even with Max DEF (I have one) goes down really easily. Any opposing dark element card will pretty much one-shot her guranteed. On ATK decks, you really have to plan on killing on turn 1 (that's the idea) and make a reasonable contingency to get to turn 3. If you're doing a 1 Super Soldier / 2 Chocolatier / 2 Redeye for example, you still have a guranteed 20% chance to get screwed over if the random enemy poke hits Super Soldier and kills her. Since I have Super Soldier on max def with max bonuses; she's tough enough to survive at least 30/70 against a poke. Better than 0/100.

That being said I never use the above deck (as I mentioned) unless I run into a really stubbon alliance that has extremely high level cards and most of them (if not all) are GUR cards. Typically these are Japanese/Chinese alliances that have a ton of rods and cash hard anyway and there's no point in dealing with them since they're already in 1st place and just going to town on the weakest team.

So what I'm trying to say is; the times I have to deal with this scenario is far and few between. My current offensive team still works like 95% of the time against most alliances and players except the really tough (or smart) cookies. I typically only break out the Super Soldier as a "proof of concept" that I can take down fully max GUR teams (and it does if things go my way). It's also a nice way to remind some alliances who cash like madmen they're not invincible.

I want to clear the air that Super Soldier is not the end all, be-all PvP card. She just happens to be a easily obtainable card that can deal with the big boys in the currrent PvP system mechanic, and that's why I have so much high praise for her. Deck compositions can be just fine (if not great) without one.