Board Thread:General Discussion/@comment-28801439-20160808174017/@comment-103.250.58.78-20161020063001

112.201.47.140 wrote: Yeah seems like getting an increased chance of awakening success is a pipe dream.

@Weak players that can't kill level 300 FAWs: Then what's the point of entering WG if said player can't kill a level 300 FAW even with all those buffs starting? WG was supposed to be for intermediate to endgame players. New or weak players have no business doing WG, they're better off sending them off for others to kill for them. And if said player insists on doing WG, the options to him whenever he encounters the level 500 FAW wall would be to either leave WG and hop into another WG or test his luck against it. I know I may sound harsh and indifferent but WG was designed for people that can reliably clear them, it wasnt designed for everyone. A lot of things added into the game were designed for endgame content. Most of the complaints about these things (WG, level 500 FAWs, EH, William on AEH) are from new players / those wanting to jump into the ranking scene as f2p. Mynet has been clear that if you're new or if you want to get good then you have to spend. The only f2p they can tolerate are those old players still playing this game, they want their new to intermediate players to be spending on this game. Then why are they are fixing the invitation code rewards to be better? If they want to attract new players(not smurfs) in the game, isn't it better to promote good free cards like ATK buffers rather than putting them in summons, since most new players can't afford ~200 USD on jewels?

I find introducing new people in the game and requiring them to spend on summon to get good is mostly mutually exclusive.