User blog:LuluChoy/Random thoughts on VC

I have been playing VC since Dec 2013......Such a long history that I actually have given up playing in the middle period, because I don't know how to play the game <-- Epic Fail Orz.....

Really...Recently I am thinking to quit playing again, this time for a quite a long time...for eternally? Who knows? But it is just tooo boring to play this game. Compared to other TCG, VC doesn't stand out too much, instead it is wandering around the middle of the ranking chart. Why? I have figured out some reasons:

--Repeating ideas = Getting more boring

Ok, that's a fatal one for all types of games. Maybe less fatal for TCGs, however, it also applies when it continues for a long time. TCG mainly focuses on the Card element rather than other aspects, that's true, however, that doesn't mean no changes for the gaming system for A YEAR. *sigh* One success change in VC will be the adding of the campaign event map...Then...then...then......No more. Okay, the Likeability Rate may also count in the recent update. But really no more. VC continues having the same ideas for a repeat no. of times consecutively. The game just need you to repeat and repeat and repeat in killing AW FAW AW FAW AW FAW, or progess progess progess. This applies to most of the TCG apps, however, VC doesn't have great cards, this is another main reason why the game sucks.

--Not so worthy cards = Waste of time and effort (My Homework!)

I, like most of the players who play TCG, aim to collect pretty cards in the game. However, recently the F/AWs are not that worthy for me to spend much time and effort in getting it. Like William, it is a free UR card, however, its design is not that interesting, I'd rather collect Odysseus and Gloriana than her. In Pirates of the Sky, luckily VC continues to use AkkeyJin's work, otherwise I think after the William event most of the players will just give up, including me. Take example to the Galatic Journey, compare to other events, Corvus and Alnair doesn't seem to attractive. I take part of the event just because I want to expand my collection, if not, I would rather stay inactive. That's a waste of time.

Another thingy is the RR cards, the quality of the design is getting more sh*t. Like Nereonna, I'd think it can only be a N card or a R card, rather than a high class UR card. The SR card designs are much more beautiful than the UR cards in general, why is it the case? Are it suppose to attract the players to rank higher for the beautifully designed UR cards?

Good designed Limited SRs: Levithan Ex, Circe, Matrix, Adonis, Lina, Tetea, Orchestra, Angra Mainyu, Gaap, Candy, Joker, Metatron, Phanuel, Accordion...

Good designed UR RR cards: Therapy, Netherworld Princess, Tsuchinoko, Tezcatlipoca, Spinner, Mabel

--Wrong skills + Wrong cards = Way to Hell

I noticed that except some newly updated skills that only apply to a few cards, all the card skills are just repeating, consecutively. Man, the F/AW never have good skills, they are mainly just critters, AoE attackers and turn skippers. Or rarely a Self buffer. I think VC should make once in a time the F/AW skills to be a healer, resurrecter, or whatsoever. Just don't stick to the four skills. RR cards are H/URs, however, it only proc once. What's the point of that? Not mentioning that the others are only AoE damagers. Wayyyy to go, there's a bunch of AoE attackers out there already, with more beautifully designed ones, who want's to go with those cards except for the more damages they deal? Not me.

Personally I think Matrix, Circe, Bicorn, Urcaguary Ex are good skilled F/AW cards. May count Ragnarok also for her 3 proc chances.

To be continued.....