User blog comment:Polysium/Amazing New Skills!/@comment-25174256-20150111052217

1 - Soul catcher > Single ally damage Ignores defense Value for X turns /proc/

2 - False promise > Delay all damage and heal effect at end of promise Healing effect is doubled /proc/

3 - Morale > All allies can't be OHK'd if their Soldier count higher than 40% /autoskill/

4 - Spell steal > Steal buff from 1 enemy and place on random ally or Remove debuff from 1 ally place it on random enemy /proc/

5 - Arcane sentry > Skip a turn,Block next incoming damage Skill /proc/

6 - Devour magic > Consume buff from enemies or Debuff from allies Heal self 15% each buff consumed /proc/

7 - Imprisonment > Single enemy cant take turn and cant be damaged for X turns /Proc/

8 - Shallow grave > Single ally's Soldier count cant be reduced to 0 for X turns /Proc/

9 - ??? (Cant find gud name) > Invert Healing effects

10 - Inner focus > If soldier count higher than 80%(?) Skill proc rate up XX%