Talk:Elemental Hall/@comment-25474140-20150629082757

Advanced level needs ethier team of given element or defensive buff.

At this moment my team 1 and 2 for any element is

GUR HL 3x GUR redeye/3x GUR Jean GUR Chocolatier. Everything except Jeans has max def and HL have max attack. Maxing def do make huge diffrence, redeyes can tank much more. Chocos are must with unleash team, since they block field that can hurt you. Field + timeskip and then wave or wave+timeskip+wave can destroy your day. Chocolatiers proc as good as in normal battles, so dont listen to one deluded guy claiming otherwise :)

As for other card procing, after making like 80m rank points in EH, its as good as in normal battles. But again some deluded person spreads bassles rumours.

As for teams 3/4 just made them pure elemental based

Passion 3

GUR Monkey (max) HUR 250% RR buffer x2 HSR Sulis GUR Vampire Victoria (not maxed) (need to switch VV for other passion buffer)

Pasion 4

GUR VV x2 (max) HUR 250% RR buffer UR Cake Lover GSR Ensemble

Even HSRs are vaiable as buffers as long as you max def them and take advantage of elemental shield. AOE cards are nice in EH for 3-4 servant encounters, you can easy wombo combo them with 2 buffs for max damage. Had many 1st turn wombo combo activations, so EH is nice if you can make nice wombo combo team.

Light 3

HUR Ann (max) 2x GUR Rikayu GUR Drum Major HUR Sanzo

Light 4

HUR Wolfwoman (max) 2x GUR RIkauy GUR Drum major HUR Sanzo

Those work fine too, tried even team with 3x Drum Troll while slow it would kill faw even with 1 buffer proc.

Overall dont go for max overkill if you team isnt strong, if you plan to do Intermidate have at least two AOE wombo combo teams to clear fast 3-4 servant encounters. The tap damage based units are good for 0-2 servant encounters.