User blog comment:Pattern in Chaos/100 turn battle?/@comment-24088226-20140409180957

2 or 3 attack debuffers such as Penemue, Nyx, or Harariel. After you get 4 procs off, AW wave only deals ~9,500 damage to a base defense SR, depending upon your passive bonuses. The AW will tap for 200-300 damage. Ember only takes around 2 debuffs to becomes easily survivable. Each debuffer is 3 procs max.

1 or 2 healers, while infinite proc is nice it's not actually needed, as once you get several debuffs stacked on the AW or FAW, she will be dealing very little damage.

0 or 1 infinite proc damage card, such as Arianrhod (who works with White Wings and Goddess of Protection), a 20%/400% HUR, a 30%/350% HSR, an infinite proc critter, or a life draining card such as Alp, Soul Eater, or Joker. A life draining card makes it slightly easier to go with only 1 healer. Whatever attack card you use, you'll want her to have max attack. You don't actually need an attack card for testing if you don't care about BP, you can just let the AW run away at turn 100 if you want and let an ally finish it off, or spend a second bp to finish it off. You'd only go without an attack card if you are using the debuff deck for testing purposes

Don't use any buff cards such as Lilim, Polaris, Auxo, ect., as buffs may trigger AW Field and AW Field will clear your debuffs.

Nice thing about a debuff deck is technically speaking you only need to max the attack on a single card. While maxing the defense will help, it only makes the difference of needing 3 debuffs instead of 4. For a regular AW, a debuff deck will generally take around 18 to 23 turns to finish off an AW depending upon your attack card, passives, and elemental bonus. If you want the fight to last 100 turns, just attack with one of your healers instead of your damage card.

If you can set up your team with White Wings (Harariel, Penemue, and Arianrhod, Angel, or Metatron) the +15% defense is mildly helpful but not really needed.