User blog comment:Neppudere/The verdict on the LAW/@comment-25500470-20150930202239

Encounter Rate is the main complaint I've got. If you're going to make her drop herself the encounters need to be fair. I support the idea of a separate area for this.

To me it makes no sense that the LAW wouldn't be like the last fight of the Witch Gate: No help available, you just have to work it until she dies or you run out. Makes the Witch Gate relevant again AND we can much better control getting into that than this rock-through-a-CD-hole approach we have now.

The alternative would be to make her encounter rate go up by 5% every time you kill a FAW without help. I'd support that and it would discourage people who just stop fighting FAWs after they get her HUR.

But you bring up good points about Alliances. IMO, the first encounter should NOT automatically call Alliance members. It should be just you. If/when you lose that one, then you can call buddies, that's fine. Same way it works for AW/FAW. That way the one who finds her at least gets a chance to dish some damage at no cost. Eventually I want to get to a point I can stop her in one round. I almost had it with Team LAWK Down (2 rounds, 90 million in the first round, then she started proc'ing every turn).

As far as drops I haven't been impressed. Two SRs (which I don't need), three Ultimate Summon Tickets which gave me Omoikane (which I don't need), a bunch of swords and some R cards. All garbage thus far. The only reason I'm bothering now is that I WANT THAT CARD.