Talk:Archwitch Ymir/@comment-36804005-20180920021148/@comment-26039274-20180921045255

Nowhere did I say in my reply that this LR Ymir bad. I just replied to your very own words (*laughs*). Reread your point that I copied and see where you went wrong.

And I reiterate, and to make it clearer, remove the second skill of both Ymir versions and you'll never overkill with her nor can create an overkill team around her. Do I have to point out that I am only referring to EH and AW/FAW/LAW fights? Should have been obvious cause those are where overkilling is needed. And again, with or without their second skills, TS skill is useful and each Ymir version comes with both pros/cons.

LR Ymir:
 * 30% proc
 * LRs/GLRs don't really need buffer in tower so comparing LR Ymir's 650% skill DMG to UR Ymir's 1000% skill DMG is a moot point. Applicable to ABB as well.
 * higher deck cost
 * in towers, again, you will only have to tap with LRs/GLR in lesser turns. (see Tower-Type Events)

UR Ymir:
 * 20% proc, well yeah sure, there are unleashers out there
 * low deck cost
 * null skill that can steal unleashes. In tower, you don't need to activate a null to stop an enemy's skill if you had turn skipped the enemies very early on. Personally, I had removed Lusty Fortuna in a team last tower cause of her annoying null skill and replaced her with an off element turn skipper that has higher proc rate. That team went from bad to stable.

And to anon replying here, did I manage to summarize what you were trying to say? XD