Board Thread:Question and Answer/@comment-98.176.213.81-20160405025501/@comment-27783730-20160405151654

Medaling your extra Rs and SRs is the best way to deal with them, though I'd suggest not to medal the SRs for a while until you get more cards.

You should evaluate the cards and skills yourself to find which ones work best for you, since you'll keep getting cards constantly. I'll try to give you a few tips and you can check out this guide: http://valkyriecrusade.wikia.com/wiki/Deck_Guides

Skills that are always helpful: Unleash, Unit buff

Skills that are conditionally helpful: Anything dealing damage, self buff, Turn skip (stunner as you put it), ATK down, Block, Crit

Skills that will help increase your survivability: Absorber, Turn Skip, ATK+DEF Buff, ATK down, Healer, Resurrect

Crap for killing stuff: Guarantee reward, gain exp, near defeat skills, uber conditional stuff you'll not get to activate

For campaign, I'd recommend using an AoE team with 1 hp each, you don't need to waste your resources if it fails, but just some VIT.

For AW, single target DMG and Buffs are okay, try to have at least one unleasher here to be able to use the buff(s) a few times possibly. If you feel you're dying too fast, this is where you can throw in a healer or resurrect, but keep in mind they'll eat your unleasher procs if you do. You can also try for a "glass cannon" with a Crit, or absorber for some more safety, or a self/single buff where you try to buff one card to hit hard enough to kill.

For FAW you need more survivability and it's really hard without proper buffs. Pretty much the same goes here as for the AW, except the glass cannon doesn't work so well even with higher rarity cards and you can use an AoE as well since it has servants. But I'd suggest simply sending until you can manage to kill your AWs in 1 bp consistently.

For LAW, just get in an alliance and poke once for free and enjoy the drops.

Lastly, a few SR tier "standard" %s at max level skills that will do okay until you get stronger cards:

AoE: 350% dmg 20% chance

Crit: 20% chance

Unit buff: 200% up 15% chance

Self ATK buff: 300% up 15% chance

Turn skip: 3 turns 15% (may be lower if also DMG)