Board Thread:General Discussion/@comment-28801439-20160808174017/@comment-28801439-20160809132929

There is long message here, seems like you have things to tell.

About the overkill in EH I have think about an idea:

The actual subjugation points formula depend on the HP of the AW, that is why it is so interesting to overkill. Why we do not change the cards Mynet want to give as FAW/LAW and just change the subjugation points formula for a convergent sequence?

I guess the formula for the droprate after an AW battle is already using a convergent sequence (if not people doing 11m dammage instead of 1m would drop a crazy amount of SR).

About summon, I completely agree about the fact that most of the card we can summon (in premium and special) are useless (especially the criter, those who cannot be awaken, the deal to all (same as some free UR) and all those that are outclassed by many free cards).

If Mynet remove them from this summon and create an "old glory summon", "ancien summon" or wathever for those who want  her it will be way better from those who are hesitating to cash because of the propbability to get an useless card.

With that: player happy, motivated to summon->more money for Mynet.

It is also true for the SR, when we see Niumry, Neptune or Vidar aside from self buffer...

@Peppakin: I do not think that they will set shoes and swords as before but we can ask for an AW battle set next to the campaign set (what they want is item that cost more ticket to incitate people to summon in my oppinion).

I totally agree about WG. I am rank 237 and I have not clear a single WG (I have been on vacation for 5 days...). WG are not interesting.

What you want when entering in a WG is:

1-the old (F)AW.

2-more encounter for points.

For 1, I have killed many Lolita Alchemist last event and I have not drop a single one. I have obtained all my AW in the EH. I have drop (and medalled^^) one Lapraz. So people prefeer elremental hall to drop old AW/FAW.

For 2, the ratio encounter per vitality is bad so people prefeer assisting their friends.

What can be done:

-Likeability for ALL AW/FAW in WG.

-A lot more older AW than the actual arcwitch (only older AW?).

-I would like to encounter LAW in WG as well as special but it is perhaps too much?

Obviously godess worship and sacred treasure are relics from the beginning of VC and are not adapted for the meta.

@John: I agree with you that ABB is a coaster fur AUB. In my oppinion what can be done:

-ABB rounds every 4 hours, then everybody have some round.

-The alliance leader choose ABB time before ABB starts (it is random if he do not choose), Your alliance encounter alliance on the same schedule.

-One day battle like before.

By the way it would be better to have a bonus if there is more people logged in during a round to favor active alliance and teamplay.

Now let's talk about LAW.

In a lot of alliance, there is people who skip events because the FAW is not interesting for them.

They wait for their friends to find their LAW.

The system is quite unfair, those who find LAW are not sure to get more cards that those who skip.

That is why I personnaly really expect a likeability for LAW that can be completed in 20 LAW in average.

Advantages:

-people will farm to found LAW, more LAW encounter in all alliances.

-lower level player and everybody can get at least one copy if they work hard to get her.

-more active members in all alliances, less people who drop because of inactivity of their friends.

By the way fix the 24 hours cooldown to change an alliance. There is a lot of inactive alliance in VC and when you "get trapped" in one you are submitted to this punishment, it is annoying before ABB or when you want to get the LAW.

For those who criticize the 5 to 3% up for the special summon, I have made some calculation, here is the result:



In red the probability to summon one UR after 1-2-3-4-X summon with 3% up after each attempt.

(detail of probability: [0.09561792499119559, 0.39873728112843343, 0.7089994820996446, 0.8985343933502119, 0.9747935675730544, 0.9955913639957206, 0.9994640127832922, 0.9999553213071312, 0.9999974839857719, 0.9999999058027863])

In green the same but with 5% up and 11 card (no SR garanteed).

(detail of probability: [0.10466174574128362, 0.5466918469871787, 0.8741991419639771, 0.9815177112937353, 0.9986175362443331, 0.9999496264368938, 0.9999991497577749, 0.9999999937263198, 0.9999999999810811, 0.9999999999999785])

We can see that the nerf of probability is very violent (at the third attempt only one player among 7 do not have a UR when with the new summon it is one among 3). After 4 attempt of the 5% and 5 of the 3% only one player among 50 do not have his UR (I have already done 6 attempt...).

So the new special summon take 3000 jewel in average to get a UR for sure in my oppinion.

Moreover in special summon there is a bunch of cards with trash skill or that cannot be awaken (or worse: they are ugly!!! :p).

I think that Mynet really need to remove useless card if they want people to cash.

It is also true for the event cards and I think they have understand it, most of the new FAW where quite usefull (Herb Wing, Mika, Skoll (for those who skip Herb), Summer Alchemist). I think they will release a salvo/multi-hit soon because they have release:

debuffer/unleasher/super buffer/snowballer and it is the most usefull type of cards with multi-hit (last super buffer was elemental queen)


 * I they release a critter next event we could shriek on them. :p*

I  agree with you about lvl500 FAW. They must drop her own card or another thing usefull. The problem with fenrir is that she drop Skoll (I have drop 12/15 Skoll on her) but Skoll do not drop Skoll (they have probably lower her droprate, I have got none from herself) so one FAW among the two is useless and this is quite sad.