Board Thread:General Discussion/@comment-67.249.65.41-20160229044840

Wish I could quit, (too little time to play this game seriously), but so much junk in the Present Box .. Actually, all the junk in the present box, is the real reason to quit, since attempting to sort through it all constantly, is what takes so much time. Wish I could petition MyNet to restore the Infinite-Duration Present Box, or expand inventory a thousandfold.. Since this probably won't happen, though.. And having to play every day for weekly jewels et al, is becoming irritating.

My sense is that the present box, limited space, and weekly rewards, are the _Actual_ primary Game Mechanics -- namely, that they're intended to develop addiction -- rather than the stated Game Mechanics of rpg. Possibly this is true of most all touchscreen games, or even of online games more broadly, of a particular category, but that is a separate question.

From browsing threads on this forum, I gather that no one who has reached a certain level, keeps Rares in Presents, but just medals them. I will probably try this soon, out of necessity. But SRs will likely soon replace these, to judge from EH et al. this Event.

I wish I had the time to play this game, but it seems like all other online CCGs (or MMOs, for that matter) I've ever played: it actively seeks to prevent one's playing it when one can, rather than at specific times, etc. .. This implies, in turn, that it ceases to be fun, and just becomes a chore.

None of this is to troll, in any case. I just really don't have the time. 