Talk:Every Tea Party Has Its Thorn/@comment-2601:283:8300:56DE:4402:99B1:E936:C825-20190906022302/@comment-25563155-20190907090620

Yeah, it's just bad game design. You either proc skips in round 1 and win without the AW ever getting a turn or don't proc and get wiped in round 2. There's barely any middle ground where both you and the AW actually get to play. Base stats barely even matter anymore as even maxed out XLRs can get one-shot as well. All that really matters is proc count and proc rate; no wonder MyNet started adding close to 100% rate cash cards and a whole new side event for a 5% boost if you pay enough.

That being said, I'd hardly consider battling in this game any fun. All event types, past and current, had a meta skill set you'd strive to build your deck towards, but aside from that you kept fighting the exact same enemies with the exact same skills for two weeks straight, with the only difference between events being the element of your deck. Collecting cards and building your decks is the fun part; the actual gameplay is ... well, meh.