Talk:Orbit/@comment-216.186.145.110-20170301233946/@comment-29349735-20170302025706

Proc rate does actually matter; having an unleasher doesn't mean that you'll get perfect procs every time. It happens often enough that you don't get the right unleashes to do a 25m overkill before you tap down the enemy.

This is compounded by Orbit's low percent. Assuming that you have max passives, her natural salvo multiplier is less than 800%. To reach the 3500% you need to hit damage cap, you need both max attack and a 450% or higher non-elemental buffer (rather than the 100% buffer that Hiraga needs). There are not many of these - a lot of the high buffers are element-restricted. Plus, a 450% higher with max passives reduces the number of taps you can do before you kill a minion card to 1 (rather than 2), which gives you fewer turns to get procs and thus get higher overkills.

She is good for building teams that would be impossible otherwise, though, so there are plenty of team ideas that all but require her. It's just that her flaws are noticable, so if you can build a pure elemental salvo team it's generally preferable.