Talk:Ice Wolves and Summer Snow/@comment-29349735-20160808051751/@comment-29349735-20160808083111

@Curry: I think you are the only person that have ever argued that "it's okay for someone to gain a permanent and irrevocable advantage just for showing up at the right time" in any game.

You're right, games very often have exclusive events, but there is not a single game I've seen where an exclusive event gave a bunch of people such a large advantage that HH and Hiragi does. Most events in online games gave cosmetic items, or cards that are really awesome but are equal to other cards from other future events. A game might give you the sword of awesome power +1 for an event that is better than anything else in the game, but somewhere down the line it WILL give you another event with a sword of different awesome power +2.

You will not find a successful game that gives you a sword of one-shot anyone +1 in a limited event, and makes that sword the most powerful sword forever. Even if they don't release the same sword again, they will at least release weapons comparable in power at some point in the future.

For someone who have spent as much as I did on the Bambi event, you seem to have an interesting view on "cashers". There's a reason that microtransactions are called that - the best way to get people to spend money on your game is not to make them spend $2000 at a time (which is pretty much what we'd have to do to remotely match a Hiragi team), but to offer them incentives to spend a bit at a time. Just like how game kickstarters depend much more on the people who contribute $30 for a single copy over the rare people that drop $1000 to get their own boss into the game, most games depend on people who spend a bunch of money in small increments.

You're going to succeed more often if you dangle a $10 carrot over someone's head and make them want it, than if you try to sell it to them for their entire life savings. If you want to use me as an example - even if I'm willing to spend on Bambi, for instance, I've pretty much stopped buying jewels since that happened; if I find out that I need four teams with multiple salvos each to come close to competing with long-time players, rather than forking out the $2000 needed to bridge the difference, I would be more likely to just quit the game altogether.

That's why this whole thing makes no sense to me. Turning the gap into a $2000 chasm isn't going to make people spend more; it will just drive most of the smaller cash users away from the game outright.