Talk:True Wolf Fenrir/@comment-29349735-20161123104452/@comment-29349735-20161124083405

If you're not using cards that require mono-elements, there's no reason why you need a dark buffer, specifically. A no-restriction team buffer like Summer Alchemist can buff a dark team just as well. If you do need your buffer to be dark for something like a dark Salvo card, Howling Fenrir doesn't even work anymore.

Howling Fenrir's 600% doesn't often reach the cards that you want to buff. If you are using a DMG turn skipper in EH, for instance, you're praying for that 1/5 of a chance that she gets hit by Fenrir. Her buffs are also difficult to stack; three procs of Summer Alchemist gives your entire team +2600% ATK and DEF due to multiplicative stacking. Three procs of Howling Fenrir probably won't even reach the same card twice resulting in +600% to three random cards - and stacking buffs is where you get the highest bonuses in this game.

Her second skill is a 5 turn snowball that amounts to less than a +150% in ATK and DEF. This is literally worse than one buff from, say, Elemental Queen; even easily accessible snowballer cards like Monkey can give you +794%. If you want tap damage, her buff only has a 1/5 of a chance of reaching herself.

You're free to use her, but that doesn't make her a good card even for new players. Even if I was a new player, I would rather save the orbs and be on the lookout for more usable dark buffers like Captain Sauriva, or more usable general buffers like EQ or Summer Alchemist.