Board Thread:Card Unit Builds/@comment-27271778-20151123070332/@comment-26158367-20151123080347

The most important thing would be to find comrades who are willing to kill your Archwitches and Fantasy Archwitches for you, and an active alliance for a chance to scratch at the Legendary Archwitch while someone else offs her...

Ghostly Anne would fit well for now with Tyr and Griffin, I imagine her own self-buff coupled with Tyr's buff should do quite an amount of tap damage. Hawkeye is a must-have, send the crap out of reinforcements for her and try to max her likeability. The more loot you can get out of archwitches, the higher the chance of getting other random SR's. Another thing to keep in mind is increasing your unit slots (colosseum) and deck cost (barracks) through buildings. The strongest cards won't do anything if they can't fit.

The problem in this game is that it's hard to tell you "go for this or that card", since the only 'sure' cards are whatever the current archwitches are and the respective ranking rewards. Everything else is up to RNG. As a rule of thumb, buffers such as Tyr, Nullifiers such as Hawkeye, and Unleashers like Seagull (I'm pointing to an R because you might end up getting her from Archwitches and R unleashers are better than none at all imo) are what you should keep an eye out for. As a beginner, Turnskip cards such as Brim are frequent as Archwitches, maybe you're lucky and the next one is a skipper.