User blog comment:RNG War/Good Guild Leaders Characteristics/@comment-67.169.118.125-20181220011936

ill cut to the chase. This is VC. It's a mobile game, and not like other mobile games. Alliance Leaders are not as important as you think. The state of the alliance is much more important than the leader.

there are 4 tiers of state for an alliances.

Dead Alliances, no one on besides 1 to 4 people. Generally friends who make it, or someone who tried to make a alliance and didn't realize it is really hard to collect people to play the game actively, or their to carefree and lenient that people stop playing. Inherited alliances is borderline here and can fall right into being a dead alliance, for lower tier players and free player alliances, it most of the time ends up as a dead alliance. Eventually all the active users if any, leave the alliance and leave only unlogged in accounts.

Going to die Alliances. Alliances with some one actively trying to revive it or start it. Might be some one who just got into the game and is spam recruiting, checking wiki, and really wants to get into this game with out knowing what its all about. Might be someone who just inherited an alliance cause the previous leader is leaving for  "insert reason". Either way, this Alliance can have 2 person or 15 active players. But because of an disinterest in the alliance since the previous leader left, the alliance will most likely fall apart,or into a dead alliance, or be disbanded. Rarely do these types of alliances grow, and if they do, it takes half a year or more to even become a moderate Alliance.

Moderate Alliances. This is the majority of active alliances. It range from 4-10 active players, peaking 15-20 occasionally for 1 month than be 2-4 the next month. There are casual players and active players. These alliances can last years, but memebers will always be leaving with new members flooding in cause the leader logs in once in a while or has notifications on when someone joins. These alliances try to take the game slightly serious but end up competeing against other similar alliances. The players who play hard will eventually leave this alliance after seeing themselves fighting alone so many times during ABB, how they rank high but nobody else to share with in alliance or talk about or plan things in VC with. Once they leave, the alliance massively weakens until some other player who tries comes along for the month or so.

Try Hard Alliances. This is the epitome of VC. Where the real game starts. No casuals. Actual caring players. They hoard themselves into alliances, most of the top 200 know of each other, or someone who knows someone. They don't to often get new players, cause the ones who get into these alliances get kicked out 2 weeks later cause they can't keep up. These alliances have all the rankers, the p2w players, the active all the time freemium players, the ones with all the best cards and they pull boosters strategically with free rewards, or they cash out for double GUR boosters. This is where the drama happens to, when people talk smack, or hit/creep out some of the girls ( A lot of the top players are females), or when some one changes password on some one else accounts (these people do account share, so they can rank harder by letting some one in a different time zone play while their sleeping) and moves the account into another alliance so they have another body for ABB. Thats when these groups break up, reform into different groups, some become moderate alliances, some become dead alliances, or some are slowly dieing. But eventually Try Hard Alliances will be reborn. White Moon, Japanese Alliance, has a history laid with drama, Their the current TOP alliance in VC, and they are a reformed group originally called Black Moon.

As I explained each tier, I gave more details and depth going on. That was because that how the leadership is. The leader doesnt actually do anything and is more of a reminder/door. All they really do is acept/kick players, give basic advice that other veteran/experienced players know, and remind people of ABB/Events. When ever it was a leader who had all these plans and strategies, they were ussually coming from a dead alliance or going to die alliance. Moderate alliances I've been in most of the time had a puppet leader, where the vice did all the work in recruiting/reminding/advising. Those leaders either came back occasionally, did the same thing, or if they tried to come up with new plans, I knew the alliance was gonna die. Then the try hard alliances I've been to.... Those leaders HAHAHA, their not leaders, their more like examples. Examples of how to play the game, you either spend all your time or you spend money. Half of them don't even recruit/advise/remind, some one else in the alliance does. They only show results in their ranks every event. And they are cut throat to kick you if you fall behind. They do not care, they will not carry, they let the alliance do what ever. Most of the time there are a few players in there who like to conversate and talk in line, but the leaders rarely talk. People simply follow them cause they are dedicated to the game, not cause of good leadership skills.

If you read this all, hope you like the read, i've played VC for 4 years, Ive been in T100 several times, and Ive lone wolfed it in dead alliances collecting only event UR. I've had dozen of leaders. But this is the truth about alliances and leadership in those alliances. It doesn't matter how good your leadership is or what you want to do. You have to find players who are willing to do what you want. Those players will not follow someone who cant do more than them. Only the leaders who got the money or the time will succeed by being able to carry through ranking and stats.