Thread:LM LM7/@comment-25483669-20141020055553/@comment-24863025-20141020120602

I will list down the skills of cards that should be kept.

1. Healer - recover lost soldiers in battle.

2. Attack Debuffer - Lower the enemy attack so that you can survive more hits.

3.Turn Skipper (SR and above) - Skip the enemy turn.

4. Attack Buffer - Prefer attack than defense as there is a huge difference when used.

Type of attack Buffer:

Self - Your basic damage dealer. Works well with Turn Skipper

Single - Random target but is still useful if you are able to get.

Team - Best type of buffer in the game.

Element(UR only) - Best for player that uses 1 element in their team.

5. Damage dealer - to take down the AW/FAW

Type of damage dealer:

Common - AoE or Single target. Easy to aquire and have unlimited proc for most of them. Most of them have a good chance to activate at around 20%~30% for SR.

Crit - AoE or Single target. Most of them have limited proc being 1 or 2 at SR level and 2~3 for UR. Deal ~10x~12x the damage but has lower chance(10%~15%) to activate.

Life Steal - Same as common but has the ability to recover lost soldiers when used. Only a few exist.