User blog:Neppudere/The verdict on the LAW

Hey this is a quick off shoot post from my LAW guide, going over my feelings and suggestions for Nubee in regards to the LAW (dunno if they'll ever see this).

I like the concept of LAWs, albiet mosty because there's no definitive negative. Nothing is really lost from LAW being implemented, and for the few gimmicks it brings to gameplay/endgame, it's therefore an overall positive change. The other thing that I really like about LAWs is that it's a seperate avenue of endgame for players who don't want to rank. Ranking Rewards aren't really anything to write home about; the exclusive URs aren't that strong anymore and ranking is a pain that requires a lot of EH Advanced grinding + lucky summons. The rewards from LAW are decently nice, and once they work out a decent encounter rate I feel like they'll be an excellent addition to lategame, and even mid game players. Any avenunes to acquire free URs is a nice addition.

However. However.

That said there's one massive issue I have with LAWs: The Alliance invite function currently implemented is horrible. The speed at which at a relatively high power but poorly organized Alliance can kill a LAW. E.G the majority of VC Alliances that are enthusiast tier. Right now I'm in an Alliance with a fair share of strong members who can inflict 30-40m damage per BP, and play a lot. However the Alliance isn't that organized, so often with 1-2 minutes of finding a LAW the Alliance has already killed her. I can't camp my phone all day, and even still; if I look away for even 3-5 minutes I'lve already missed a LAW. A decent number of players in my Alliance rarely get to fight a LAW and it's incredibly fustrating. My teams are strong and I want a chance to fight and a chance at getting some good cards. '''Right now LAW isn't a challenge of who can build a good team and fight it, it's a challenge of who can actually GET to fight the LAW before it's instantly killed. '''

'It's incredibly unfun and it makes me feel like I'm in a cage of starving dogs occasioanlly being tossed scraps of meat. '

I propose the following settings be added to Alliance Page for Leader use:
 * Min number of partipicants before fight can start: Basically, until X number of people have joined, no one can fight the LAW. For smaller/weaker alliances this number can be set lower, for strong alliances this number can be set higher so more players have a chance for fighting her.
 * Min time delay: Until X number of minutes have passed, no one can fight the LAW. Pretty self explanatory. Leaders can set it to no delay, or up to 10-15minutes. Again this is to ensure that more players can fight LAW.
 * Max number of BP allowed per LAW: Basically how many times someone can fight a LAW. I've seen some people blast 5, 7 + BP into a LAW, and while I can understand the need for greed, it just rubs me poorly since that limits whether others can even have a chance to

I probably stand for a lot of the "above average" playerbase in VC: Someone who can deal decent damage to LAW but cannot camp their

phone all day. I have school, work, and  I move around a lot. I can't check my phone every 1 minute to see if someone found a LAW. And it's incredibly disappointing to check your phone 5 minutes later and within those 5 minutes 3 or 4 people killed a LAW in one minute. Sorry if this sounded a bit ranty, but I've missed 5 LAWs in the past few hours because I checked my phone at the wrong times, and it's getting really fustrating.