Talk:Relena's Challenge!/@comment-70.50.119.75-20161122214231/@comment-29474392-20161122224828

When beginning in intermediate EH, I found snowballers like Monkey really useful. I'd put one with an AoE team. Mixed teams would work fine. I'd try to add cards of the daily element as they survive longer. Takes a bit of shifting cards around each day until you find a solid team. Unleashers and buffers are always golden. I'd recommend you not max your cards with arcana unless they're GUR's. And then start with the ones you'll use end game like unleashers and strong buffers/super buffers.

To survive in EH, you can use all kinds of different combinations in teams. For points, you need the multi-hit team, but that takes time to collect.

Unless you have a team that can consistently overkill, you're better off using a team that will consistently survive. As your deck increases, that will get easier. I've always found using turn skips more useful than nullers in EH too, particularly a turn skip with an attack all.

In my opinion, Hrungnir is a good card if you don't have other multi-hitters but once you get better ones, you probably won't use her. So I wouldn't recommend using your arcana to max her.