Board Thread:General Discussion/@comment-28226373-20160415125143/@comment-27783730-20160415204403

You see the ATK and DEF on the card when you tap on them in Edit Unit or Upgrade screens, that's the approximate amount of dmg they'll deal and take, depending on the opponent's stats. It's fairly easy for aw/faw/law since the levels are constant. The tap dmg will be around that number but not exactly and will be about double for the opposite element.

Each rarity has a different ATK and DEF cap and the game won't allow you to put more arcanas when you reach it. The limit for GURs is 39999, GSRs 24999, HURs 29999 and 19999 for HSRs.

I'd suggest putting the arcanas on your buffs and unleashers if you have any, because they're mostly flexible through many units. But theoretically, you should be able to kill AWs with a HSR/SR deck without any arcana most of the time. Also, don't put arcanas on SRs or URs, it takes forever to max them and you end up crying over your wasted medals.

Off the top of my head, a base HSR/GSR should be tapping the AW with 6000-8000 dmg. A 200%-250% buff should increase it to 25000-36000 dmg, then another to 110000-200000, then another to 500000-800000, and a 4th one would be max dmg. Sorry I can't make it more precise as I'm running two buffs with those percentages and never really paid attention to which one's on, but those are the approximate numbers I get for my GSRs.