Talk:Charlotte/@comment-25229582-20140822035519/@comment-3978850-20140822112850

IMO Light are supportive-focused like stunning, healing, debuffing, and most of 'em are selfbuffers. They are mostly played with turtle team strategy. Meanwhile, Dark are destruction-focused cards tho... Lots of them are hitters, critter, and especially "Forbidden" like Lilim, Angra, Chaos, and Rat. Dark are allergic with supportive skills. You know that best healer were Polar Night, Debuffer is only Nyx, and emm...

This is why Light are enough hard to build for AW teams, even a player hands a light critter is likely hand a great, massive power

Passion and Cool? Passion are like falling meteors that destruct anything on its path, and Cool are likely falling sharp, icy icicles that thrust hurtly