Talk:Deck Guides/LAW/@comment-6135511-20160121035600

Since I still can't pull off any of those decks above, I use what I call "Chronomage" (or "stopwatch" for a more straightforward name) strategy.

AoE turn skipper x1, team buffer x1, unleasher x3

You need the AoE turn skipper to proc in the 1st turn to buy you time to proc the team buffer and buff to the cap (additional turn skip procs welcome). When the the team is buffed to cap damage is when any awakened cards should burst. Preferably the AoE also hits when it bursts.

So yeah, very very RNG reliant. But if they manage to proc right you can do a lot of damage.

I can't 1bp LAWs yet (but I have solo'd them with several bp) since I only have 2 awakened cards in my deck, but if anyone is willing to test how this works in a full GUR team for me, I would appreciate it.