Board Thread:Card Unit Builds/@comment-129.97.125.105-20151013064241

This event is about to come to and end which means my Talisman is going to lose her 10x damage which leaves me in a rut for killing AW so I was hoping I could get some advice for how I should build my team for the next event.

Currently my team is:

SR Talisman (10% 200% team atk up) - light type - main attacker with 10x witch damage

UR Windchime (15% 350% light atk up) - light type

HR Marching band (10% 50% team atk up) - dies in one hit

SR Winemaker (15% 250% aoe 20% suck) - serves as a meat shield, can take three hits without healing

(Arena level 2 completes in a couple of hours)

Kills in 1-2bp. Talisman survives 2 hits and dies on the third.

Other cards I have:

HSR soul conductor (10% 3 turn skip)

HR Cinderella (10% 300% self atk up) - light type - considering using this for next event

SR Empress Doll (10% self 300% atk up) light type - similar to HR cinderella but stats are a bit worse (doubt I can get a second one from WG)

SR Ameratus (10% 300% random ally atk up) - not light - I could use this and pray it goes onto a strong light type

SR Thelxinoe (15% critical) - light type - I think I can get another but the alliance worship just reset and I'll need more than just 1 HSR critter for a team

UR Melonsoda (15% heal 60%) - light type

UR Dark Eyes - I can make it HUR dark eye unleashed if the card drops (this one is from friendship) currently 98 victories in

GSR Griffin - (20% 300% aoe) - passion type

R Romance (5% unleash single ally) - light type

My proposed teams

Team 1:

UR windchime - healer / attacker until cinderella procs

UR melonsoda - buffer / attacker until cinderella procs

SR Talisman - buffer

HR Cinderella - attacker once self procs

HSR Soul Conductor

Team 2:

Team 1 but replace Soul Conductor with ameratusu, then I can attack with who ever gets the 300% self or ally proc

Team 3:

Team 1 but replace Soul condutor with Empress doll - increase my chance of self buffer going off to attack

I can get maybe 25k metals if I scrap off myf bad SRs and Rs but I hesitate to put those into skills/stats of non final form cards (though I doubt I'll ever get a second copy of most of my current UR/SR unless its the event).

The hardest part is keeping my attacker alive, I know melonsoda's heals probably won't save me enough, but having a UR on the field means it will last longer and take more hits (unless the AW just focuses down my attacker).

I got some cash to spend and if getting the 10x damage cards from summons isn't as rare as getting normal SRs I might give it a shot. I can also put on the 20% 1 week buff potions on to the cards but I don't know how useful that will be. I want to be able to kill AW in 1-2 BP so that way I don't have to trouble commrades/alliance with them and then I can just send them the FAW straight away. 