Talk:Jeanne D'Arc/@comment-25500470-20151002183736

Certain people assume that all alliances are equipped to take the LAW. As opposed to alliances that have newer members that haven't even finished the Beginner's Dungeon or the Campaign Map.

Those same certain individuals of course are always at the top of the rankings since almost all of their alliance's members are overpowered endgamers and they have the flex to talk about "working together".

Now me - there's no value OR helpfulness in telling these newer members to waste BP trying to fight a losing battle. In fact I just chastized one for blowing 10BP on his own. He killed the LAW but that's a waste of resources, period.

There's also no point in wasting LAWs because of time zone differences. The bulk of my alliance members are 8 hours difference. They're not online when I am and vice versa. You only get an hour. I'm not going to blow that shot. Thus I will solo it, but that's because I can. Newer members with 1GUR? No. Let it go. It's not worth it with the terrible rewards. Better they focus on killing FAWs and getting drops way until they build a solid team  - which they will in time - or summon to get a decent team (which I don't recommend).

If I find a LAW, and people are online, they will take the free BP shot, get some damage. That's all. They know I'll take it out in 3 anyway. But they fundamentally get a free shot at decent rewards for little work. Thus helping them get better teams.

I've got three members who can do about 10-50million a turn each. The four of us find the most LAWs. We'll assist, but by and large the finder is the killer. The assisters are there to benefit, for free, until they become killers.

That's called playing smart. That's how people USED to play back when FAWK was a thing.