Board Thread:General Discussion/@comment-24.14.69.244-20140112043538/@comment-67.81.49.159-20140113043843

Currently my team consists of HSR Nicola/Cu Chulainn/Orihime, HSR Hervor, HSR Amaterasu, SR Nyx, and R Angel. It typically does not go through to the single-challenge kill, but it usually does substantial damage, between 1/3 to 3/4 HP generally.

Healers do not have a strong effect without an attack drain user unless you're using the ones with 50% heal all, as far as I know. The problem with the 50% heal all is that most of them have a very low proc chance, usually 5%, which defeats the purpose of using a healer as you would need them to heal early and often against the highest-level AWs since they can knock off HSRs without maxed stats in only three or four hits, and if you're not lucky, your healer just watches while your attackers all get KO'd.

Personally, I feel that the linchpin of a good mid-level AW hunting team is the combination of ATK Down + Heal All, which is what my team relies on to be successful as I'm at the mid-level as well. That both reduces the damage the Lv200s do to your cards while simultaneously healing off the damage that does go through(After three 25% ATK Downs, Lv200 AWs generally do 700-1000 to HSRs evolved the usual way without ATK/DEF Arcanas applied, easily healed off in a single turn even after taking multiple hits). At this level, the focus is on lasting as long as you possibly can to maximize your damage output since you can't simply point and nuke the Lv200 AWs in a couple turns.

To that end, I maxed out my Angel's skill, giving my team 45% Heal All with a decent 15% chance. If you're in a good guild, you should be able to get Nyx easily as long as you donate junk Rs fairly often, and she'll prove invaluable as she can give you 3x 25% ATK Down with a 15% proc chance. Assuming the AW doesn't eat you alive by using Archwitch Field, you can easily last to 99 turns with a healer working on your team. I know that seems unrealistic since Archwitch Field has a crazy-good proc chance, but it happens, and even if you can squeeze out an additional 5-10 turns, that's 5-10 turns you have to knock off some of the AW's HP.