Talk:Whitecloth/@comment-3364165-20160425153940/@comment-26494010-20160430204047

Well let's see, if we suggest we have two unleashers, a buffer (not Super), Mildred, and Whitecloth, All GURs...

Whitecloth has two possible skills she can activate, and if the nuller isn't active, that can cause problems unleashing the buff even when they are the only two cards that can be unleashed, with 3 cards and  unleashers you'd need some high luck, and a deck with only one unleasher can be forgotten. And without a card to prevent the LAW buff, you'll be shot in 5 turns after. The ability to do good damage with critters is reliant on al your cards surviving, being able to buff in time for the awoken burst and having all the unleashers proc the critter when it has burst activated. Too RNG reliant and I have tested the crit team and haven't even touch 6M with opposite element damage+element advantage (at best was just under 5M).

However, using Mildred in a team with 3 unleashers will increase survivability to deal more damage. Using 3 debuffs fron her will survive the crits, at least until she rebuffs. If there isn't a third GUR unleasher, a GUR turn skipper is an option to delay the LAW rebuffing. That is a better card for the LAW team than a critter even with second skill. So, only if nullers, debuffers, turn skippers or a few unleashers aren't an option is this card of any use against LAW, though you'll be spending more bp than you would like.