Board Thread:General Discussion/@comment-28801439-20160808174017/@comment-28215012-20160809154615


 * "Is that there's a reason to visit the Witchgate.  I have none at the moment."

Could just be me but I can't (very rarely) get orbs from EH. If I want orbs I either exchange stuff for them or visit the WG. I don't get a lot of orbs there, but at least I do get some. Other than that, I agree that WGs are useless. I rather finish the map first, so I can hunt LAWs & keys.


 * "Goddess Worship [...] A really good UR (I'm thinking for beginners here)"

That doesn't work out for beginners. E.g. you can replace the friendship point offering for that ur card, sure. However, the system is the following:

You donate n cards -> You get a r card

You donate r cards -> You get a sr card

Thus for the ur card it would be:

You donate sr cards -> You get a ur card

Beginners don't have a lot of sr cards in the first place. Further, they need them to build their teams. They can't just sacrifice cards like that. In the very early stages, they even have to depend on r cards...


 * "I don't mind the new Alliance Battle"

There are a lot who have no issue with it & prefer it over AUB. The main purpose of ABB is obviously to get more money out of it (Mirror Maiden & RR amalgamation stuff). Also, the bingo mechanic is supposed to make things more lively, interesting & hence hook more to do alliance stuff, than AUB did.


 * "The alliance leader choose ABB time before ABB starts (it is random if he do not choose), Your alliance encounter alliance on the same schedule. "

Horrible idea. Maybe it works in very small alliances but in bigger ones it won't. In my alliance, we are 30 people from all over the world. We have members from each continent except Africa & Antarctica. It would screw someone over no matter what. Further, it would be a huge confusion, when ABB will start. Even now, a lot don't know when there are ABB rounds. That system you propose would make that issue even worse (in particular) in alliances with poor/no comunication & especially if the round time is random. Oh, and it could lead to some internal beef, arguing what the best time for AUB would be.


 * "I would like to encounter LAW in WG as well as special but it is perhaps too much? "

Would screw those over who can't solo LAWs, which prob counts for most players.


 * "That is why I personnaly really expect a likeability for LAW that can be completed in 20 LAW in average."

The LAW droprate is actually quite alright. It is strenght based & that's how it should be imo. With a bit of patience, it's not too hard to get her. For weak players, a likability meter wouldn't help that much. You only get one copy. Chances you drop another are low. One copy is fairly useless.


 * "people will farm to found LAW, more LAW encounter in all alliances. lower level player and everybody can get at least one copy if they work hard to get her. "

Why would you farm LAWs as a stronger player, just to increase that likability screen, when you can get her perfectly fine without it. Most weak players, can't hunt LAWs properly either way. Lack of a magic school, BP & vitality, combined with the inability to manage their BP & vitality properly. Also, if their alliance lacks LAWKs, they are screwed no matter what.


 * "I think that Mynet really need to remove useless card if they want people to cash."

It's a part of it, that is supposed to be there. It's normal to draw blanks in "lotteries". Play the powerball & you most likely won't get s#.t. Bad cards are the summon's version of a boobie prize. Also, removing bad cards would kinda kill the thrill, that is essential to summons, when you actually get a good card. That would result in fewer summons. And there will be even more p2w Q.Q-ing.