Talk:Deck Guides/LAW/@comment-29349735-20160904165258/@comment-25763904-20160905123731

Hehe it is hard to discuss about facts. I sure prefer a 80% debuffer before a 55% debuffer bc it uses some procs less and avoids troll RNG to hit another card instead of the debuffer. To counter a Hammer/Panacea there are possibilities. Running the typical unleash/block/buffer team or the debuffer team. When I used Herb in my team I usually run out of turns or got wrecked the last 15 turns bc she somehow increases more often the panacea rate... besides it is boring playing the full 100 turns for me.

Herb Wing needs to procs in order to counter the hammer if run full GUR team with around 25k~30k def. The 3rd proc ensures you are light fight until she plays panacea. The 4th proc is in hold until she plays the panacea as well as the other unleasher are waiting for their turn. As bad as the RNG is sometimes if you cant manage to be fully buffed and to debuff her fully(2~3 debuff) before turn 10 is over you are wrecked no matter what.

As for my Arpa I want her to get the proc after 2 buffs. I am usually fully buffed after turn 3. 3 unleasher with in total 9 procs plus the naturell procs. I prefer the naturell procs first just not to waste any unleashed.