Board Thread:Card Unit Builds/@comment-84.82.150.51-20150508074709/@comment-26340448-20150509015031

I would focus on maxing the attack of Monkey and making her a GUR first, and definitely include Drum Major and Parade Princess in the team. Actually you might not want to make Drum Major a GUR if you intend using her for killing FAWs. While GUR Drum Major has an additional AOE and is awesome for AUB, there are two drawbacks when pitting it against FAWs. First, FAW servants can nullify attack skills. With the additional AOE, Drum Major's turn skips will be considered an attack skill and could be nullified on occasion (whereas without the AOE, the turn skips are 100% successful, for now). Second, points you get from killing FAW is proportional to the damage you deal. To maximize the damage dealt, you would want to kill the servants with a high damage attack (like close to 999,999). It's hard to do that when you are nuking the servants with Drum Major's weak AOE.

For the remaining two slots, Santa Oracle is a decent choice as the others have pointed out, or make do with your max attack AOE cards or the GURs if you have enough cost. Look out for turn skippers with 3+ turn skips, because FAWs love to cast AW field which removes all your buffs and leave you powerless even if Oracle could bring them back to life (I would prefer turn skippers over Oracle). You may also want to consider R skill unleashers such as Furinkazan, Seagull or Romance (using three of the same type also gives you a 5% attack bonus). Despite being only R cards, they helped me out a bunch early on (and still do) since I am a new player and missed out on lots of great cards. They have relatively low cost, are easy to obtain, and allows you to activate your buffs multiple times to hit that 999,999 damage cap for FAW destruction.

Take my words with a grain of salt, I'm just another new player :P