User blog comment:Bibimbap0920/Overhaul in VC - Core mechanic changes/@comment-25500470-20160122015121/@comment-9505008-20160126013306

There is absolutely no need to feel sad about disagreeing! I am by no means an expert at this, and the entire point of all this is for the community to come together and arrive at an ideal consensus, which would hopefully then be seen by the developers and move the game towards a better direction.

1. I understand what you're saying, but think of the items we current have: shoes, rods, swords. If we say each bp is worth 5 vit (since bps regeneration rate is one per 15 minutes), we would essentially be converting rods, which are worth 25 vit, to however much you have. Swords would undergo this transition as well. At a face value, I do understand why it can be seen as a detriment, given how easy it is to obtain items, I think it would be a fairly advantageous solution for players as well.

2. Fair enough! I personally can't see how this could abuse the system, but I think it'd be great to have some sort of alternative to all the excess resources.

3. I posted this right before I left work so yeah lol. The basic gist is that defence needs to have bigger impact in the game, specifically in PVP. It's almost pointless to max it out.

4. Not necessarily. I think the cost of awakening is high enough for arcanas to still see uses. If the increment is set high enough to minimize discouragement yet low enough to encourage arcana uses, I think awakening arcanas will still have a place in the game. ALso, if we want to look at pointless items in the game, I think we can agree that medal store selling certain accident evolution arcanas takes the list by storm lol.

5. Yep, I still don't understand why Nubee doesn't let Facebook give points :x Is twitter more popular in Japan or something?

Gameplay 1: The way I see it, the current system actually HURTS active alliance. Note that I am talking about end-game alliances with veteran members who plays regularly. An alliance has a cap of 30 people and if members are active, 2/3rd of the alliance would be missing out on hitting LAW. May be I explained things weirdly? O_O;;

Gameplay 2: The way I see it, the "brokenness" of the rankings is only temporary. Any player who is serious about the game will obtain the ideal deck comp for rankings sooner or later, and the question will be about how lucky a person is when it comes to obtaining the necessary amount of keys. With that said thogh, I just want that stupid time traveller to drop more orbs D:

Gameplay 3: Yeah this was a very radical idea, with ton of flaws. I was just giving an example of something that requires real teamwork - a gameplay worthy of the title "Ultimate ALLIANCE battle".

Gameplay 4: Yeah I was part of that generation as well lol. RRs are improving, but honestly, they just about reached FAW level. I think MyNet can do better.

Gameplay 5: I actually wrote this point thinking about the amalg lol. I honestly medal every single FAW that can be amalgamated because of OCD/min-maxing. But if you want to get multiple copies of, say, Huang Long, the road becomes particularly bumpy and rough :x