Talk:Balancer/@comment-7620285-20151018045114

it feels like all of the new skills are "fun" skills that aren't all that necessary or useful. this is only useful in LAW battles, and the entire team composition needs to change to something pretty unreliable/inconsistent. so cashers can have "fun" with all these new skills, but i don't want these weird gambles in a team that ends up having maybe 1% more success at doing 100 mil to a LAW at the cost of greatly increasing my chance of doing < 10 mil damage and getting crap drops.