Talk:Pumpkin Panic/@comment-27026489-20171018131249/@comment-70.48.186.32-20171018182559

With Treasure Hunt, I'm getting more tickets/summon chances than ever before, and I'm also killing way for AWs/FAWs and even LAWs now more consistently than before.

However, in the past I had no idea what i was doing and was still able to rank top 500~1000 just by playing within Free BP Regen times. (Now it takes active play without refills to get sub 2k for me). In a way that shows how much more "popular" it is, but also how much harder it is if you're starting now because although you can get units fairly easily, you still won't beat the 10x MH players with 3~4 decks and maxed GURs/LRs/GLRS with salvos/awoken burst/unleash all/etc.

As for the free jewels, personally they give very little. "$30" to upgrade your castle from 10->11. If you consider the cost of refills and compare it to a game like Summoners War for example (you can get 3~4k a month on average once you're decently progressed into the game. That's 100+ refills/month or 25 refills per week. Meanwhile you can't exactly get that many swords/shoes in VC (but the game mechanics are different anyways, so you can't compare directly). The issue comes when you can be refilling vs building a town, and yet the same "p2p" currency is required for both.