Talk:Redeye/@comment-109.147.221.83-20150216035419/@comment-24999710-20150216050724

Personally I prefer guaranteed attacks on my targets than ones that hit randomly. Assuming you have your Kiyo maxed, she needs around 2 buffs to do max aoe damage. AoE and buffers composition is quite simple to run and can end the fight really quick if everything goes well. The thing I find when using Sulis in my team is that she makes the fight a whole lot complicated. You have an attack skill user as well as buffers competing for the skill unleash. Sometimes you will have Kiyo waiting for her aoe to proc but Sulis decides to unleash your buffer( which is the better scenerio), and sometimes you will have your Kiyo having her aoe ready but your buffers won't proc and Sulis waste her unleash on Kiyo. Getting 2 buffs and aoe ready should not be too hard with your team's overall proc chance, but it just feel really random, just like having a critter in your team. You will have to make tough calls on when to use your buffer's own proc and when to use the skill unleash. The potential is insane, that is for sure.

I just cannot stand single target crit and buffer comps. It is already random enough, now you add even more rng to your team... ugh. On a different note, if your critter is infinite proc( a maximum of 6 procs buffed critical damage will end the encounter, and a minimum of 4), it is a different story. And since you will have skill unleash to help out it may actually be viable.

And in reply to the above talking about Kiyo's limited proc number, it is not that revelant. Your skill unleash will add to your proc number depending on what time Kiyo gets it. If you play smart, 2 procs plus some from the skill unleash is all you need. When you have enough buffs on you, and sure you will have in a buffer and skill unleash team, your "auto attack" does max damage anyways.