Board Thread:General Discussion/@comment-28801439-20160808174017/@comment-28215012-20160809192637

Obviously, a low lvl dropping one copy of a LAW will be happy, since you lack UR cards as a beginner. Yet, you'll never be able to use her full potential unless you use a mirror maiden, since LAWs don't return.

You'll have lower stats, no awoken burst & you miss out on the 2nd skill. The second skill is what makes LAWs special imo, especially for LAWs like Summer Snow, since she has an amazing skill.

A plain UR Arpa is nothing special. Just a regular UR unleasher. I could take a UR Hyper Alchemist to get the same effect w/ higher stats on top of that.

Since the LAW droprates aren't public, I don't really want to go too deep into it. Though from my perspective, the droprate is fine if you can deal a good amount of dmg. Well, what matters besides dmg is how fast you are & if you get ace. Once the first player taps on victory, the rewards are determined with the dmg you dealt to the LAW (in a finished attack) before she died. If you finish your attack with 60m but she is already dead, you dealt 0 dmg to the LAW for the reward distribution. Fast enough, 20m+ should be fine to get your hopes up for a LAW drop.

To ABB: Maybe it does work for some, but you need to find a solution that works for most. Or at least one that everyone can accept. Since MyNet is a Japanese company they focus on their domestic market. Can't blame them for that, keeping in mind a lot of players, if not most, are from Asia. The way the ABB system is built, there is no proper solution without a fundamental change of the system. I'm sure MyNet is not going to consider that anytime soon™.

As for the summon: Who looks at the lineup, inspects each card & looks if it's awakeable, before deciding to summon.

Most people don't do RNG stuff with probabilities in mind. People focus on one thing and do it with that one thing in mind, not considering the odds of winning.

You don't go play the lottery thinking: Oh, I could win 50m$ but also 10k$, 100$.... You focus on getting the 50m$, not thinking about the chance of winning being like 1:1000000000. Well, at least not in a way that influences you.

Summoning here is a gamble, just like the lottery, poker, blackjack, ....

You lure people with a jackpot, you make it exciting (you need trash cards for that) & you make them believe they will be luckier next time (for that you need trash cards as well).

You say the prizes aren't interesting - but they are. Most rewards suck? Maybe they do, but it doesn't matter as long there are a few rewards that are good. They tempt people to summon.

For Premium Summon Hyper, if you summon, I recommend only summoning with premium tickets. I always recommend stacking up premium summon tickets until you have like 50 & then wait for a premium summon hyper. Using jewels for a premium summon is a waste, hyper or not.

And well as a summon example:

Let's take the summon we have atm. The 11 special summon.

Do the rewards suck? Most do yes.

Do people summon? Yes.

Why they do so because Coppelia & Dr. Coppelius lure people to do it. People focus on her. The other UR cards do the last bit of convincing - like oh that card is cute, would be cool to get.

And they summon like crazy. Complaining because you didn't get what you wanted is done when it's too late.

In the end, there are 2 main aspects: Math & psychology. Both are important for MyNet, but for the interaction with the target customer (& to get the math to work) it's just psychology & it's strategies to trick customers.

Because after all: Only a paying customer, is a good customer.