Talk:The Timid General and the Explorer/@comment-2001:16B8:A559:1400:38DB:B759:5F81:F08B-20190613140015/@comment-2601:283:8300:56DE:4402:99B1:E936:C825-20190617035553

@first reply, DRV is still poorly balanced in extreme, but it's easy to dimiss valid complaints as bitching when you're being intellectually dishonest.

For the other replies:

Having 11.11 million users has got to be, at best, the amount of accounts that have been registered since the game's been available for download years ago. There is no way this game has 11+million active users. The ranking ladder doesn't even accomodate even ten percent of that total regardless. The lowest rank is 100,000, and arguably until rank 2000 the rewards are basically garbage at this point. Most of these people in between aren't playing to get high rank because it's literally impossible to get the good rewards with effort alone unless you're a long time user(2 years minimum of consistent high ranking and/or heavy casher). It's not even possible to get top 100 in tower as F2P anymore as cashers have replaced F2P completely, not to mention top 500 doesn't even receive the GLR unless they hit 1,000,000 points now.

Mynet has been really slow on releasing rebirth cards, mostly focusing on new cash cards with horrible drop rates like in DRV summon to get any good XUR and other rebirth cards. Some of the XLR cards have had horrendous skills in comparison to others. For instance, Wise Oracle remained a single unleash (with a skill null passive that can eat the unleash), whereas Queen Bahamut (also previously single unleash) was given all unleash for her element. Other cards that come to mind with worse skills (that were recent cash summons after rebirth was implemented), like Lord Calamity vs. Divine/Holy Oracle, make no sense from a development standpoint. Why release cards that have worse skills than previous cards also obtained in cash summons? Not to mention that the GLR version of Demon Eyes for this event is outright worse than all the previous cards from DRV events, only having a 4x aoe skill IF you get the top 500 RR rebirth material. Only last tower has Mynet provided a way to get a decent amount of the new rebirth materials, yet they still haven't released more than one small "batch" of rebirth eligible cards for each element, when they should've been on the second batch for passion cards as of this event.

So what happened to this game? Only last year was tower actually made to have good RRs for high rankers around summer(including copies of the SR and other amalg cards in the rewards to account for poor rng), then they screwed it up recently by making GLRs for tower reserved for top 500 ABOVE 1,000,000 points, which is around top 400 in reality(previously obtainable for just being in top 500). The new event still hasn't been balanced properly for over 5 months, the new rebirth mechanic has been implemented somewhat poorly for most of the eligible cards at the moment, mostly allowing only new cash cards or high rank RR cards to have good skills. There is no incentive for new players going F2P to even attempt to get into this game competitively at this point, unless they get carried by a good alliance for a while while getting fairly lucky with free LR summon tickets. Most of the good cards now are exclusively LR rewards or cash summons, and some of the UR cash summons are good(mainly DRV summon). The schism between F2P and cashers has grown substantially in events like tower, where along with poor changes to the rewards, a player's effort has been increasingly under rewarded in this game. And before someone says something like, "Oh you can get a GLR easy from DRV" tell me that those 4x aoe cards are good for ranking in tower since they are weak past Extreme difficulty, a difficulty where you will not be ranking for a tower GLR as a free player. Feels even worse when they made it 3x aoe for this event's GLR.