Talk:Alliance Duel 8/@comment-111.69.142.134-20141119012700/@comment-172.250.41.88-20141119084736

After you make the adjustments that Hazel*26yeq recommended, I also want to point out that it comes down to simple luck of the draw.

As I mentioned in a post earlier down below - Alliance Duel is horribly balanced. You may run into a brick wall of higher level players with maxed out defense and better cards. (Or more notorious as of late - 1 man Alliances with a single super high level player). Even if all of your AOE cards proc, you may not even pierce enough damage to break through and die the 2nd round.

Super Solider is a great all around card for PvP since it works at any level (so save them). When you start facing alliances with super high level players (120+), Super Soldier will allow a relatively young or mid level player to break through and have a chance of winning (thus contributing to your alliance). Save all of your Super Soldiers until you have 5 of them and slowly build up their ATK to at least 10,000 when you have the time and medals to spare in the distant future. It's good enough to give you a chance to take out anyone - regardless of their defense team and its stats. 20% Battle Start x 5 means you should theoretically win at least every other battle. (Of course probability is a cruel mistress - nothing is guaranteed even at 99%)

Just keep working on it and you'll be fine. Don't get too lazy though after you get your team of 5 AOE 30% hitters. Build their ATK up slowly and keep at it. My maxxed out defense team of HUR cards 29999 Def + Potion + Buildings can stop the majority of regular PvP teams who have gotten lazy. Exception to the rule though? Super Solider team with decent ATK (which chew through anything).