Talk:Arpa/@comment-26494010-20160616064506

So now I've used 2 GUR Arpa's on a few LAW teams and once again, she did well. The second skill doesn't take away buffs from the team given the LAW/servants don't activate skills every turn, which would destroy a deck anyways. I recommend using 2 (or in certain setups, maybe more) of her in LAW teams focused on defense and survivability with full nullers to create a huge wall of shields against the LAW.