User blog comment:Roxybudgy/The way it's meant to be?/@comment-25474140-20160114182001/@comment-25102474-20160115092338

I like the idea of likeability drops, I think it's a nice feature, but it still has an element of frustrating randomness to it. There have been times when I was unlucky and killed over 30 AW without the hearts going up at all. It would make more sense if it each kill, or even every 5 kills or so, made the meter go up, so that there is a set number of kills required to fill all hearts. There are just too many elements of the game that depend on luck, would be nice to have one or two aspects with set requirements that can be reasonably achieved without having to dedicate your life to the game.

But likeability only gets you 1 copy of the card. With all the changes made to the game in the past year, I find that it's no longer worth having SR/UR cards in your deck, it's all about the GSR/GUR now. I have a lot of UR cards that lay sitting unused in my deck, and I'm only keeping SRs for collection purposes.

Since rank 3000 and above usually gets you the FAW card, I max the likability of the FAW (I spam Witch Gates to get direct encounters with FAW), and then rank high enough to get a second copy (because they rarely ever drop for me), but this required extra playing time. When I don't play beyond my train trips, I tend to rank 4000-6000.

Speaking of luck, I've noticed that I'm not getting as many coins from doing Advanced Elemental Hall. Each battle used to get me at least 3 coins, and 4-5 coins was normal. They seem to have nerfed it because I'm averaging 2-3 coins, and times where I get 0 coins happen far more often.