User blog comment:Polysium/Amazing New Skills!/@comment-199.59.77.37-20150111055637

I'll go for the gimmicky ones:

1. Resource sink - Deal damage based on Max Resource (Gold, ether, iron or any combination of them) CAPACITY. 5% of the damage is subtracted from current resource; the skill fails if the said resource is unavailable/insufficient. Not affected by buff/debuff/current hp/damage cap. Multi procs.

2. Tank - Redirects all damage to itself. Increase/decrease defense by x%, can/cannot block AoE (if it is the former, the damage is multiplied by number of ally cards it is defending). Last until it is dead, could be an auto skill as well?

3. Autoskill, Reversal - increase damage the lower its HP

4. Skill Counter - the next enemy skill that is activated is reciprocated (so Archwitch ember would deal damage to all cards on the field, not just yours, time skip would affect all cards, Witches' Brew would work on both the Archwitch and the card that activated the skill). Does not work on Words of the Archwitch. If the result ends with both sides being eliminated, the player loses. AW's HP returns to what it was before the skill was activated.

5. Sudden Death - All cards will be killed in x turns. All skills will be nullifed after this point. If both sides are eliminated, the player loses. AW's HP returns to what it was before the skill was activated.

6. Exclusive R/HR Skill: One Man Army - If this is the last card surviving, below x% HP, all enemy cards are destroyed. Must be at full HP at the beginning of the battle.

What do you guys think?