User blog comment:Neppudere/The verdict on the LAW/@comment-26896603-20150930060928/@comment-3206725-20151002143406

My best shot on current LAW was 40m. I got N for that. I got one Jeane, it was from battle where nothing proced on my 1st turn and then LAW just destroyed my team with AOE. Since that single hit was with unbuffed MAX attack EQ I don't think low damage limits quality of loot you can get, only changes the chances.

I don't mind them dying so fast. On my phone I set different notification sound for VP, so I know where I get assist requests.

Maybe it could be done so LAWs don't disappear when they drop to 0. Once someone drops them to 0 they continue fight, and LAW gets into DEATH mode, where she has double procs, and is even more badass, and has 0 health. Then the person who dropped her to 0 continues fight until he drops dead or rounds run out. When LAW is on 0 health/DEATH mode every player who already participated can spend only 1 more BP for overkill attempt, and people who have free shot can attack with their free attempt only. Overkill damage could lead to someone getting an ace(to entice people to try), and also allow them to get usual 1 card drop. 15 minutes after the LAW was dropped to 0, or once all 10 people used their overkill attempt the LAW drops stuff. The more overkill damage was done the better drop chances for everyone! This way no one would have to stop themselves from dishing as much damage as they want, the finder would have at least 15 minutes to attack, and as many people as possible would be encouraged to fight, since co-operation would lead to better drops.

It would also eliminate need for higher tiered LAW. Even if this one dies in 1-2BP the real challenge is to get as much Overkill as possible. Also good for nubee, as it might convince people to spend more BP, more swords, more money.

Weaker LAWs sounds like good idea. Let them start with around FAW strength and grow with every victory(lower leveled LAWs would also allow overkill). But maybe better solution would be to allow finder request reinforcements against LAWs from outside the guild once half of time for kill has passed? Even in active alliances it's possible to find LAW when most of alliance sleeps.