Thread:VC Auguste/@comment-27892764-20160308043024/@comment-27040063-20160323005041

Sorry for the late reply!

Hmm… I believe atk down is actually multiplicative like buffs. So, 1 proc would reduce it to 75% of the original atk, 2nd would be 75% of that, and then 3rd would be another 75% of that. So, it’d come out to about 42% of the original atk.

The reason I mentioned Jubilee Hostess was for the higher percentage and if you have unleashers, you could possibly debuff the enemy multiple times. 50% or more atk down is also a skill that’s mostly been limited to a few old event cards, Larxsus, a couple of previous ranking rewards, and a handful of premium URs. Other than last event’s RR, I think it’s been several months since we’ve had a new atk down card introduced. And considering that LAW hits even my max def GURs for a couple of thousand before I debuff them, a stronger debuffer helps a lot for surviving longer and getting in more damage.

You can try upgrading skills on single cards that don’t have awakening but it’s not worth increasing their stats since only 5% would carry over if you get a second copy and evolve it later. For increasing stats, I would say save that for GURs since it takes a lot of medals and once you get enough GURs that work well together, you would be unlikely to use SRs and HSRs much anymore.

Sky Navigator doesn’t have an awakening so you can go ahead and upgrade her skill if you want. I did the same with my Asherah (another 200% team buffer) back when I only had single SR as buffers. And it can take months to find another copy. By the time I found my second Asherah, it was about half a year later and I had 4 GUR dual buffers and 9 elemental GUR buffers so she was sadly obsolete.

Yes, you can use ability cards as singles if that’s what you have to work with. I know I’ve seen some other experienced players recommending to keep unleashers as single URs until you have more of them.

I did buy a 4th workshop but I think its usefulness depends on whether you have enough resources to keep them in use all the time since some of the later upgrades take days and a lot of resources. I finished building everything around lvl 130 or so.

Hmm… the problem with Cleo and Benzitan is that they only buff cool cards so it wouldn’t buff the whole team. A team dual buffer so you also get added def is actually ideal for LAW but working with what you have, maybe you can try Lu Bu the Swift as your main attacker with Sky Navigator, Oracle Chair, and Seducir (or Jubilee Hostess if you get her). Maybe, a High Vampire as filler for the last spot if you have one lying around until you have something better. The GSR version can give up to a 50% team atk bonus if I remember correctly. And it doesn’t get targeted by unleashers so unleashes would go to your buffer or debuffer. If you get a second Oracle Chair, you could swap her out for that. I never really used the R unleashers but my guess is that they’re probably too fragile to realistically use against the LAW.

(My previous LAW team when I didn’t have as many unleashers was actually 1 snowballer, 1 buffer, 2 unleasher, 1 atk down because my maxed snowballer only needed 1 buff to hit max dmg vs. other cards needing 3 buffs to hit max. That way I could still do decent dmg if my unleashers kept hitting the debuffer.)