User blog comment:Polysium/Amazing New Skills!/@comment-180.191.142.67-20150110085819/@comment-180.191.142.67-20150110234223

>DIfference between multiple attacks on a single enemy and one single overpowered attack on the same enemy is that the single strong attack could only ever reach 999,999 total damage, while the multiple attacks has the potential to do 999,999 x N, where is N equals the number of attacks. Looks like I'm right about the "Seems like this skill is only usable by those who have maxed out their cards" part.

>By reducing your entire team's soldier count to 1 each, you're also lowering your cards' damage output by a significant margin. The 5000% buff is there to compensate. I still think a 5000% buff is way too much. The reason I'm biased against this skill is probably just due to my experience: my Azure Dragon deals at least twice as much damage using her skill at 1 HP compared to her normal attack at full HP.

If it's an autoskill, 5000% buff sounds like a good balance since the 1 HP can not be recovered by healers. But, as an active skill, it's a bit too much. Unless said skill belongs to a Summon Exclusive card or an amalmagation like Gaap.

>AW/FAWs retreat after 100 turns have passed, not 10. I'm trying to say is that the AI of the AW/FAW can be tweaked so that it won't work on them anymore. Remember how Attack Debuffers were once a viable option for newbies since the AW/FAW only uses Archwitch Field when there's a buff/debuff on the player's unit/team?