Talk:The Tyrant/@comment-179.157.105.158-20160229131946/@comment-213.254.213.65-20160301122818

The problem is not about rewarding the rankers; it's about doing it in a way that's detrimental to completionists. For me the main reason for playing this game is collecting cards. My goal for events used to be "get all cards except RR and premium summon ones". After the AUB changes, it became "... and except AUB cards, because they are impossible to complete unless you ditch your less active alliance, pay cash for rods and stay up until 6am". Now it's "... and except the final form of the FAW, because it's for rankers only".

Problem is, ranking in this game is not even really related to cash. Sure, buying a couple of swords helps, but if's mostly about putting an ungodly amount of time into doing borig repetitive tasks. The only way cashing can speed things up is by going for the subjugation increase summon meta, which is waaay too costly for the majority of players (and that's ok; it should be). Ranking right now is simply super grindy, not fun at all and rather than incenting players to spend some money, it draws attention to the severely lacking gameplay elements. I'm sure I'm not the only one with legionmanates who spent an occasional buck or two on summons quitting after getting tired of all the grind.

Will Mynet shed a tear that some free players are leaving? Of course not. The lousy chat system prevents players from forming relevant ingame communities, so no one will notice. Also, Pvp is a total joke, so - unlike in other games - free players are not required to give cashers a sense of superiority.

Ultimately though, with the player base undoubtedly dwindling (well... at least the international one), I feel like the focus should be on bringing in (and retaining) new players, showing them a clear path to their goals and adding spending incentives. Some of the changes helped: extending the single-card RR from 500 to 1000 and introducting returning AWs, for example. Some clearly didn't: the borefest that is the LAW, reducing orb drops and making awakening a requirement to get the final FAW (I mean... orbs aren't even there in the cash shop, and with the limited EH availability and abundance of free keys / swords there isn't much of an opportunity to actually spend money to get them).

TLDR: I don't hate the new final-final FAW form because "omg rankers are getting too much already". I hate it because it's another change that goes against my "gotta catch them all" attitude. If I started playing the game now, I'd probaby drop it in a couple of weeks after seeing the grind and how half the event cards are out of my reach.