Talk:Chione/@comment-27450663-20160106091947/@comment-26573907-20160107054647

Sorry, I'm not trying to continue the argument here but I wanted to post something earlier about the deck comps and didn't have time to do a long post while at work. This is just because I like to explain things in case anyone was curious... again, not adding to any of the arguments above. Maybe something can be put into the deck guides because I don't think it addressed HH max damage (x10 skill) overkill teams.

"Don't people use 4 buffers and 1 salvo for deck comps. based around HH? I'm positive the general idea was to have 4 HL's and 1 HH or 4 Celestia's and 1 HH if you plan to bombard your enemy."

I suppose that's one way of doing it, but I've always used the other comp that Jhaamdath mentioned, which is HH, 2 buffers, 2 unleashers. Reasons for this:

Extra procs to rebuff in case you get fielded. But, you say, with 4 buffers and HH you can wait until all proc and do it at once without worrying about field. If you're waiting around for all those procs without buffs, you can take a lot of damage, especially from AOE procs (I'm also addressing regular FAW fights outside of EH). With the unleasher setup, you can use one buff for safety first and then work on setting up the rest. Also, while you have one buff up and are setting up, you can chip away at the FAW so that in case you end up with bad RNG and fail with the procs, you can still finish off the FAW with lower or no overkill.

Besides taking more damage, the 4 buffer team can be more easily messed up by minion debuff proc. Do you kill the minions early with no overkill and give up some of your points? The unleasher team can make up for several debuffs using an extra buff. Similar thing with a minion proc'ing a null. Kill it early with no overkill, or risk a field tapping it with buffs up. There's no rebuffing for this team if you do get fielded. Again, this is also addressing regular FAW fights because I do realize that this not a problem for EH where you can buff, tap the FAW, then tap the minions with null, then use HH proc.