Talk:Arpa/@comment-26494010-20160603161835/@comment-26494010-20160604161920

Arpa's second skill adds another factor to be considered in deck setups, so I wanted to see how it would affect usable deck setups. So far, I've tested it with buffers, both 300%/100% and 200%/200%, and nullers, and found it works in about every setup as long as a full nuller is present. I'm moving on to turn skipping decks to see how that fares as well. At this point, it's clear I am not content with the basic 2 unleashers, 2 nullers, and 1 buff setup (which is why I have my own specialized HH deck reliable enough to use against LAWs), so I want to explore other ideas using this card. Fortunately, there are other setups capable of relaibly winning in 2 BP. I even have some recorded results to show for it, but I want more ideas to show how usable she is. Any plausible suggestions for a free team using Arpa would be nice.