User blog comment:Bibimbap0920/Overhaul in VC - Core mechanic changes/@comment-25500470-20160122015121

Better this than a wall of text reply. Fair play. Sadly I disagree with some of this.

1: This only really benefits Nubee, frankly. Imagine: you're using up BP like mad trying to rank AUB, now you have no BP for AW/FAW/LAW hunting or EH. Or vice versa.

2: If you're referring to buying items/cards with resources, I half agree half disagree. The problem with this is that it can be too easily abused. I'd rather they just introduce more building types, more cities, and more building levels that increase your team's strength.

3: Not sure if you meant to leave this a cliffhanger?

4: I agree with this especially with my infamous Huang Long experience. Problem is it makes the Awakening Arcana pointless.

5: Agree. However the easy fix is to let Facebook posts give you the stuff since Facebook is what most people are really using.

Gameplay 1: But isn't that the point, to encourage an active alliance?

Gameplay 2: Mixed opinion on this. I can see the good, but specifically with the Brittle Keys it would further break the ranking, I would think.

Gameplay 3: Agree with the problem statement, disagree with the solution. Letting Alliances make AUB raid bosses unfairly slants the gameplay towards those in Japan who literally live on the game against those in other countries that have jobs and go to school, or newbies.

Gameplay 4: I called this out as a problem months ago (the quality/value of the RR cards) and was ignored. Frankly, it's better than it was - there used to be a time when RR cards couldn't Awaken AND had terrible skills (Stupendous Robin, Caracal, Stunt Driver , Dark Sister , Space Conductor , Stocking Master , etc).

Gameplay 5: Mixed opinion on this. I remember when there WAS no likeability; you just had to grind and cross your fingers. But I do get frustrated when a second card does not drop after multiple kills. However, as long as there's an amalgamation option that doesn't depend on EH or WG, and is instead based on SR drops, I prefer that option instead. Still RNG but seems the SRs drop like candy now.