Board Thread:Question and Answer/@comment-27980822-20160323194336/@comment-27980822-20160324153006

OK. That changes the math on what buffs you need though.

ATK cap is 4mil, but you can only take advantage of that during Awakened Burst, which also gives you a 100% buff. So to reach that 4mil ATK, you only need to buff yourself to 2mil, then you'll reach the 4mil cap once your card goes Awakened Burst.

So, buffing targets should be 2mil ATK and 3mil DEF.

At the same time, my team will have far higher base ATK (white+blue) than base DEF (white+blue), due to ATK-only blue numbers (2x 100% via Celestial Oracle 2nd ability, 5% via Red Passion I, and 25% via Godlike Rare Force.)

Assuming max Building Bonus (2x 20%), max Friendship (5%), and max white numbers (39999 ATK & DEF), I'm getting:

ATK (white+blue): 149996.3

DEF (white+blue): 57998.6

So, to make a higher Base ATK reach a lower Target ATK at the same time as a lower Base DEF reaches a higher Target DEF, I would need a buffer that increases DEF higher than it increases ATK for each buff.

...but that type of buffer does not exist. The closest thing to it is equal-super-buffers, eg. Baal (400%/400%) or Phantom Ninja (300%/300%).

Did I do the math right?