Talk:Alliance Duel 8/@comment-25197258-20141112203636/@comment-172.250.41.88-20141114195447

The match making system for AD has always been terrible. It's based off of primarily (from what I can measure) the points your alliance gets from fighting. Alliance rank, alliance total members, and average level of the members in an alliance have no weight on who is paired off. This leads to some incredibly lop-sided battles, as well as some strange pair-ups. Add in the new "fever time" system and you have a perfect recipe for imbalance. The only proper solution is to attack and win as many points as possible - but that requires rodding which requires more gems. So... yeah. Let's hope the new system is funner and more interesting.