Talk:Drum Major/@comment-24.244.163.146-20150322082452/@comment-26030114-20150322145951

On another MMO I played, they had a similar system.

On that game you need "mount stones" to fortify your mount. The success rates were as follows:

Mount Fort level 1->2 80 percent

Mount fort level 2->3 50 percent

Mount fort level 3->4 20 percent.

The catch was if you failed at any level, the fort level will decrease by 1. This was for common mounts, Elite mounts had even lower success rate (around 3 percent from 3 to 4)

People spent thousands of stones but stil couldnt get their mounts to max.

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That company found a solution to this. They added a system called karma. A running counter that increases every time you fail. Once you reach a set number of fails, the chance of fortify increases to 100 percent. OFC, the counter was a bit on the higher side intentionally. This made people work more for farming stones.

That system can be implemented here.