User blog:Scythe of FEAR/About the new updates that Nubee chose...

To all citizens of this VC wikia. I'm Scythe, leader of FEAR alliance and former ranker.

Since I'm also a free player in FAWs ranking, it's obviously that I really dislike(tbh I simply 'hate') this new patch update.

It is known that Nubee made FAWs fights cost BP to battle, added the new (really an overpowered rarity) GSRs/GURs rarity.

This will make free players start to quit the game because the gap between free players and cash players will be too high. After that, what's the point of cashers to play this game if nobody plays the game too? Yeah,of course that they will eventually quit, and this game will be '''another 'dead' game. '''

So, is that what you the gamers want?

To be honest I think Nubee might do this because:

- People complain that they have heavy loads of swords.

- Slayer cards(10x dmg and etc) are quite useless.

- The FAWs are too easy to defeat.

- FAWs hunting team configurations are too mainstream(like 3 buffers and 2 aoes).

So I have got an idea. If Nubee increases level cap of FAWs instead of doing all of these cold hearted updates. All of those problems would be solved. For example:

- People complain that they have heavy loads of swords. -> Since the FAWs will be too hard to defeat in one fight, this will force players to use their swords to defeat them.

- Slayer cards(10x dmg and etc.) are quite useless. -> If the FAWs are too hard to defeat, who doesn't want more powerful cards to defeat the FAWs? This will make slayers become more useful.

- The FAWs are too easy to defeat. -> Dangerously high Hp threat with devastating damage output that can wipe the strongest team out in 5-6 turns isn't something that everyone wishes to face.

- FAWs hunting team configurations are too mainstream(like 3 buffers and 2 aoes) -> People will be forced to design new team that will allow them to dish out highest damage to the FAWs and don't get killed too fast.

This will also make the players' comrades become more valuable as that players must choose their comrades who are strong enough to help them defeat their FAWs. This will also increase bonds in their alliance as all members must join their forces to defeat the upcoming threats. This will also strengthen the bonds between players as they are what they have at their disposal. And as far as I know, COMMUNITY is what that keep this game ALIVE.

This is why I've decided to post this idea and I want to know what you guys think about it too so feel free to comment in this blog. If there are many people think as same as me then I think it's time that we need to MAKE THE DIFFERENCE... again.