Talk:The Celestial Slayer/@comment-25500470-20151202034530/@comment-25500470-20151202060144

Simple math, folks. (For the record, this wasn't a 100% solo.  More like a 70% solo since everyone else died after 20 turns)

There were 62 total turns, as you can see in the screenshot. The LAW retreats in 100 turns. The maximum damage per turn unawakened is 999999  (1 million). So, as long as you awaken, you can significantly cut down on the count and maximize damage. Also, she doesn't buff until like turn 50 almost consistently and she doesn't use her ice spell until after she's buffed.

Megaera maxed takes one 350% buff to do 999999 with her spell. Unlimited proc. If she gets a second 400% buff, she's now max damage awakened.

When awakened, her regular hit dished over 4 million (opposite element). Her spell dishes over 4 million. So if she procs perfectly in a run of 3 turns, she'll dish nearly 30 million by herself JUST in awakened state (4.8 million x 6 attacks).

When not awakened, she basically gets two attacks per turn if she procs. So that's nearly 2 million a turn. Means she only needs to survive and proc 35-40 times if her awakened state procs perfectly and she's been buffed properly.

So a bunch of turns to get her buffed up, a bunch of turns to allow Painter to re-activate everyone for another round of buffing, they die. Megaera goes to work.

It was a perfect storm of destruction. And no, she hadn't buffed, but in my experience Succy has to buff twice in order to take out a maxed Megaera, unless Megaera doesn't proc (and she always procs).

Team:

Megaera - maxed

Baal

Painter GUR - maxed

Celestia GUR - half maxed

Princess Black Rose GUR