Thread:VC Auguste/@comment-27892764-20160308043024/@comment-27892764-20160324181816

For Frost, I'm trying an Attacker, (Sekhmet currently (I raised her skill to 350 30 Inf, despite misgivings about spending medals on an HSR)), then Cleo, Benz, Benz, Paloma, (or sub in other cards, (Seducir, Cetus, etc)) for Paloma .. at least for EH. For actual play, I've been using Lu for everything, though, and neutral Buffers with the single Oracle I've found so far. For the LAW, I think every card I have is essentially too fragile, (not merely the R's) .. save maybe Lu, (massively upgraded via medals).

My snowballer is about 1/2 maxed, and is almost level 90 now .. I levelled Slimes using Fortunas, as you suggested, and fed 9 of them (x4 Arcana) to Lu, to raise to 86 .. Hmm .. I am, as usual, having no luck with EH (Fire) today, (in terms of drops: just random mats), despite trying Intermediate this time. I'd at least like to find more Houris, so as to build a 4th Team (and possibly a better 3rd for EH Fire).

I should have amalged a 3rd Lu last event .. this would have furnished another strong lead Attacker for EH.

In regard to more buffs than needed: yes, that could be .. since I have only a single Unleasher, and fairly low %s Activation throughout, I prefer more buffers to fewer. I'm not certain my current Debuffer (Seducir) is strong enough, (or quick enough), to be practical against LAWs. If I find Hostess, I'll definitely try her, though.

In regard to a fourth workshop: I am using the extra workshops to upgrade Resource buildings, primarily .. am almost done with last Temple; now all Barracks and Temples are 10. I will soon start to increase the Elem Shrines with spare resources .. though these seem increasingly rare of late, for whatever reason.

I now have 3 High Vamps, (I just found the 2nd SR for the 3rd today) .. 1 must still be upgraded and awakened. I am still levelling the other GSRs in EH today, for a weaker team. I'm using a 2nd 200% buffer, (Engineer), instead of Vamp, for my primary team .. I might experiment to see what a team of 3 Vamps with Lu (and possibly a Debuffer) would be like, for comparison: against enemies who remove one's cards early on, (e.g. LAWs), the Vamps might be of more use than 10% Cards which rarely proc in time. And as you noted, not many procs are needed to reach the damage cap.