Talk:A Celestial Shrine Visit/@comment-27129602-20160111233440/@comment-25435121-20160112171541

The problem is, is that it's not a simple ping. It's a DB request where they are sending back data. Sending back 100 items is much different then sending back thousands. Sure for one user you may not care, but we are talking thousands of users here, each making multiple requests on their present box a day. The users Deck view and presents box are probably the most bandwidth intensive parts of VC outside of game updates for new events. I'm 100% positive they put thought into minimizing hits there.

However, it also depends on use cases like Nojaw said. Maybe they thought most people would only keep a few hundred items at a time and clean them regularly. This would make it more useful to see fewer items.

Also, think of any search you perform on the web. Does Google show you all 1 billion results? No, they show you the first couple because they know you really don't care after the first 20 or so. How often do you even go past the first page of search results? Limiting scope of visible data is a regular practice in many areas of viewing data, not just search results.

Or maybe they weren't thinking at all. I don't really care. What I care about is your attitude that you presented where you presume you are the only smart person here.

You don't seem to understand the amount of design decisions that go into making a product. Sometimes little thought goes into it, sometimes a lot. If nubee didn't put a lot of thought into VC as a whole, the game would not have lasted as long as it has.