Board Thread:Card Unit Builds/@comment-110.20.27.25-20150624135331/@comment-7620285-20150624145049

1. You should absolutely max Furfur--She is your best card by far.

2. Can you get a 2nd copy of Leona? If so, GUR Leona would be another card to max (39999/39999). If you can't get one from ranking rewards at the end of this event, then just max UR Leona (29999/29999). UR Leona x UR Furfur buff = ~900k with maxed elemental shrines.... GUR Leona x UR Furfur buff = max damage

3. Make HSR Chaucer and awaken her ASAP. Yes, worth maxing stats (24999/24999) but her high soldier count as a GSR is good enough so there's no rush

4. Make HSR Elsa, HSR Brim. It's also worth it to max their stats eventually. Having 2 "good" turn skippers on a single team is very effective. By "good" I mean ones that can skip 5-6 turns and proc any time during battle with at least 15% proc rate. Elsa and Brim are typical "modern" turn-skippers who have 2 procs, 3 turns each proc. Cards like Aries are really old and only proc once, so Aries is junk.

5. Good cards: Scathach, Omoikane. I would only bother to max one of their stats if you have a ton of extra medals after working on everything else (and you might get a 2nd copy to make HSR in the meantime). But considering you have enough buffers, I wouldn't bother unless you're thinking about making teams for Elemental Hall.

Regarding Charon, skill nullifiers are very useful, but their awakened skill is far more effective than non-awakened. There are certain teams that find her more useful than others. For instance if you have a bunch of Jean/Redeye/Sulis/Green Christmas, her passive skill won't be activated by these skill unleashers and you can have them focus on certain cards like Furfur, and you'll quickly be able to rebuff the team to reach maximum damage. Charon would help protect you against something like an early AW Wave or AW Field.. but like I said, UR Charon's protection is very limited.

For you, I would recommend: Leona, Furfur, GSR Chaucer, HSR Brim, HSR Elsa. I would try to stall until you have 1 buffer and 1 turn-skipper ready to activate. The pair of turn-skippers will lock down the AW pretty reliably.