User blog comment:Manapot3/Mana's VC Blog 2/@comment-27689447-20160424161404

Well I been talking to a bunch of people after posting this blog. I'm only 3 months into the game and I'm feeling old already. Being lazy in events where I don't need the cards. And although I felt that jewels are pretty generously given out in VC, many of the older players don't think so. They believe it's heavily cash based if you want to advance in the rankings. I can see why this is the case because you need several items for top witch rankings for example: 1) salvo/multi hitters 2) point boosters 3) lots of shoes/swords

As I mentioned, I like to see more dimensions in this game in the sense endgame vc should be more interactive between players. Otherwise you just have this repetitive grind fest each event or afk fest if you don't need anything. Dueling system could easily be revamped or give better rewards for successful attack or defense. LAW does not need to have a 10 player cap, I mean why would you want to limit 30 active players in an alliance. Everyone should be able to work together to take down a LAW.

Overall, I still see a lot of potential in this game. And regarding what the other guy mentioned about jewel increase for summoning, I believe that direction is wrong. Market strategy should focus on more retaining existing players and attracting more new players (which is not the case right now because of not a well thought out endgame), instead of trying to milk your cash spenders for more revenue.