Board Thread:General Discussion/@comment-24861595-20150402041811

We see this team too many times, as the players who use them see Redeye too many times.

This should be quickly explainable and an important topic.

Selectable variety of teams is an important asthetic choice. It adds beauty to a game dependant/based upon card art work. Do you really want to be looking at 3/4 of the same card while you play?

A quick summary of how Redeye (single target unleasher) teams work, if you are wondering how it is done. STUs do not target eachother, therefore when there are four of them, they are guaranteed to target the fifth remaining card everytime. Once you understand this, you take 4 redeye and 1 buff and all your redeyes essentially become buffers.

What's the problem here? Well besides instantly rewarding players four easily obtainaable buffers, they completely blow all other buffers out of the water by a mile. Let's compare them, shall we?

-A generous summary of your standard buffer: Procs 1 time with a 20% activation rate

-The facts of redeye: GUR FORM! 30% PROC RATE, 3 fuggin PROCS

It's actually insane how superior this flantastic quad vision is. Do you really think Nubee intended team buffers to have 3 procs? 30% proc rate? No nubee, you fucked up, and in a big way. Luckily this is easilly fixed with an update. Simply change the behavior of STUs to target eachother and fizzle. This remedies the problem and changes them back to what STUs are likely meant to be, a big beefy GUR that is a filler card that mimics the current strength of a random sample card on your team, not the greatest buffer the game has ever seen by far that is easilly obtained for a 1 month playing during her event. 