Board Thread:General Discussion/@comment-28801439-20160808174017/@comment-28801439-20160814120421

I do not think that the WG need to be too casual. But I can understand that the current lvl 500 FAW can be a problem for people who where able to clear WG before.

I have think about it and after reflection I think that this lvl 500 FAW are not a problem since Mynet release more powerful card than before for the beginners. I am especially thinking about Skoll, Herb Wing, Mika and Sundered Spirit. This is powerful cards even for a beginner and with that the WG is easier to clear.

The true problem of WG is that the rewards is not really interesting except the orb (what I mean is that the droprate for old F/AW is too low and nobody care about the current F/AW when they do WG, it is easy to get many assists or farming specials areas).

About salvo and multi-hit cards I have think about a new formula.

The current formula is:  Points = Damage ÷ [Max HP] × [base] + [base]

What I  imagine is Points = [base]*(4-3*exp(- Damage ÷ [Max HP]))

I think a graph will be more clear:



You can see on this graph that when you overkill an AW you get bonuses points but the difference between someone who perform a good overkill (2 times the hp of the AW) an someone who perform an actual overkill with salvo/multi-hit (4 times the hp of the AW)  exist but is not as great as now.

Even if you use a glitch and do 1 billions damage to the AW you will earn ~4  times the base points provided by the AW.

What is good with this formula is that people who do an overkill get an advantage ( if you do 14m to a fantasy you earn ~3.9 times the base points she provide, when you do 3.5m to her you earn ~2.9 times the points she provide).

If the overkill bonus is lower, especially in EH people who buy points booster will continue to make more points, so the amount of money for Mynet is the same.

Moreover it will incitate people to do different team than unleasher*3 Buffer and multi hit (or something similar).

What do you think about it?