User blog comment:Neppudere/The verdict on the LAW/@comment-26896603-20150930060928

Your concerns are the same as my own (laughs) - the issue with LAWs are their rewards, however. It's too great for something so easily killed (laughs). The rewards are the only reason people are killing them, and I think this system is exceptionally bad.

Here's why:

Nubee created LAWs to invoke some sort of raid boss status as mentioned many times before - but their idea of a raid boss that dies to 2 players - sometimes 1 player - for rewards that well exceed the effort, is not a good system.

I was personally disappointed to find out that Conjurer was a drop, because it is just too easy to obtain such a powerful card - she's lower cost than Blue Eyes but has the same activation rate of 35%. Granted I'm not completely without benefits in this system - I obtained Calamity and Amaymon during the last hours of the previous event (laughs).

[Calamity]] always comes to me - always.

I'm supportive, all for giving free cash URs to players - but - I don't agree when it's so simple to kill the LAW. Older players, even free players, can chip 80% of the LAWs HP with little effort and assure an Ace for higher drop rate.

Just in the other blog, I told Lis - I keep my damage to 45-60M, even if I can attempt to break 90M, because other people may be late to the party. Everyone should get a shot - but in some alliances, you can miss close to 8 LAWs an hour depending on how many actives you have.

I'd type more, but then I'd sound like the ranty one (laughs).