Board Thread:Card Unit Builds/@comment-28233090-20161008094644/@comment-29349735-20161009174355

I've found that 10x hit teams in general are not very reliable without having a very high buffer (500% or above is highly recommended). With a 250% buffer, you need about 3~4 buffs between your unleashers in order to reach max damage, which means that probability is against you - especially if you're on a strict time limit like with a hammer LAW.

Even if you do have a 500%+ buffer, you are fighting against time since hammer one-shots any card without debuffs, and LAWs have a tendency to spam hammer pretty often. You absolutely need Niagara's 5% burst to proc before your nullers run out, THEN you need at least two shots of a 500%+ buff and for Niagara to activate 3 times via unleashers. Otherwise, hammer is going to take you down before you take down the LAW.

On the other hand, a team like 80% Debuffer, Buffer, 3x Summer Snow (or, for me, replace a summer snow for Phantom X) is far more reliable for actually killing LAWs.

If you are okay with just tagging Ace on the LAW or do more than 20 million damage, then Niagara totally works...though in that case, I'd rather use a different 10x hit card with a 50% damage mod. Passion multihits can reach damage cap much easier if you are a free player, and if you do cash, the unique Cool multihit, Windup, can guarantee max damage in 7 turns with Lettas.