Talk:Max Attack and Defense/@comment-70.48.186.32-20171018071351

I use 2x Summer Alchemist (GUR) a lot and so far into the game all i've ever done was max attackers (i played with lots of breaks in between.

My first "carry" was Qilin (Maxed ATK), then Celestial Hades, then William, now Hrungnir all maxed Atk (and Red Wolf Skoll for Tower, unarcana'd because she autoskills for stats).

I've started thinking that I should be maxing def on certain units and attack on on supports as well (i.e. when my main damage dealer dies against LAWs, the supports still do ok damage, but they require 2-4 more procs to get up to cap burst damage vs my Red Wolf Skoll for example).

I skimmed through what should be maxed on each respective unit type, but it leaves unanswered questions (Do I just consider it on case by case basis and where my progression is?) such as should I be maxing attack on supports too nowadays and which ones? When? (for when carries die, or team comps where there's no strict damage dealers, just a ton of buffers+utility, at a point I stopped using William and just used a comp of 3x Superstar Mikas and 2x Unleashers)