Archwitch

Archwitches are boss-type enemies found in Campaign and in Event maps. They are encountered randomly when progressing through levels.

Encounters and Combat


An Archwitch may randomly appear when progressing through the Campaign. Once an Archwitch appears, you have 2 hours or until the end of the event, whichever comes first, to defeat it before it disappears.

The first Archwitch encounter appears at Level 1. After defeating an Archwitch, the level of the next Archwitch will increase (between 1 to 7 levels), up to Level 200. If the Archwitch expires after the time limit, its next level will be decrease (between 1 to 5 levels), down to Level 1.

Every engagement with an Archwitch costs one Battle Point, which are displayed in the upper left corner of the screen. Battle Points regenerate once per 15 minutes, meaning it may be difficult to defeat an Archwitch in the allotted 2 hours. You may engage the Archwitch over and over again regardless of how many times you are defeated as long as you still have Battle Points. You can increase your maximum Battle Points by building Yggdrasils and a Magic School in your kingdom, or by simply reaching certain kingdom levels.

If you fail to defeat an Archwitch, you can request reinforcements from up to 5 comrades in addition to your entire alliance. If you lose again to the same Archwitch, you can still request reinforcements again from up to other 5 comrades. Reinforcements may attack the Archwitch and decrease its health even further. Requesting reinforcements is crucial to defeating higher level Archwitches. You can find various players to add at the Comrade Requests page.

When your Archwitch is defeated, you can receive two rewards. Reinforcements also receive one reward for assisting. The higher the level of the archwitch, the higher chance of a better reward. The player who deals the highest damage to the Archwitch (not including overkill) is deemed as an "Ace" with a golden crown icon beside their name, providing them with better reward drop rates.

Soldier losses are not permanent in Archwitch battles and you have 100 turns to defeat the Archwitch before it escapes.

Likeability
Archwitches have a "Likeability Rating" measured from 0 to 4 hearts and Fantasy Archwitches measured from 0 to 5. When the archwitch is encountered by you (including Witch Gate encounters), there is a chance that the rating will increase. As the rating increases, her dialogue changes, and upon reaching max, defeating her will guarantee her own card to drop as a reward – indicated in pink. If you and your comrades can not defeat the archwhich, her rating will decrease by ¼ of a heart. If you have already maxed the rating, it will not decrease on a loss.

The pink guaranteed reward will only occur once for that archwitch.

Archwitch Skills
Archwitches may have special skills usable only by them. When obtained, the archwitch card will have its normal skill instead of the one it used during battle.

Older archwitches predating Aphrodite, which are occasionally encountered only during Sabbath events, may use their normal card skill rather than the skills listed below.

Fantasy Archwitches


A Fantasy Archwitch is a stronger Archwitch that may appear once a normal one is defeated.

Fantasy Archwitches are harder to defeat than their normal counterparts. They have higher stats and disappear in only 30 minutes if not defeated. The Fantasy Archwitch's level is fixed and will not increase or decrease. They also reward more "Subdue points" than regular Archwitches. Some Fantasy Archwitches have their own likability rating of 0 to 5 hearts. Maximizing a Fantasy Archwitch's likability rating will produce the same results as maximizing an Archwitch's likability rating.

Engaging in battle with one for the first time consumes a Battle Point, along with all of the subsequent battles. '''It is highly recommended to ask for reinforcements if you can't defeat a Fantasy Archwitch in the first battle. '''

Since the points reward is significantly higher, Fantasy Archwitches are the main source of points for players wishing to rank. Oftentimes, players will purposely flee a battle and request reinforcements from comrades (known as "sending") while the comrades will send a Fantasy Archwitch back to them (known as "trading"). This investment, when done wisely and with reliable comrades, can allow a player to maximize the amount of points they earn per day while minimizing the amount of effort they need to spend.

Fantasy Archwitch Skills
Fantasy Archwitches have the same set of skills as regular Archwitches (in addition to some that haven't been used yet). These can pose a huge challenge for players since they can easily kill all cards at once.

Servants


Ever since Leviathan Ex was introduced, servants became a regular addition to fantasy archwitch battles. Servants will always appear the the start of every battle with 50000 HP, regardless of whether or not they were damaged or defeated prior. Damage and overkill against the servants are also counted towards the subdue points you earn when the fantasy archwitch is defeated.

Servants deal the same amount of damage as the fantasy archwitch herself and have their own set of skills. Note that the servants are able to use more than one skill.

2x, 5x and 10x Damage Cards
Every event has special cards with a second skill that can deal extra damage to that event's Archwitch(es). They are: (The 2x Damage cards are exclusive to events with Limited-time Maps.)
 * A R card that can deal 2x Damage to the Archwitch
 * A R card that can deal 5x Damage to the Archwitch
 * A SR card that can deal 10x Damage to the Archwitch

If evolved to their last stage, the bonus gets even stronger, becoming 3x Damage, 7x Damage and 15x Damage respectively.

These cards can only be obtained through Premium and Ultimate Summons during their event, but can be dropped by Archwitches after that event is over.

Note: The damage bonus for these cards will disappear after their event ends.

Rewards
Participating in Archwitch battles reward you with "Subdue Points" which are added up and tallied with other players' points worldwide. Points received are proportional to the amount of damage you deal (including overkill). You also earn additional points if you deal the finishing blow. Points earned follow the following formulas:
 * Regular Archwitch (Lvl200):
 * Fantasy Archwitch (Lvl300):
 * Fantasy Archwitch (Lvl300):


 * for Cacao
 * from Hiruko to Leviathan Ex
 * from Shennong and onward
 * Point Bonuses from Event Damage Cards are calculated before finishing points. The bonuses stack, so a 10% card and a 50% card would give a combined bonus multiplier of 1.6 (1 + 0.1 + 0.5)

You also earn card and item rewards which include the following:
 * N, R and SR cards
 * The current event's Archwitch(es)
 * The current event's amalgamation cards
 * Arcanas
 * Valkyrie Sword Light
 * Event Items (if available)

Archwitches do not drop:
 * UR cards (unless the Archwitch itself is a UR, in which case it may drop itself)
 * The current event's 5x / 10x DMG card
 * Valkyrie Shoes
 * Cards exclusive to other events

While points are automatically awarded, card and item rewards must be claimed within two weeks of the Archwitch's death. Otherwise, they will disappear.

Leaderboard Rankings
For every period of archwitch hunting, players are ranked based on their total amount of subdue points. Rewards are given out to players ranked at the top. Players worldwide compete with each other in the rankings, but those who play the game in Chinese have their own separate leaderboard.

If you wish to compete in the rankings, the following will help you: Note: You won't be able to restore vitality if the castle is upgrading.
 * High Damage Cards. You must be able to defeat Archwitches on your own in a single fight without any help. Suitable teams include cards with critical damage and damage buffs. Since you earn points based on damage dealt, you must also be able to maximize your overkill damage.
 * Valkyrie Swords. You will need a lot of swords to recover Battle Points. It's advised to stock them before trying to rank.
 * Valkyrie Shoes. You don't need as many shoes as you do swords, but having a few will be handy.
 * Magic School. This building increases your Archwitch encounter rates and battle points, making you more efficient on swords, shoes and time.
 * Yggdrasil. This building increases your battle points, making you more efficient on swords.
 * Great Temple. This building increases your vitality, making you more efficient on shoes.
 * Active Comrades/Alliance Members. Not all of the Archwitches should be hunted on your own. Having active players to request your reinforcement essentially means free points for you.
 * Time. You will need several hours of your time every day to play. Do not forget to fully restore your vitality from 22:00-23:00 every night using your castle.