User blog comment:Polysium/Amazing New Skills!/@comment-25897926-20150118075828

The game got a lot skills already but many of them are so not effective or close to useless.

Seems the way to go is do the most damage in shortest time + overkill points; defensive cards get left behind once player collect enough attack buff cards/crit hitters.

What if we get some variety of winning conditions like:

-survive 30 or more turns.

-kill FAW without a randomly marked card dying

-kill multiple waves of enemies in limited turns

give some purpose for cards that are currently crappy.