Board Thread:Question and Answer/@comment-25656283-20141217043614/@comment-25086288-20141230162637

Artdragon -

I know this is a late post, but I definitely can identify with your situation. I started playing about a year ago, and pretty much accepted the first alliance request sent to me. Not a lot of direction or leadership from that alliance leader, but when that leader went inactive, I was able to lead the remaining members to my current alliance. It has been a long and tough road, but 7 months later we have become a rank 14 alliance with 30 members. Not saying we are a top level alliance, but we get the job done for the most part and have fun doing it.

Luckily, I was able to start with a core of 3 active players. I posted here and tcgapp for recruitment, but no one is really looking to join weak alliances. So I started recruiting in game for new members. I started with searching for lvl 10-20 players with no alliance and have at least changed there favorite card (weird criteria but it showed that they at least tried to learn more about the game and could be more than just a casual player). You are going to have to do a lot of member maintenance, at first I used activity requirements of 3 days for trial members and 14 days for full members. It all depends on how active you want your members. Trust me, expelling and adding members is a non-stop process, but you are better off with active players than an inactive account taking up a member slot and not contributing to your alliance.

There are really two things that helped with the growth and maintenance of my alliance: 1) building my account to assist my members with F/AW and being active in goddess worship, alliance donations and AB/AD/UAB; 2) a better communication system. The real key was a better communication system... in game chat is the worst. We use LINE, but there are several messenger apps available, I just like LINE the most. Active chat has created a sense of community and belonging amongst our members and has created a cohesive group. In addition, it allows you to share your knowledge and guide other players. With the communication system, we were able to create a "feeding system" in which the higher level players would knock an F/AW to very low HP to allow the low level players to attack and kill it for the experience.

Overall, you could simply try to recruit high-level players, or you can grow them.

I hope this information helps.

fj