User blog comment:Neppudere/The verdict on the LAW/@comment-119.236.212.32-20151002120354

I think the tier system could quite easily be implemented to benefit players of all different strengths. Make the LAWs start at level 400-500 with 20m health or something, and then increase by a random amount of levels for each successful defeat, like how AWs currently work. Given, the encounter rate still has to be increased because right now it is seriously atrocious, but this could potentially be quite good, especially if Nubee removes the level/HP cap which will give high level alliances truly insane LAWs to try and beat whilst leaving weaker players with easier to beat LAWs when they reach a wall. Of course it would be nice if rewards would scale for higher level witches like they do for regular AWs too :3