Thread:NovaSolaris/@comment-24423356-20140616235931/@comment-10117350-20140617045603

Hm... just thought I should point something out:

NovaSolaris wrote:

3) Make sure your main attack unit is full level that way you can clear the higher levels quicker.

(...)

1) Try to make whichever attack unit that is the strongest (which is also probably the main one you use) as rounded as possible. What I mean by that is have a  healer , a  damager and a  tank . (...) and a  tank  being the card with the highest defence and being the hardest to kill (this one being with highest defensive stats, highest soldier limit, or with a defense buff like 200% up). You can also include a card that has a skill that skips the enemies turn...

2) Make sure all of your cards in this main attack unit are full Friendship level as it increased the potency or probably of their special skill. 3) Most people have a special unit for the Campaign / Event Maps. For the maps, you'll need cards that can wipe out the entire enemy team in one round. Any card on this category will do it. The "common" setup for "Campaign Units" is:
 * Card with AoE Damage Skill (HSR card; maxed skill; full soldiers)
 * Random Cards x4 (1 soldier on each card)

1) "Tank" cards aren't actually needed, since you can boost the DEF of any card by using the Strong DEF Arcana on them. And between DEF buffers and Turn Skippers, Turn Skippers are usually better as they buy you extra time to buff / heal your team and deal more damage without the AW attacking you.

2) Cards with maxed friendship get 5% extra stats. Friendship level doesn't affect the skills in any way.