Talk:Huang Long/@comment-78.34.167.237-20150104211119/@comment-25779957-20150105194511

1. First question: who shoots? Remember that you need a lot of medals to updrade your shooter to max attack (25000 GSR, 35000 GUR, 20000 rest). Upgrading the shooter's defense is also a good idea. So this is an important decision.

To make a long story short, you want GUR H/L. Also HUR H/L will do the job until you succeed to awaken it. You can start to upgrade its attack before awakening because it is inherited.

All the 4 SRs are worthless.

2. Buffers. You need at least two buffers. Start with 2 x UR H/L.

Honestly, this combination of UR H/L + UR H/L as buffers is weak. But this is what you got for now. You can merge them later to HUR/GUR, if you get an aditional buffer.

Until now you need 4xUR H/L, quite a challenge for Lvl 60.

3. Remaining two cards.

No buffers available: use 2xHSR staller girls with 3 turns stall. They usually have 2 procs. These girls are pretty common but they make miracles in this combination.

More buffers available: well, here we go... a lot of choices. Some would keep the staller girls, others would increase the number of buffers... others would add the second shooter which is a critical damage one (because it delivers in addition to the regular shoot)... and so on

Enjoy!