Talk:Demon Beach Panic/@comment-28035718-20190706114850/@comment-29474392-20190707210230

For extreme, a reliable set up is a same element GLR multi hitter or Aoe, a same element aoe/turn skip - preferably GLR, a buffer, 2 team unleashers. You need at least one awakening burst skill each team, preferably 2 and an aoe attached to same element GLR, this can take out whole team.

A team with a GLR 4 X aoe can work well with 2 GUR aoe/turn skips, buffer and team unleasher. When fully buffed and in awakening burst, 2 procs of the GUR aoe/mh can now take out the servants. Also, the servants null is now like the null in advanced, only nulls attackers so you can use your team unleasher and buffer.

A team headed with a same element GLR aoe/turn skip works fine too. Same composition other cards. You basically just need to freeze attackers so you have time to buff, get into awakening burst then kill. Also a secondary revive skill is really useful.

Off element team unleashers can survive. Multi proc ones are recommended even if off element.