User blog comment:Polysium/One Year From Today/@comment-25765835-20141204082544

"GSRs and especially GURs are overpowered, but uselessly overpowered"

I absolutely couldn't agree more when I saw the updated stats on the Awoken cards. The very fact we have a damage cap in the amount of 999,999 mitigates a huge portion of the benefits the GURs would bring to the table. (GSR's benefit from the increased stats to make them a stop gap between SR and UR). As it stands right now, the increased soldier count ability is the only thing worth noting for the Awoken cards - but even that means you MAY survive just one more round even at max DEF. Some may argue that you would need 1 less buffer on a team if you had a card that was at 39999 ATK - but that's a lot of work, time and effort for very little gain.

VC's battle system right now is all about burst damage and little about longevity. The very fact witches in the Witch Gate have a 3 turn "Doom" spell further reinforces this.

Frankly a very powerful witch for me would just be fun to fight against. I've always wanted Nubee to get rid of this ridiculous Alliance Battle/Duel system and replace it with an Alliance RAID system. Would encourage more team work and make us use more creative AW/FAW teams.