User blog comment:Scythe of FEAR/About the new updates that Nubee chose.../@comment-25500470-20141130055020

Wow...ok.

Just for the record. I feel the update is slightly annoying yet different and somewhat fun. They didn't go as far as I would have liked (to me, there should be a "cost" to asking for reinforcements, the timer for the F/AW should not start until you engage battle, and they need to go back to anytime duels, but I digress), but they have tried to change things up. Better than that key hunting nonsense with JODIE.

I consider myself a "partime casher" - that is, I'll spend if I see a card that either benefits my team so significantly as to make it worth it (SIF is such a card) or I am just so attracted to her that I can't do without her (PAINTER is such a card). I also have an unhealthy obsession with Flip Summon, Special Select Summon, and Step Up Summon, because each of them gives you more than just a cross-your-fingers deal. Flip lets you see in the future, basically. Special Select gives you more Maiden Points. Step Up gives you items. I only did Box Summon twice, once to try and get Hole-In-One (which I realized wasn't going to happen), the other to get SIF, since I knew I wasn't getting her from Premium.

I want to go through your bullets if I may.

- '''increases level cap of FAWs. '''I'm not sure why this is logical to you since you admit you're a free player. Making the FAW unbeatable except in casher situations would drive free players off. Less/no free players is what ultimately caused Kabam to churn players. Yes, I know a lot play now, but I guarantee you the bulk are spending at least some money to play.

-  slayers become more useful.  I'm not sure why you feel they're useless in the first place; they're not. You can't just go out there with that one card and expect to dominate. You need a solid team to pick up the slack. People expecting to just roll over F/AWs like mad with just that card are playing the game wrong.

- players' comrades become more valuable.  In other words, all you really care about (as a free player, mind) is the ability to call a buddy to help you get ahead. That's NOT the best answer.

- strengthen the bonds between players.  No...making the F/AW more powerful would just create siloed cliques where the strongest players would ignore the lower level players, who would never be able to get ahead, even when spending money. NOT the best answer.

- FAWs fights cost BP.  Like they used to, yes. I don't like it, but as I play the update, I realize that it's better this way. The previous event was way too easy; Day 2 of the event, I got up into the 600's without halfway trying simply by spamming SULIS FAWK solo + assisting others with the free hit. Mind you, this is while also working a full time job and working school. That should NOT happen.

Realistically, you're trying to spur interest in the game, and that's fine. But there are much better ways that don't cost one population the fun at the expense of another.

- There needs to be a cost to asking for reinforcements.  Why? Because all the top players do is trade F/AW between each other, creating a glass ceiling. This is because of the free FAW hit; if your team is good enough you can kill any FAW in less than 30 seconds, or in my case with the last event, less than 15 seconds. If people are trading free FAW hits then the challenge is lost. Taking away the free FAW hit has helped a bit; I'm seeing a lot less people ask me for help or trades, but they need to take it a step further. Create some sort of cost or penalty when asking for reinforcements. Something like, 1BP for every person you ask to help you in addition to the 1BP it cost you to encounter. That would quickly discourage FAWT and break the glass ceiling; there would be less incentive to ask for reinforcements unless you absolutely needed it, and more incentive to make stronger teams.

- The regular scenario maps need to be extended.  For those newer and freebie players who just can't hang with the special maps, the regular maps are the better option. I actually had fun going through the two maps and was sad that it just ended with no real continuation or resolution.

- Bring back opportunities like Oracle, Oracle Ascendant, Joker, High Alchemist, etc.  Frankly, I don't know why Nubee doesn't start everyone out with the Oracle card, which would seem to make better sense, and then let you earn all of the other cards as you go through the basic scenario map. Getting Oracle Ascendant would give free players a chance to have at least one card that can hang with stronger enemies. Combine that with the free jewels you're given throughout the scenarios and the celebration events, and a free player has a chance to build a solid team.

- Bring back the anytime duels!  The glory days when you could duel when you felt like it rather than when Nubee feels like hosting it. Since they're AI driven I'm not sure why this can't be done. It would allow free players to earn rewards without having to deal with the maps at all, and let them know where there team stands in terms of being able to hang with stronger cards.

- If Ultimate Summon is going to continue swallowing, give out more of those tickets.  That would give free players more chances to get good SR and possibly UR cards without really having to do much.