Deck Guides/LAW

Welcome + Overview
Welcome back devoted Purple Heart citizens! I’m gonna start up a quick guide for LAWs to get you guys informed. This guide will go over how to find LAWs, how to kill them + team compositions, and loot.

So, LAWs are the new type of Archwitch introduced. They can only be encountered after killing an AW (need confirmation that they can only be found like this), and are really rare.They have the following mechanics You have an hour to kill a LAW, and the moment you bump into one a reinforcement request is automatically sent to ALL of your alliance members. Up to 10 alliance members can join in a fight. The person who bumps into the LAW gets 2 cards of loot, everyone else only 1. I feel like they should buff that, but I'll touch on that later.
 * 100 million HP (999,999,999 technically)
 * Two minions that have 999,999HP
 * AW Field
 * AW Crit
 * Have not seen AoE, self buff, or Curse yet





This is more or less a WIP. Things that still need to be done/contributed by others
 * LAW encounter %
 * Loot table
 * Gameplay tips
 * Small glossary
 * More to be added/suggested?

LAWs were made to be broken! - Team Comps
I'm not going to lie: LAWs are as Endgame as endgame gets. If your team isn't made of at least 3/5 GURs, you're gonna have a bad time. LAW HP is so high that hitting for 999k is peanuts in terms of damage. They also tap pretty hard, so for efficient LAW killing/damaging team comps, we're limited down to two choices:

The Best LAW Team
...is still the best team in VC in general. Yare yare daze. Sample cards are: Hyper Alchemist, Elemental Queen, Summer Oracle. At least 3 out of 5 need to be GUR; the more the better.
 * Unleasher
 * Unleasher
 * Unleasher
 * Super Buffer (Read my AW/FAW guide if you haven't!)
 * Full Nuller

LAW battles are all about stacking bleeding edge damage while hoping for Awoken Burst procs. This team offers a possibility of up to 9-10 super buffer procs. Depending on what card you're using, you might get 3x or 4x damage per proc. (3x for event cards, 4x for summon cards)

Mathing this out, that's up up to 3^10 * 2 or about 120k times more damage. Once a card procs Awoken (we'll assume it has 40k base attack) with full buffs you can expect to deal 4723920000, or about 4.7 billion damage with a perfect setup. However, getting perfect procs is probably going to be rare, but you get the point. Generally you can expect to kill a LAW in one or two BP with this setup, assuming average/good RNG.

The Second Best LAW Team
For those who don't have 3 unleashers, there is an alternative that you can use. It follows the same principle of the best team, but we're forgoing an Unleasher for a Snowballer card like Speedster or Monkey. It's slightly more consistent early in the battle since Snowballers will always up their damage every turn, but the overall damage output will be a bit lower. The reason for this comes down to some basic math: A 3rd unleasher has 3 procs, so that's up to 3 more procs on your buffer. Assuming event cards, that's 27x more damage. Snowballers can only buff themselves for about 9x increase in damage, so they lose out on an extra 3 potential multiplier. Also you're placing all your eggs on one card; if it dies or gets critted by the AW you lose a lot of damage output.
 * Snowballer
 * Unleasher
 * Unleasher
 * Super Buffer
 * Full Nuller

The max potential damage of this team is about 1574640000, or 1.6 billion damage. Odds are you won't be able to tap for that, but it gives you an idea of how high things can get.

I personally run this team, and I can do about 30m-50m damage to LAWs on average.

Imperfect teams
Generally, if you can tap a FAW for 999k damage and still have buffs + critters on GUR cards left over, you should be able to deal some damage to the LAW. Just don't expect to be solo killing them, or doing a lot of damage.

Playstyle Tips
WIP/Placeholder

Loot
WIP/Placeholder