Board Thread:General Discussion/@comment-24895014-20140511184820/@comment-24895014-20140512234706

All intersting points and views. Thank you to everyone for participating in this conversation.

Implimenting something like a trading system could be very simple, or very sophistocated, but neither have to ruin the uniqueness of the game. An example for simple would be strictly cards for trade. It would go to a trading house where people can put up one card and request up to 3 in exchange for that one card. There could even be a restriction on the rare-ness of the cards. For example, the trading house could be strictly for R, HR, SR, and HSR. This would prevent people from aquiring and trading for UR/HUR. This would then keep the chances of ranking in events around the same. It would allow newer players who aquired a particularly desired SR and trade it for, lets say, two different SR's that would complete the leveling and create two HSR's for his deck to use. People would weigh the trade on their own and decide if it is worth it.

There would be no need for a chat system in this game, even with this simple design.

More complex designs would involve an auction house, with an option to trade cards for cards, and/or gems/shoes/swords for cards. This system would then create a much more sophistocated economy, and could, as always, lead to over-pricing for the rarest of cards, and a reduction in value of those that flood the market. An example, those that rank top 500 in events would aquire a UR card that isn't available anywhere else, making that card very valuable, where as, Destroyer has dropped quite a bit, and there are many people that have 2-20 of them. These would be traded quickly, flooding the market, but allowing those that didn't either have the time, or ability to clear enough AW's. This wouldn't benefit the highest of players, but would allow people the ability to get a good starting deck, so to speak.

The value of cards in the simple system would be strictly on what you would be willing to let go to aquire this new card. This would mean when you purchase a big package of cards for 3000 gems, and you get just one SR that you can't evolve, it still has value.

3,000,000 players is indeed an exagerated number, but the actual number isn't that important. Even if it was only 1%, 30,000 people could still have an offer out there for everyone to think about.

Will there be some people out there trading cards back and forth to their alternate accounts? Of course. In every civil society, there are always the users and abusers, but that doesn't mean that it doesn't work at all. Politicians lie, Lawyers embezzle, Doctors steal, Teachers fornicate, but it doesn't mean that they all do that... Well, the Politicians still all lie.

I don't feel that a trading house would change the game in a negative way, but infact, encourage more people to pay for some gems, which is always good for Gree.

The trading house, in my opinion, should be a building that is available at level 20, maybe 25. This gives players enough time to learn the fundimentals of the game, understand what cards they have have value, and what skills work with what situation to make a confident trade.

Also, values of cards that have been evolved will focus on their base stats/level stats. A card with lower soldier counts wouldn't trade as quickly as those that have been perfectly evolved.

Those that have contributed to this page already, please see if my response has either cleared up questions, or swayed you into a simple format of trade house. =)

~CerberusXI