Talk:Drum Major/@comment-25500470-20150317224518/@comment-24999710-20150318063542

This card would be decent for new or even returning players. The [weak] AoE can still wipe the servants giving the rest of the team a better chance of survival. Other than that, she is just another turnskip that can tank way better than HSRs. Put in a critter or two and it is back to pre-servants where buff and crit is meta. I ran something like self-buff + turnskip comp a year ago and I cannot stress how useful turnskip is if you don't have top AAA cards. <3 Monochrome

But if, and I mean IF you have cards or the likes mentioned by Chad, then you are better off without GUR DM. Seriously, Megaera plus GUR HL or some UR tier buffers and a skill null will be sufficient already. Maybe it is just me, I can't stand not overkilling the servants if I am able to make a team that can overkill. You can potentially lose almost two million damage or around eight thousand points(?). If you don't use her skill immediately when it becomes available, you run the risk of getting destroyed which is the opposite of why you run turnskip in the first place: buying time for procs and bursting. If you can max overkill the servants before popping turnskip, then wouldn't a normal turnskip work just as well or even better since you can use it earlier? The damage is not impressive anyways if you use it without buffs, and the way it is used is like a single target damage. Why stop there, completely scrap her for a second skill null because your party is capable of buffing and bursting down the servants.