Talk:The Accursed Lord and the Meticulous General/@comment-2607:FEA8:3BE0:1A2C:4580:B65C:8C41:3E36-20190805224353/@comment-2601:283:8300:56DE:4402:99B1:E936:C825-20190806091318

This is assuming you have a few GLRs at your disposal:

1x GLR with high damage AOE(preferrably a multi AOE), MH, or turnskip for your main damage, at least 1 all unleasher, turnskip, and high atk% buffer(preferrably with 2 or more procs). If you have cards that offer a permanent unit atk+def increase secondary skill, even better. So, examples would be:


 * 1 GLR MH, AOE, or turnskip


 * 2 All unleashers


 * 1 Turnskip


 * 1 High %atk buffer

OR


 * 1 GLR MH, AOE or turnskip


 * 1 All unleasher


 * 2 Turnskip


 * 1 High %atk buffer

If you only have single proc buffers, you'll either have to use an all unleash to buff again to reach damage cap, or put two buffers on per unit with one of each other card. Some weaker multihitters may take up to three buffs to reach max damage.

For custom skills: two custom burst skills on your best unit with at least one on your other units, at least 1 AOE on each unit. If you have the cards, it's better IMO to put your best ones that fit these configurations on your first unit, then the rest on the other units, instead of trying to spread them out "evenly" over each unit. Even though extreme got nerfed, it's still pretty easy to get wiped when using GURs/XURs instead of more GLRs/XLRs on a single team. Also, if you have LRs you're using to put these custom skills on(if you're lacking many GLRs), put your AOE skills on the GLRs because they can actually reach the dmg cap with burst.

How you want to play with this setup:

Use your turnskips until you get your burst and AOE custom skills ready. At max level for custom skills, it takes 4 turns for burst customs, and 7 turns for AOE customs(level these as much as you can, you can afford to  keep your burst skill "even" in turn count with your AOE skill). You really want to try and wipe all three rounds in a series of continuous skill activations and in one burst cycle, so it's best if you can use another turnskip until you can use your AOE custom skill on your GLR. So:

First : Turnskip as soon as possible(and buff if you get it at the same time). You may have to use an unleash to get it, but if you have two all unleashers on a unit this isn't that bad, so if you don't want to chance the damage or losing a card to the minion endless waves, use the unleash. Tap until you get your awoken burst custom skill ready, and then tap until your AOE skill is ready. Ideally, you'll have an all unleash proc ready after all this for later on.

Second : Use one your burst custom skills, use your GLR MH, AOE, or turnskip to wipe the first wave(if you only have 1x AOE or a turnskip GLR, then make sure they're buffed to max dmg so you can tap the main witch to finish her).

Third : On the second wave, use your AOE custom skill to clear the minions and then use your GLR skill(if multiple procs),  use an unleash to get your GLR skill, or turnskip and tap the main witch to advance to the last round.

Fourth : Use an all unleash to finish with your GLR MH/AOE/Turnskip to finish them off like before

Other things to keep in mind:

If you can't kill the first wave in one GLR skill activation when bursted, make sure you kill the minions closest to the demonwitch first, because they are the ones that have the skill nullification procs. This way, if you have to wait until you you buff and/or burst again to hit max damage, you won't get your skills negated.

This will work for every area except for the "Gengar" area, at which point the minions will have 36 million and 40 million health on the 2nd and 3rd waves. If you're struggling to 1BP for extreme/ultimate, you should be avoiding the gengar areas. Also, if you can reliably do extreme or ultimate in 2BP, make sure you're doing the highest difficulty you can in 2BP during hidden lands. This means whenever you get hidden lands, choose the 5BP option, and advance as far as you can before your teams are wiped. Then, 45 minutes later, use 1BP to recover and finish the map. You will still receive the hidden lands and 5BP point and cores bonus upon completing the map, and this gives more points and cores than doing advanced two times at 5BP(10BP total), all for a cost of 6BP. I'd advise you don't do difficulties you can't 1BP outside of hidden realms, because you're wasting a BP you could have used to get another map piece.