User blog comment:Scythe of FEAR/About the new updates that Nubee chose.../@comment-25770788-20141130003252

My thoughts are that the main way to defeat an AW/FAW is to have a high damage output team. More health just means more damage needed. That's why the Buffer/Attacker teams are popular, even I run a glass cannon team. Unfortunately the game stays up when they have income, so they cater to pay-to-play players first. So yeah some of the changes are gonna suck for free players.

What they should do is make the bosses in the Event maps actually a challenge. 5-4 boss has about 15,000 Soldiers, which to people who can kill even a normal AW (not FAW) can wipe them out with ease. The map just get's explored with not much to gain from it or challenge so all this is to do is AW/FAW hunting, and that's so tedious.

I did have a thought at one point is make it an option to let a witch level up. That way low levels can fight weaker ones instead of having to depend on other people to kill them when they might not have a lot of comrads at the start. That way they can increase the level cap without hurting the new players.