User blog comment:RNG War/Good Guild Leaders Characteristics/@comment-35497604-20180923053735

Well most guilds have a different dynamic right. Like the "Atmosphere" conditions in a guild.

"Have fun with it",  "Fight Fiercely",  "Silence OK",  "Strategy-based",  "Loves Young Maidens"

So each of these conditions will more or less lead to a different type of good guild leader.

Ranker Guilds - Fight Fiercely &/ or ar Strategy-based Leaders, tend to put teamwork, guild members capabilities as well as their reputation on the line. The whole point is to get the best cards.

Moderate Guilds - Loves Young Maidens &/or Have fun with it Leaders, usually let members gather for collecting cards and assist when FAW/LAW are available. Not heavily competetive, but just enough to get good cards and play in a balanced environment.

Lone Wolf Guilds - Silence OK (Ranking Wolves) Usually Leaders of Lone wolves inherit a dead guild, the guild was once a thriving group only for its members to slowly move on. Stubborn is mostly the reason why they haven't left their Guild, even when you can get better benefits just by gathering in another guild.

-Also Lone Wolf Rankers, these players usually P2P or are heavy on ABB rods