Thread:HamburgerSama/@comment-6477627-20150331154125/@comment-25765835-20150405111830

Drum Major naturally is a place holder until something better comes out down the road. I found out a few things with dueling as of late that made me prioritize her a bit more in my defense deck, but my opinion of her elsewhere is still the same. The major reason I'm using her however is that I just have a lot of her and she's really been nice to me in being awoken. I still need my dark stones to awaken more Redeye, so even if I end up with a Kiyohime (which I still haven't gotten a HUR of yet) she would be on hold for quite a while. So it's largely a matter of working with what I have now and making the best of it.

The 5 GUR Chocolatier defense team works by eliminating most of the casual players from attacking you; especially in a AUB. If you max out all their ATK/DEF values, this means that the attacking team must also have strong enough cards to one shot each card every turn. You also have to remember that every turn the attacker pokes the defense team, that allows each card a 10% chance in itself of using awakening burst; which doubles the HP and increases atk/def value of the card for 3 turns.

So you draw out the battle by making the opponent have to poke each individual card and then have to deal with any awoken cards as they come. It's the best deck (outside of using ATK down cards) in slowing your opponent down while giving you a shot of killing them as well. In AUB, slowing down your opponent or making them frustrated usually leads to the best defense of all - avoidance. If they simply rather deal with a more conventional team that doesn't have to be micro-managed every turn, they'll do so and leave you alone. We're basically trying to exploit anyone's greed of fever time against them. If you had a deck that would more than likely kill the attacker in turn 2 if they didn't do the job in turn 1, they would still likely get back on the pony and try again since the flow of the battle all happened quickly anyway.

All things considered, the cold hard reality is that the attacking team gets a free pot shot at your defense deck no matter what; so stalling and annoying them as much as possible is the best tactic for AUB. As for regular duels; those who are truly dedicated in getting a relic off of you will do so no matter how hard you try. Nubee gave us traps if we really wanted to defend our relics 100% of the time so with that in mind I try to make a defense team as annoying as possible first and intimidating second.

As for the recent discovery I mentioned in my first paragraph; I ended up dueling against a lot of GUR only decks that had their cards awaken on turn 1. I thought the 10% chance was so marginal before I really didn't factor it in, but I was surprised how many of them were firing off it got me thinking a bit.

So having GSR/GUR cards on defense does give you a better chance overall of avoiding instant death. This discovery alongside the generous nature of my Drum Major cards being easily awoken lead me to where I'm at now. Even without that motivation, I really just had a ton of medals from the last few events farming and was getting annoyed with the N cards piling up.