Board Thread:General Discussion/@comment-25229582-20140816000040/@comment-47.16.181.10-20140903170050

Just 1 complaint:  Counterattack and Buff cancel abilities need to be changed to infinite proc, or at least multi proc. iIf an ability exists in the game, it should be viable to play with instead of being so completely outclassed by other abilities that no one is willing to use them.

Plus some brainstorming to make things fun:

1.  What if every time you win a ranking reward for duels or aw events, you can choose from a pool of all past and present duel or aw UR prizes? But you can only choose 1 prize, so the more often you choose older UR prizes, the more you lag behind on newer UR prizes. That way the new players can have access to older cards at the expense of missing out on the latest new UR, while old players still have the edge by being the most up to date with the latest new UR.

2.  Add levels to arena/fort? more cards per unit would let us make more creative combos and make more use of all these new cards being released.

3. Expand the amusement park area with more card prizes to choose from, even add some exclusive UR prizes? Since there's a limit to how much coins you can earn per day, and UR prizes would cost a lot more coins, this would encourage players to continue returning every day. It's equally fair to all players and hopefully helps soothe some of the complaints about balancing free vs cash, since you can't gain any edge in the amusement park with cash.

4.  Maybe in future, we can have community events where all players join together to defeat archwitches. Like an example I can think of is this:  a series of ultimate archwitches show up, who are super strong and require all players working together to defeat. Everyone can attack it for a limited number of times each day (maybe 3 or 5?), and when the current witch is defeated then we can all move on to the next witch in the series. The event would end when everyone has successfully defeated all the archwitches. Then have prizes for everyone based on how much damage you dealt during the event.