Board Thread:Card Unit Builds/@comment-31.205.38.71-20170422114153/@comment-31613854-20170423001058

Fenrir, Phantom Ninja, Assault Reporter, Aludra, HSR Soleil for Archwitches.

ABB: Ripple, Assault Reporter, Dantalion, Burglar, Phantom Ninja.

Fenrir buffs Cool Type's ATK, and Phantom Ninja buffs all type's ATK and DEF. With Assault Reporter, Aludra, and Soleil (HSR) all being Cool type, they all get a great benefit from both buffers. Assault Reporter provides some turn skipping to give you a few extra hits, and Aludra and Soleil will hit four times, although they can be pretty weak with a weak Salvo modifier. (150% and 200% respectively, unless you can awaken Aludra in which it's both 200%, compared to some UR's that can hit 800% or so)

For ABB, having Phantom Ninja being an All-Types Superbuffer is definitely gonna help. Also, Ripple and Assault Reporter are AoE+TS, meaning that if they don't kill right off, you have a few more turns for some extra procs. Dantalion and Burglar are both AoE, with Burglar having overall better stats than Byakuya and Dantalion being able to be awoken.

As for card types to look out for, the general consensus is a couple of unleashers, an all-type buffer, and a multihitter/salvo. Let's say three unleashers (two being single unleashers, one being unleash all), one all-type superbuffer (Or high attack buffer works, like Bomby who buffs all types ATK by 450% at only UR), and one Multihitter (say, Seere, who hits 7/10 times depending on if UR/HUR or GUR). This allows the three unleashers to hit either the buffer, or the multihitter. With enough buffs, a 10x Multihitter will hit 999,999 (cap damage, unless under awokened burst where it's around 3M or 4.5M if elemental advantage but only against Legendary Archwitches). This is extremely great for obtaining lots of points used for ranking.

Some other neat cards are turn-skippers (usually 3 turns or more, usually AoE). These can help out in a lot of situations, such as preventing Archwitches from attacking, allowing more procs. Or stopping Fantasy/Legendary Archwitches from fielding, hammering, or just otherwise killing you and allowing you to reign hell upon them. It even helps with the archwitches in Elemental Hall, which can be a huge bitch sometimes.