User blog comment:Kushieda minori/New Skills you'd like to see/@comment-120.28.169.50-20150328080400/@comment-120.28.169.50-20150328170223

Davinel, you're so closed minded. You're thinking that Nubee would just magically add these wish skills we post as is and would not bother to alter it as they see fit should they decide to include these.

>The cards who have the skill can be replaced by another card after the Encounter and this is not the goal of a skill

Then put those said skills on a card that can be obtained exclusively via limited-time-only summoning event. Just because a Skill exists doesn't necessarily mean it has to be wide-spread (like Lilim's).

>The "20% DMG" skill is way too advantageous or completely useless (depend on player). You realize a high lvl player can gain dozens of archwitches on 1 event  with only this skill ?

Didn't you read how the skill would be "limited to weak N cards only" part? This will be useless for a high level player since they need to leave just enough HP for the archwitch for that weak N card to have a shot. This is intended as a crutch for newbies. Maybe a good work-around/handicap for this is that this will be the second skill of the first card the player receives and will only be active during the first week (similar to the Beginner Campaign area).

>And if this skill can be launched on archwitches, this is too strong for new players.

Have you forgotten about the fact that an Archwitch can use Archwitch Field as many times as she likes?

This Knock Out Skill would be only good on Campaign and maybe for Rare Enemies too. It's like the same vein of Dice's Gold Conversion Skill or the Receive Rewards. Just because the Skill is seemingly useless to you, others might find a good use to it.