Talk:Rampaging Sumire/@comment-2601:283:8300:DA50:24AA:50A1:BF15:6C7C-20200106051800/@comment-24.8.163.69-20200212143655

Late reply to my original comment, but some examples of XURs that are arguably better than this card's GLR form are the Cynthia and Nagatsuki XURs. They both have 4 turn turnskip skills, and their secondary skills are arguably more useful than this card's buff that can VERY easily get fielded by the fucking minions in DRV.

And I think you're mistaking "doable" with being good game design as well. Where do you get off acting like doing extreme is enough to rank top 500 F2P in DRV? Extreme gets roughly 60k in the hidden lands w/ 5x BP multiplier, and last I checked the DRV rankings for this roughly 1 week of time in the event put R500 at around 3million points(if not more). You realize that means you have to spend a minimum of probably 50 feathers in BP to rank to get the rebirth material. Even considering that you can maybe get a hidden lands run once a day for free, that means that unless you spend about 6 feathers a day, you aren't ranking top 500 by doing extreme. Even in ULT, now with the points nerfed, you still need roughly 20 5x BP runs in the hidden lands to rank top 500, which is a minimum of about 2 feathers per day, and let's not forget this is all based on the assumption that you will ALWAYS clear in one try, which certainly won't happen in ULT without a minimum of 2 VERY, and I mean VERY broken teams. You will have to buy feathers to rank decently most of the time in this event, which already should make it a bad event in most people's eyes. You have to actively spend money to stay in the meta since the power creep keeps creeping. You may give the excuse "a free mobile game has to earn money somehow!" but when people that have very good teams after building them up for years(while ranking high from effort alone in past events) have to spend money to rank even while giving effort, that is the definition of P2W. There's a reason why they knocked this event down to about a week, and it wasn't because they wanted to give the soul weapon event more time along with ABB. It's because there were tons of people that realized this event is literally the most dragging grind they've introduced since they got rid of AW hunt(also a boring grind). The nerf to Ultimate difficulty earnings months back(without warning) also made it even worse trying to muster the effort to want to rank in this event, and they also made it harder to get just the GLR mats in point rewards as well, combined that makes one terrible design choice. The only people singing praises for this event are the newcomers that get the most out of it, whereas older F2P is scraping by and getting edged out by P2W players that put in less effort.

Notice how they stopped giving people the better damage cards and are just doling out mediocre turnskippers now? Hell, the Mighty Alizarin card from the last event is a fucking XLR with a 3 turn skip-- as a reward from a grindy event, that is objectively trash design in the current meta and not worth the effort. Thankfully I put in effort for about half a year in this event and got the decent cards so I rarely feel the need to grind it, especially now that the rewards are lackluster. It's slow, poorly designed, and unrewarding now-- though it became unrewarding because of the devs incompetent game design in the first place.

Also, where do you get the idea they are giving you powerful cards in most of the rewards? I guess if you're talking about just extreme difficulty for DRV+tower, because the tower rewards that are 4x AOE aren't good enough to clear ULT DRV(not the best for ULT tower either). Now the only MHs are in ABB(major P2W), and we were only getting turnskippers from the Holy Token summon. DRV and the main tower rewards have been lackluster for months, pretty much only the cash summons and ABB have been rewarding, which only furthered the gap between P2W players and F2P in the power creep.

And to the second reply, you literally are just saying "you're wrong because after a year I can do extreme DRV" nevermind the fact that extreme DRV has quite literally 1/10(if not less) the health and damage of the ULT difficulty. What a shit argument. If you're going to call someone out for things they "aren't even right about", maybe you should wait until you experience the true endgame before you act like you know everything after 1 year of playtime just because you're upset that someone is giving negative criticism of your currently played mobile game. And to act like GLR vs XLR is comparable is laughable, unless you're talking about the last DRV reward(Mighty Alizarin) because they have the same skill just with slightly increased damage and a slight debuff. Imagine feeling like that's a reward for ranking high in this event now. Since you're F2P and admit you're still in extreme, you still have yet to realize the complete difference that a few XLRs can bring to your units. Especially the recent cash summon and ABB XLRs which are outright busted. And rarely do we get returning cards that get rebirth that is actually good, hell the handful I can think of were the two I listed in the beginning and the old tower RRs, MHs that have rebirth which haven't been put in holy token summon to my knowledge. Hell, even the older cash summons that they still put in every cash summon now pale in comparison to new cash summons, but to be fair, they kind of paled in comparison even when they were first given rebirth anyway.

End rant.