Talk:The Four Guardians/@comment-206.191.28.223-20150106161357/@comment-206.214.242.230-20150107134031

@Kokychi

There is one problem with most deck build at the moment and that is the fact that the current FAWs are now annoying to kill requiring an average of 2-3 BP. The assumption here is that your procs will activate before 10 turns are up. Based on what Nubee tweaked, after 3 days into the event the FAW becomes a massive pain to kill.

There is an extremely high chance the FAW and its servant will proc before 10 turns, which can snowball into more procs occuring. I have tried serval combinations of decks including turn skipper types and I found that unless you proc within the first 3-4 turns you are pretty much screwed. The proc rates of the FAW and servants are pretty high now and I found that only decks that have autoskills that prevent the FAW from activating their procs (assuming the autoskill procs) will survive the longest.