Talk:Campaign Resources/@comment-29974411-20170515074227/@comment-29974411-20170515082019

@Choocolatiah

I am indeed referring to The Banisher of Disease Event. The SA requires 1350 Vitality to complete for this event

Because I personally took the effort to chart all the Vitality required(I have all the % jump for each step for all Map Areas and Ex), I can see when an area follows a certain pattern.

For Map Area that uses 1350 Vitality, each step will increase by 1% except when it's at every 8%, it will jump 2%  (E.g. Taking a step at 8% will jump to 10%, 18% will jump to 20%, 28% will jump to 30%, 98% will jump to 100% and etc)

For Map Area that requires 600 Vitality for completion, I have attached a picture to show the details of each step taken.

If you take a few steps in the SA in The Banisher of Disease Event,  you can see that it requires 1350 Vitality to complete. :)

As for the other events, I didnt do any tracking then so not much to say about those. :)