Talk:Sekhmet/@comment-147.194.0.174-20131017010831/@comment-12548313-20131022024941

Do you mean build an amusement building > use daily limit (which is 3 in the beginning) > upgrade building to level 2 (with daily limit at 4 plays now), > use daily limit > upgrade building to level 4 (daily limit finally at 5 plays per day) > use daily limit?

If this is what you're implying, I think because Nubee already keeps track of how many times a user plays, which is evident in the rebuilding strategy you suggested, leveling up the building after using daily limit to me is almost the same idea as the rebuild stategy. I imagine the code to say 'if user touches "play" then numPlays + 1' would be the counter condition and 'if numPlays = 3 AND buildingLevel = 1 then make play inactive', using equivelent code for the other levels,

The programmer would have to explicitly say 'if building removed = true then numPlays = 0' or 'if building level up then numPlays = 0'  for your strategy to work. As we've seen in the past Nubee isn't THAT generous