Talk:Oracle Ascendant/@comment-109.149.6.224-20140317180018/@comment-130.113.109.96-20140317203042

Why is creating more competitions between players in any way a bad move for Nubee? As you've said, players will certainly have more difficulties in attaining rankings - this will mean that hardcore players who are aiming high will be forced to spend on items, meaning profit. This is especially true since Nubee's ranking system is extremely competitive, evidenced by the one player who died last year. I personally am glad that Nubee is shifting their system to favour cash players more, as it discourages "hardcoring" and encourages spending. As disheartening that may be for free players, I think most would agree that on the whole, paying couple hundred dollars is preferable to losing sleep/social life/job... or actual life.

Having played other CCGs (AGG, DMT, MA), I can confidently state that VC is THE best game for free players. It is extremely easy to gain amazing cards in short amount of time (granted, the RNG gods must be with you) and one does not necessarily need to spend money to become one of the best. While this makes free players happy, this does not necessarily translate into "success" of the game. I love VC for its accessibility and for its generosity, but this change in direction is something that needed to be done a long time ago - this is something that will bring positive influence to the game, in both the present and the future.

Nubee showed remarkable insights when they introduced their 1st Anniversary Event: they made the players happy with free gems/amazing cards and at the same time, they're planning for the future. And I am glad that they did so - with MA coming out later this month, they're going to need their players to be loyal. And this move right here will cinch it for most.