User blog comment:Manapot3/Mana's VC Blog 2/@comment-27892764-20160430204308

re: 'SR summon ticket: I don’t understand why this is not SR or above ticket, it’s almost useless to high rankers who only use GUR cards. Simply put, there is no incentive finishing in the top 10 than finishing in the top 300' => This could be for collectors, who already have all the GURs they need, approximately.

re: 'This game doesn’t have trading and your endgame team revolves around having GUR cards. Only top 300 of each event will be able to get a GUR copy of the ranking reward. Shouldn't the brackets be bigger especially when you supposedly have millions of players?' => One option could be to let ranking players choose a single UR RR, from a previous event, (instead of the UR from the current event). This would encourage placing in the top 1000, in successive events, in order to evo an (actually useful) GUR. I agree that URs might be fairly useless, unless for EH, (though some have been known to max URs, so I shouldn't overgeneralise .. and some cards of sufficient strength in Skill are decent even as URs).

re: 'The ranking tiers makes no sense to me, especially where the difference between 300-500 and 500-1000 is only an arcana?' => Did they only add 300-500 recently? I thought previously it was 300-1000. Correct me if I'm wrong. Anyway, if so, that could explain why there is little difference between the two tiers .. as of yet.

re: 'Chat system: There is currently no way of contacting other players in this game' => Some games might draw solo players, more than team players. This is open to debate, but I think most people who choose to communicate, just use Line or another separate service. And I think it's difficult to do 'global chat' well .. judging from other online games, most of the 'chat' amounts either to de facto spam, or else to advertisements from in-game traders. So the absence of global chat is actually good, in view of that element. If I want to chat, I typically just visit the forums.

re: 'Would be interesting if you can directly attack other players and maybe get resources if you win?' => I think it's good that they kept this element opt-in .. as some find duels and AUB boring and repetitive.

re: 'LAW does not need to have a 10 player cap, I mean why would you want to limit 30 active players in an alliance. Everyone should be able to work together to take down a LAW' => I think new alliances start with a limit of 15 players, regardless, (before this is (or now, was) increased through AUB), so I'm not sure this would help them that much .. Still, it couldn't hurt, most likely.

re: Delwack: 'botting: the market or hps' => What did that imply? That they hacked? That they installed macros to obviate the tedium?

re: Manapot3: ROB: 'trade restrictions crap' => Did anyone play Dark Summoner? (another ccg). They also added the same: I couldn't mail cards back and forth between accounts any more: they more recently set a limit on the number of mailed messages between players, (you have to spend jewels or something similar, to send a message). Granted, I haven't played that game in centuries.. :) .. (and never progressed that far, in the first place).  I think it was much worse than VC, for new players, and for f2p.  And unofficial forums for it were eventually abandoned.  Possibly everyone else also quit.

re: 'It's kind of a joke getting top 300 when you have the right cards (salvo, multi). I mean I just overkill by 1 mil with buffer team and once EH opens my alliance members who slacked since the beginning just got 2x more points than me in a few hours' => Though I'd agree this could seem irritating in the short term, in the long term it is to the benefit of the player. Namely, better the right cards, (i.e. having played long enough for 'the right event' with 'the right cards' to arrive, so to speak), than making everything pay to win.

I say this having missed Hiraga, Nina, Chocolate Candy HUR, Teatime HSR, Noobie Witch, and similar, merely because I thought I 'wouldn't need' them; that they were for 'advanced players'; didn't understand how to grind, send, network, join a good alliance, or AUB; only wanted to use Frost; because I didn't understand or couldn't down LAW, (in the case of Hiraga); or took the advice of veterans who said some of these cards 'weren't so strong' .. where ultimately, they are definitely strong for new players.

So I think part of the game seems to be a certain element of activity, in terms of gathering as many GURs as possible. Probably everyone missed good cards early on, though.

I only worry, at times, that I'll either have already quit, or else won't have the time, when 'the right event' eventually arrives.. :)

Anyway, I think the RR and top 300 are for collectors, primarily, since to reach 300, it's most likely necessary to already possess cards of approximately equal strength and skill.