Board Thread:Card Unit Builds/@comment-25133996-20140913025544/@comment-24863025-20140915134935

You have been asking for team build for quite long now and I have not really see any improvement. Still too reliant on debuffer.

Remove Circe and place Williams in.

Remove Ucarguary Ex and put in a Turn Skipper.

If you find your Lilim is useless, replace her with Turn Skipper instead Urcaguary Ex.

Debuffer on a buffer team slows down the speed of killing and does not really help in survivng. You still take damage despite reduced damage and you are waiting for more than 2 cards to proc to have a good chance to deal tons of damage to FAW in case she debuff you before you can do any damage.

Having turn skipper( 3 turns and 2 proc) will let you NOT take damage AT ALL instead of REDUCED DAMAGE. If you want to say "What if turn skipper never proc?", ask yourself this "What if my debuffer never proc?" With turn skipper, your chance lies on the x turns she skipped. At least you will be able to use your buff and not worried about AW Field for x turns unlike Debuff + Buff.

Having so many random single target buffer is not the best. If you have one more team buff(HSR), throw her in instead of Urcaguary Ex or Lilim(Unless HSR and max stats)

Corrcet me if I'm wrong, you will still lose if the FAW AoE you depiste having debuff on her. I have tested it on my Max def HUR and she took 6k~7k damage with element disadvantage. With HSR, will be around the same or slightly more with no disadvantage. Even if i try using HUR with 1 debuffer, I doubt i can win if I get AoE early(first 3 turns) without any good proc from my cards.

Go and try a turn skipper instead of debuffer and see if it helps you more than debuffer. If you have tried and feels debuffer is better. So be it. It all comes down to personal preferences.