Board Thread:General Discussion/@comment-28801439-20160808174017/@comment-73.170.140.205-20160813235632

Heh, I was one of the avid players when I first started. I built up pretty quickly compared to the player base and found a lot of things that would've made the game more interesting. Don't want to write a wall of text so ill try to keep it concise:

1) This is pretty much a CG, but new guys have to eventually discard stuff to make room. A shortsight of endgame VC where you have to dump jewels to collect more.

2) For new players, building up depends on events. If you join in a bad cycle, good luck building up to take down faw/laws. They could add a exchange system so they can get decent cards to tackle faws.

3) Game shouldn't revolve around events imo, it makes it bland. If event got no good cards, vets afk simple as that. They should make the game wider instead of taller, add more stuff to do and events could just be icy on the cake.

4) Continuing from #1, summons i feel are the keymark of these games. Yet premium summon, ultimate summon, sr and up summon are useless in the endgame.

5) Messaging system would be nice, other games have option to write on other ppl's wall etc... shouldn't need to have players dl messengers to improve gameplay.

6) Probably one of the key annoyance is the abb/aub time based on JST. Don't understand why they don't realize they are going to limit themselves to a smaller playerbase because you are making it unconvenient for the rest of the world to participate.

I probably have more but those are off the top of my head. I doubt i will be re-entering this game as an active player after I put it on casual mode.