Talk:The Accursed Lord and the Meticulous General/@comment-49.148.58.6-20190801104508/@comment-24.8.163.69-20190804231416

Except the main issues many longer time players are having with the current reissuing of old cards, and the holy token changes, are that they have been horrendously implemented. I'm mostly F2P, and I have been able to do Ultimate tower consistently every event, ranking usually in the top 300. Without getting REALLY lucky, you will not be getting the main rewards up through the fifth stage of the token summon, doing the highest, most rewarding difficulty. This is quite literally trivialized the second you buy a UR booster and mirror it to get a total of three times the coins, and 5.6x the points. This ridiculous gap between hard working F2P and people who can drop $200 per event for easy ranking is what people complain about. I always see people say stuff about users "spamming complaints" and then say the game is actually good, but rarely do they ever expand upon the "good" features with any amount of scrutiny, and just say "it's better" without even examining it.

And the point about it becoming easier for new players? Completely done away with now that they've made getting GLRs from DRV much harder. What's the point of getting a single LR from these events when you're rarely given LR MMs to utilize them as GLRs? As it stands, ABB is the only tool lower ranked players have to maybe get access to these resources, and usually only if you're in a decent alliance to begin with. You're also being completely delusional if you think anything but teams with at least one GLR card per unit are going to make it in any difficulty past advanced in DRV consistently.

Personally, I think this new feature coming out on the 7th is to distract from the fact they have been releasing mediocre rebirths for older cards, and want a way to improve cards without actually balancing them to fit the current meta. Why some older cards with poor skills were given rebirths, to then only receive a damage boost(no higher % proc or more procs) is beyond me. The actual game design for this game this year has been quite erratic, and inconsistent, to put it lightly. I have a feeling this new feature is going to increase the % chance on skills to compensate for this, but then be extremely rank dependent to receive the materials(and probably separated, again, into SR/UR/LR specific materials), effectively making the gap between F2P and P2W even greater for newer players. The design for this game has certainly been favoring only their high-paying customers, of which some are getting tired of the changes, because they still affect most of the players that aren't ranking top 100 in this game. They haven't been implementing new features with the longevity of this game in mind.