Talk:Relena's 2nd Challenge!/@comment-28246911-20161226073541/@comment-26461551-20161226085950

You shouldn't view it as a single card's attack being worth more than a booster when the booster's buffs affects the team's total attack. You should really aim for a balanced mix between maxed GURs and GUR boosters + SR/GSR boosters. To reflect this, I've done some random calculations.

These calculations do not take rarity and element bonuses into account, I'm doing these with a 5834 ATK Follower Ketu and a 8978 ATK 3rd Hammer (5 card evo):

Full maxed GURs with let's say four 150% GUR boosters, and six 100% GUR boosters:

1,999,950 * 1200% = 25,999,350

Previous, but instead replaced 10 maxed GURs for 10 Follower Ketu:

1,658,300 * 1700% = 29,849,400 (+3,850,050)

Then, replacing 5 maxed GURs:

1,487,475 * 1950% = 30,493,238 (+643,838)

Replacing 5 more maxed GURs:

1,316,650 * 2200% = 30,282,950 (-210,288)

So, it seems using a 50% boost has diminishing results below around 1.5m total attack when used over maxed GURs. At this point, it would be wiser to just replace any Follower Ketu with GSR 3rd Hammers instead for higher total attack and buff.

Now, say you are using 20 regular GURs with about 21k attack in your deck, along with 30 maxed GURs and the same boosters, instead:

1,619,970 * 1200% = 21,059,610

Replacing ten 21k attack GURs for 10 Follower Ketu:

1,468,310 * 1700% = 26,429,580 (+5,369,970)

Then, replacing 5 more 21k attack GURs:

1,392,480 * 1950% = 28,545,840 (+2,116,260)

Replacing 5 more 21k attack GURs:

1,316,650 * 2200% = 30,282,950 (+1,737,110)

Huh, not so bad in this case. But you may miss out on certain skill bonuses for rarity and perhaps element depending on what you're replacing, but nonetheless the boost is still pretty effective even below 1.5m. In any case, you won't always have 10-20 50% boosters just lying around, so maxing GURs should still be priority instead of leaving them at base attack and replacing with SRs.

I'm pretty sure 100% boosters like Hammers are always pretty useful, especially when GSR. Realistically, you probably wouldn't get more than 20 so I'll just do that again:

Full maxed GURs with same boosters from first equation:

1,999,950 * 1200% = 25,999,350

Previous, but instead replaced 10 maxed GURs for 10 3rd Hammer:

1,689,740 * 2200% = 38,864,020 (+12,864,670)

Then, replacing 5 maxed GURs:

1,534,635 * 2700% = 42,969,780 (+4,105,760)

Replacing 5 more maxed GURs:

1,379,530 * 3200% = 45,524,490 (+2,554,710)

So, 3rd Hammer is just useful no matter what you're replacing (unless you're replacing another GUR booster, of course). You can replace your SR boosters and maxed GURs with 3rd Hammers and they'll just pretty much always result in a damage increase.

Not sure if this is 100% correct or helpful, but hopefully this provides some sort of reference. Don't just throw in SR boosters unless you're totall attack is still relatively high (unmaxed GUR boosters and GSR boosters may lower your total attack a lot, rendering 50% SR boosters useless) and use GSR 100% boosters like 3rd Hammer, as they as pretty much always helpful.