Talk:Letta/@comment-25474140-20161002062938/@comment-16682378-20161006141459

The correct calculations are posted by above:

Active buffs stacks multiplicably, passive buff additively (meaning you add all passive buffs together before multiplier gets them with the active ones). The result is the total buff.

For example: a GUR team with 3 passion cards (Celestial Oracle) & 2 other elements: Passive buffs: Buildings: 3 lvl10 Fire Ruins give: 20%+20%+20% = +60% Friendship level 30: give another +5%. All GUR deck: +25% Teambonus: 3 of the same element +5%. Celestial Oracle (2nd Skill Unit bonus 100%). Added together this give a total passive buff of +195% = x2.95 multiplier.

Say the team has 2 +250% buffers, this will give you: 3.5x3.5 = 3.5^2

Meaning the total buff is: passive x active = (60%+5%+25%+5%+100% +1) x 3.5x3.5 = 2.95 x 3.5^2 = 36.1

This will be enough for reaching cap damage for a maxed out GUR card (i.e. Atk 39999), since x35 is all you need to remember (x70 if the card has atk ~20k).

If the confusion is regarding why a +250% buff 3.5 & not 2.5 when multiplying, consider this. You add 250% to what you already got which is 100%, thus 100% + 250% = 350% = 3.5. Just as adding 100% would mean you double what u got i.e. 200% = x2.

If you need the actual math considering reductions made by the defense stats etc. of the enemy cards, then I think you're out of luck. I know some people did some calculations in the childhood of the game, don't know if they succeeded or not. And the calculations may have been altered since then, 3.5 years tend to do that, esp. considering the addition of both UR cards, FAWs, LAWs as well as the upcoming AAW.