Talk:Awakening/@comment-25945231-20150106072227

summery: basicly the game is $-> to RNG summon UR (s) -> to RNG farm witch gate(s) -> to RNG encounter(s) -> to RNG porc to RNG kill AW(s)/FAW(s) and (optional for points RANKing) you RNG for the crit(s) when there are minions with the FAW -> to RNG stones -> to RNG awakening  -> and repeat if fail or pass becasue GURs are Better to farm so you can RNG more :/

I don't like how The entire game is RNG, yes the game is pay to win but it's more like pay to gamble for that  only things that are not RNG are some minor thing in the shop -> +50 atks, potions and some other items that require RNG for optimum useage.(cough GURs + 50 atks and summoning for URs -> making GURs = 50+atk usage and making optimum use of sword because now u can one shot FAWs instead of instant murder by them).

The fact that we have to buy swords and shoes for witch gate farming large stone and have a surplus of Orbs is not logical (i have 72 light orbs atm), the way the game is coded it more like a Casino, but worst :/

Looking at things in an accounting perspective it would have been better for me to pay 10k  or even 50k jewels to awaken than fail 24 time in a roll, statistically: highly improbable >:O (I would like to request that awakening be a buyable item even if its still RNG in the store because I'm tired of crying but knowing how the Game is entirly RNG I dont see that happening.

if i was in their marketing team I would implement this for that it would still milk money,but not hurt the moral of their custumers as much as walking aimlessly for witch gate (RNG) while RNG for the FAW in the witch gate as the codes says that they have the highest stone RNG ratio cough cough oh my bad I mean seems better ratio :/)