Talk:Tower-Type Event/@comment-75.161.75.167-20171002231210

Something not being noted, as floor levels progress whatever difficulty you are on STILL GETS HARDER. The KO gauge fills easily on lower floors and you seem to do more damage. Even if you stay on the same "difficulty" IT GETS HARDER. Enemy abilities activate more often, gague builds slower, AWW/Buff-Clear occurs much more often, minions start spamming the FIXED DAMAGE, the Archwitch hits harder... this is especially noticeable with the Rune Bosses and Archwitch Ray and the Death in 4 Countdown which they positively start SPAMMING after 20k floors.

Does anyone have the stats on that? Seems like the floor and rune boss stats go up after so many floors, and the KO gague definitely gets harder to fill/longer. 80 per turn for an on-element GUR is quick in the beginning... but after 10k or so you almost can't fill the damned thing without turnskip or burning battle points.

My point is this page shows a 1-dimensional difficulty chart that is based on player choice, but there is a 2nd dimension that is based soley on PROGRESS/floor-number.