Talk:Gaap/@comment-12548313-20130803122709/@comment-49.144.128.243-20130808161020

Move delay is bad for a number of reasons if you're fighting an Archwitch, as there are better skills to put into your team. Like another healer. Or another damage dealer if your 19999/19999 SR crew can already tank.

The real reason Alice's skill absolutely sucks, however, is the whole "at the beginning of battle" part. That condition, along with "near defeat" and single proc, makes whatever skill that card had impractical. Sleeping Beauty on the other hand is far more useful than SR Alice because of that: she can proc at any point during the battle.

Another mistake you're making is that you are assuming you can pull off 3x turn skips in a row to match the damage output of a single damage skill proc, even at a  low 250%. That will almost never happen, especially not with Sleeping Beauty's 5% base proc rate, so that's the end of that debate.

Finally, if you're fighting Archwitches, your HP is not the only thing you should be worried about. Unless that is you have a weak team that gets wiped out early anyways, in which case you shouldn't be worrying about how much damage you deal in the first place. If your team actually does have some lasting potential, then realize that turn skips count against your turn limit of 100. That's bad, because those witches will run. If you weren't able to do enough damage to be ace then why did you even bother lasting that long?