Talk:Whitecloth/@comment-3364165-20160425153940/@comment-27892764-20160430185257

re: 'Since this LAW can be debuffed, the hammer won't deal significant damage when its attack is lowered enough' => Which will take how many procs from Mildred, exactly? Assuming the unleash procs don't hit your Buffer instead.. Someone argued that you need ~{Dong Zhou} or another 80% Debuffer, and most likely, unless you're lucky early on, in combat, you might. (This again depends on the team). I know that if your Counterspell card, (whichever type it is: Debuff, Null, Time Stop), doesn't proc enough early, (or if the LAW buffs herself enough, successively), the battle will be short-lived.

Well, anyway, just starting LAWs, and haven't maxed most cards .. you're probably the experts.. I'm not going to argue for either Debuff or Nuller parties, since both are viable.

re: 'It's first skill is basically an extra max damage hit when used, which really doesn't help do anything worth noting, at least of yet until it can break the damage limit' => I thought Crits could hit for up to 6 million a shot, or 8 million if the elements are aligned .. 3 * 6 is 18 million .. and that doesn't even cost you a turn..

re: 'Since this LAW can be debuffed, the hammer won't deal significant damage when its attack is lowered enough' => After it's been debuffed, it typically rebuffs 2 or 3 times successively, when you have no procs left. Anyway, I tried the debuffer a few times. I seem to have better luck, at least in some cases, with Time Stop, (again, assuming the party lives long enough to cast it a few times).

re: 'no real use against LAWs unless you don't have better options' => I have no better Nullifier, which is why it could be useful..

re: 'However, it could have a place in EH if your team suffers from servants constantly hitting you' => You're supposed to finish the servants first, I think.