Board Thread:General Discussion/@comment-79.205.224.141-20150504121811

So I started to record all rounds of AUB and FAW battles.

So far I have registered over 1500 rounds and over 450 FAW battles and a little over 250 AUB battles.

Statistical analysis of every round shows that in AUB nubee puts a debuff on the attackers team as soon as a GUR is in the enemy team / equivalant of being pay2play? (that is in question of course since I can not clearly say who payed how much for the game).

As an example: Out of the last 32 fights  (92 rounds) against a team that contains one or more GUR's there was 28! fights (46 rounds) where the first 2 rounds no card activated. Not one. Why is that? Because apparently nubee locks your card-proc-% to a value that is near 0 for at least 2 rounds when you are up against a paying player / GUR. I have 5 HSR cards in my deck that can easily grill a GUR team, it requires though that one of the cards proc.

All cards have 15% proc-probability. Do the maths what that means when there is no card-proc in 28 out of 32 fights (in the first TWO rounds). I will complete the maths when I have more numbers, but you can do it already and calculate a survival rate of 3,86 cards for the second round. So you calculate how big the proc probability is when there is 28*(5+3,86) cards no proc with every card having 15% chance. (5+3,86 equals round 1+2 for 28 out of 32 fights).

For FAW battles it is even worse. I will compare my data with the data of 2 other people still. One of them having payed about 200€ for jewels. The difference is already quite astounding and I would not have suspected Nubee cheats its costumers so much. Numbers will follow in 2-3 weeks.

The tendency for the 450 FAW battles (>1800 rounds) is that there is the same "debuff" in effect as for AUB battles against GUR cards / pay2play-players.

What is also noteworthy: Aoe Buffers seem to be nerfed in proc% behind the scenes. In over 1800 rounds they should fulfill their 15% with +- 1% (that is already an extremely high error value for this amount of rounds). But they dont. They are at about 9%. NINE PERCENT, out of 15% in 1800 rounds.

What goes into that of course is the "debuff" that seems to decrease unlinear from round 1-5. If this is calculated out of the result then the aoe buffers are at 10,8%. (remember, they should have 15%).

I did NOT calculate rounds into this result where the cards are over the proc-limit (otherwise that would naturally lower the statistical value). I only used rounds until the proc of the buffers for each one individually.

So what I can already say with a statistical security of 99,9962% is that Nubee is willfully cheating on players to subvert them into spending money on the game. And that is fraudulent business practice - even in japan.

Good job Nubee. 