User blog comment:Fairingrey/Thoughts 10-26-14: The Trend of Quitting - Part 2/@comment-25067771-20141031041033

I am a victim of this trend. I still log on, but I am basically dead in VC (apologies to my senders/traders). I think that VC's generally low life span is almost entirely due to its monotony. It really and trely is a grind in every sense of the word and in one of the worst kinds of ways. You grind in order to get good cards, and then you grind some more to climb the ladder. This is generally fine and acceptable, but the difference here is that your grind is littered with countless numbers of flaws, such as opening hundred and thousands of boxes. But, honestly those are quality of life problems that theoritcally could be solved.

Valkyrie Crusade, at its very roots, is a massive PvE game. If I were to make a comparison, Valkyrie Crusade is like a mid level dungeon in an mmorpg except only you are playing it. Imagine that the trash mobs in dungeons are the random battles you have to slog through to get to mini bosses. These mini bosses (AWs) have a chance to drop an item and it might be useful. Then you have the regular bosses (FAWs), who also have a chance to drop an item.

When you start off, the dungeon is exciting. You can't clear it, and you want to, and this is where the problem begins. To beat the mini boss, you go in and die, and then call a friend who goes in and does more damage (and either dies or kills it). This system is uninteractive. You are taking turns dps-ing down a boss. There's no strategy. Eventually you end up with good drops. You level up. You can kill the bosses all by yourself now. And now, all you do is enter the same dungeon over and over and over, most of the time racing against other people to see who can clear it the most times.

That is what VC is to me. A mid-level dungeon that I run by myself.

The lack of pvp and serious co-op and a decent social system is what keeps VC back for me. I don't think it can be fixed either. VC simply is what it is. Pouring hundreds of hours into a 1-player game that had no story and almost only a long grind to offer is a testament in itself. Those cute girls hold serious power and I can understand why people stay (as I did). It's just too bad that VC turned out this way.

P.S. - Grats to Athena, looks like you people are still going at it! Tell Riisu I said hi!