Talk:Relena's Challenge!/@comment-25763904-20161122163109/@comment-24999710-20161122210737

It's hard not to be cynical of Mynet's approach for everything in this game. They are a company ultimately driven by profit after all. However, I am still surprised at how horribly Mynet implemented this event, which is EH only, limited brittle keys behind 3-hour logins, nerfed panel rewards, made the first three fights trivial and the last most significant, t100 for one LR (that is 4*), and another Thor skill boost card that is absolutely useless outside of AAW. Maybe I am just way too wishful about the direction Mynet is taking VC.

When they announced AAW I was so excited, thinking it was something along the line of using more than five cards in a team to take down an extremely strong archwitch that is not just a HP sponge. When the patch went live, we got a roll a dice "fight", with "damage boosting" Thor skill cards that you can add to the 50 card Thor deck to improve your roll. It was a damage multiplier simulator. You were also hard capped at 5 encounters a day without spending Thor Hammers. Other than the ranking reward Ymir being all the rage, the encounter itself was boring. The main strategy was to stack Thor skills because they gave so much percentage boost. Like you said, releasing them over a couple of events will guarantee everybody piling them in their Thor deck. This is the inherent problem with the AAW. There is nothing else to do besides getting the highest damage on paper and then pray to RNG god that you will get it in game. After the event all the Thor skill cards lose their skills, and you are at square one again for the next AAW. So the build up takes a month, the actual fighting is boring, and your progression resets afterwards. This is too much.

Now with the introduction of LR and what not, just seeing the first two have me even more worried. VC is entering an entirely new territory and the state of the game has not gone better.