Talk:A Tempest Before Tea/@comment-2001:16B8:A5E9:DA00:4CAF:9BD1:61F4:8D92-20190303111134/@comment-188.22.152.144-20190303225519

I both agree and disagree with the comment above.

On one hand it's relateable that they need to earn money to keep going. On the other hand there's this thing called "too much of a good thing" and I think the game is seriously veering in that directing with the way it keeps locking major in-game achievements behind a P2W wall.

It's logical that you want to give people something that they feel is worth their cash if they already pay for it, but when you make it so that regularly paying real money is the only way that one feels that they can contend in the game then that's going to be a killjoy (nicely put) to those who'd be willing to spend sometimes but don't have or want to spend regularly on the game.

This results would be that more of the the casual gamers are losing interest in the game since they don't feel as if they can participate well anymore - and that in return results in a lack of competition which I assume is what makes things interesting for P2W players. It's way more rewarding to come first in a race of 5000 than in a race of 5, right?

That's what I'm worried where the game has been heading toward for a while now. It's as if they gave up on the small incomes so that they can milk the major spenders who are still around for all it's worth before the game inevitably collapses because there aren't enough people playing it anymore.