Talk:Deck Guides/LAW/@comment-25763904-20160115085517/@comment-26896603-20160115185849

It would depend on how much she heals for - she may even take a long time to die if someone in the alliance battles her and she chooses to proc heal 5 times back to full hp and ends the battle with her at full hp (laughs).

I haven't updated my team but I'm using 2 buffers, 2 unleash all and 1 elemental salvo card. 1 BP on the LAW is simple for this setup if my buffer and elemental salvo proc early since elemental salvo has 2 procs on their own - they don't require too many buffs to set up should anything go wrong and I'll at least manage some high damage.

I flee LAW fights after knocking off a decent amount of the LAWs hp in order to get ACE - the faster I do that, the better - 1BP isn't as important to me as getting the ACE and carrying on to FAW killing.

Your setup is good but I think a better one would be having 3 Celestia, HH and the last card being an unleash or a nuller. This way, if unleash hits HH after 3 Celestia buffs, the damage would still be good. If unleash hits buffer, HH does more damage or earlier damage. If unleash hits buffer then hits HH, you basically 1 BP the LAW.

Nuller is for times where she spams skills and works as a decent safety net.

You can try it out and see how it goes. ATK DWN is usable but not as good as compared to the last LAW.