Talk:Relena Training Event!/@comment-29349735-20170222043519/@comment-29349735-20170222054703

But have you ever looked at your struggling guildies and thought "hey, that's a good thing, because that means that those people who are breezing through content and being bored now have something to aspire to"? We're supposed to struggle with the new content; that way, even the established players have something to aspire for and aim for, like a proper online multiplayer game should?

Heck, I'm one of those people that can three-turn LAWs or overkill with 170+ million. I just got owned by advanced+ and am currently trying to rebuild my teams to tackle the matter. My first thought certainly wasn't "omg I can't beat this, so crap." Rather, I'm happy that the game is finally throwing a challenge for the veteran players of the game. And unlike events like bounty hunt 2, it didn't forget the newer players this time, and made beginner and intermediate rewards actually good.

I don't know what teams your sister uses, but please understand that beating advanced isn't that heavy of a metric. There are many GUR cards that can pretty much solo advanced on-element and duo advanced with a single support card on off-elements. Once you become an established player, the difficulty with advanced was always achieving optimal overkills; something that's thrown out with the new difficulty setting. I could think of a few reasons why your sister is struggling with Intermediate+; for example, is she still using non-maxed DEF salvo teams?

Regardless, this is content that is supposed to make everyone struggle and re-examine their strategies. I'm a constant T100 ranker and I'm struggling with it, and this is a good thing, because we now have actual end-game content rather than the LAWs that basically melt before some of the recently released cards.