Hello. just coming back after some time and noticed some changes to how skills work.
Well, this change ended up wrecking every unit i have and is difficult to know what to do. units i have spent years building are now almost total trash.
My only real concern is getting back together a real winning unit for ABB encounters. so, lets start there...
~
~
My previous unit build? 4 unleashers and a heavy AoE hitter.
It was pretty much the best build you can make for offense in ABB. almost
guaranteed to win on your first turn.
~
With the change to skills, i am immediately noticing 2 things that are wrong...
1.) while it was normal for UR+ unleasher cards to have a lower activation rate than SR+ cards, it was also normal for cards obtained exclusively through ABB to be the exception to this. despite this, those same ABB cards are giving the same effect of 10points to a random ally but it costs more to use it than an SR unleasher obtained through the ABB shop. *confused*
2.) they are giving points to other cards on the field with the same exact effect/skill. how useless!
~
At any rate, i hope someone can understand my frustration. in the end, i am seriously just thinking about leaving the game for good this time and never coming back. which is sad... this is seriously the best mobile game i have ever played over the years. i love the characters and art in the game, and will greatly miss the game. *so sad*
~
WELL... would anyone have some suggestions for me? what type of unit i should look forwards to building to improve my chances of quickly winning an ABB encounter? is it still feasible to win on ones first turn?