An alliance (AKA a guild/clan/outfit) is a function where members can work together as a group. Initially, up to 15 players may be held in an alliance. More positions can be unlocked once the alliance has reached certain ranks (see below).
Some of the benefits of alliances include:
- Ability to request additional reinforcements when fighting Archwitches
- Alliance Hall Bonuses
- Goddess Worship
To create an alliance, you must have a Level 3 Castle and an Alliance Hall. The name of the alliance can be changed by the Alliance Leader from the Management section.
If the Alliance Leader is inactive for 30 days, the Leader position will be given to the Vice-Leader. If there is no Vice-Leader, the position will be given to the next member who logs in. If every member is inactive for more than 30 days, the alliance is automatically disbanded.
Joining and LeavingEdit
To join an alliance, there is an in-game search mechanism that allows you to search for specific alliances by name, or by other attributes that alliance leaders can set. Once you find an alliance that appears to suit your needs, you can apply. Alliance leaders can hide the alliance from the search. Alliance leaders also have the ability to disable automatic entry of alliance applicants. If the leader disables automatic entry, then the leader will receive a notice that someone applied and can then approve or deny the application from the alliance management screen.
You can also view the Alliance Recruitment pages to find active alliances that fit your play style and time commitments.
A player who has recently left an alliance will be unable to join another for 24 hours. The 24 hour "cool down" is also in effect if an alliance is disbanded, either automatically, or manually by the Alliance Leader. If the Alliance Leader dismisses you, then the "cool down" does not apply and you can immediately join another alliance.
If you join an Alliance during an Alliance Battle, you will still be able to participate as long as you join a few hours before the Alliance Battle for the day starts. If you try to view the Alliance Battle screen before the Alliance Battle starts, you'll receive a message that you have not met the requirements. However, once the actual battle starts, you should be able to fight. If you join the alliance after the Alliance Battle already started for the day, you will have to wait until the next day to fight.
Alliance Hall UpgradingEdit
Here, you can contribute resources to your alliance. Donating resources to an alliance causes it to level up when the resource bar is filled. The amount of resources needed to level up increases with each level.
Upgrading an Alliance Hall offers an increased bonus to your EXP gain as well as resource gains. It will also provide bonuses for Goddess Worship.
The balance of the resources donated may alter how the bonuses are given. If a single resource makes up more than 60% of the total amount of resources when the hall levels up to 5, 10, and 15-20, the alliance hall will become imbalanced, offering increased experience and resource bonuses to that specific resource while still maintaining the regular bonuses to the other two. There are no disadvantages to having an imbalanced alliance hall.
If a player leaves an alliance, their contributions will be removed and may reduce the Alliance Hall's level.
- Note: there is a bug where an alliance hall may temporarily forget a player's donations then re-remember them, causing imbalanced alliance halls to transform into balanced ones. For this reason, it is recommended to always maintain imbalanced levels. There is currently no known way to replicate this behavior short of kicking them from the alliance and then re-inviting.
|Lvl||Exp Bonus||Gold / Ether / Iron Bonus||Imbalanced Exp Bonus||Imbalanced Resource Bonus||Resource Donation|
Goddess Worship is a feature allowing players to obtain Limited Cards by offering friendship points or cards. There are two requirements for obtaining each card: A player must donate at least the minimum amount to "unlock" them; and the total contributions from the alliance must reach a certain amount to make them "descend". This means that even if your alliance maxes out the contributions to a card, you still cannot obtain her if you haven't donated enough yourself.
|N cards||R cards|
|Lvl 1 ~ 9||2000||10||5|
Once a goddess descends, her gauge will reset and any alliance member who has unlocked her can claim a copy which will be sent to their presents box.
The cards available on Goddess Worship will change after a certain amount of time has passed. In-game news updates will inform when they are ready to change.
- Players who have recently joined an alliance are considered trial members for 3 days and cannot contribute.
- The alliance must have at least 5 members to use the Goddess Worship feature.
Unlocking the Goddesses (minimum contribution required for a player to be eligible for the reward).
- Friendship Point Goddess is unlocked after offering 7200 Friendship Points.
- N Card Goddess is unlocked after offering 45 N cards.
- R Card Goddess is unlocked after offering 23 R cards.
Obtaining the Goddesses
- Friendship Point Goddess is obtained after offering 240000 Friendship Points.
- N Card Goddess is obtained after offering 1500 N cards.
- R Card Goddess is obtained after offering 750 R cards.
|Availability||Friendship Point Goddess||N Card Goddess||R Card Goddess|
|Jun 12 2013 - Sep 27 2013||Lachesis||Clutho||Atropos|
|Sep 27 2013 - Mar 10 2014||Aither||Dike||Nyx|
|Mar 10 2014 - Jun 18 2014||Shadow||Lady Tiger||Iris|
|Jun 18 2014 - Sep 19 2014||Gate Keeper||Saraswati||Yama|
|Sep 19 2014 - Feb 19 2015||Warden||Ottar||Amphis|
|Feb 19 2015 - Feb 1 2017||Melete||Mneme||Thelxinoe|
|Feb 1 2017 - Sep 20 2017||Royal Rapier||Medal Girl (SR)||Rapier Princess|
|Sep 20 2017 - Sep 28 2018||Guardian Robe||Medal Girl (SR)||Licorice|
|Sep 28 2018 - present||Sungod Crown||Medal Girl (SR)||Zhuyin|
Emblems and RankEdit
Emblems are earned by participating in alliance battles and alliance duels. Each victory in Alliance Battles or Alliance Duels awards a member +2 emblems, or +3 emblems if they are the Alliance Leader or Vice-Leader. As an alliance earns emblems, it increases in rank, unlocking new jobs, new alliance symbol artwork, and additional member slots. The emblems earned by a player count directly towards the alliance and are not lost if he/she leaves.
Jobs are appointed by the Alliance Leader or Vice-Leader. Each job may be appointed to only 1 member and a member may not have more than 1 job. A player's job may change only once per 24 hours. All job names, except Alliance Leader and Vice-Leader, can be changed by the Alliance Leader.
+50% Emblems per Alliance Battle victory, can manage Alliance functions
+50% Emblems per Alliance Battle victory, can appoint jobs below Vice-Leader
+5% Defense in PvP
+5% Attack in PvP
|+5 Alliance member slots (20 total)|
+5% Archwitch Encounter Rate
x3 [Witch Hunt] effectiveness
|+2 Alliance member slots (22 total)|
+5% Attack in Campaigns
|+2 Alliance member slots (24 total)|
+5% Defense in Campaigns
|+2 Alliance member slots (26 total)|
-10% Rare Medal cost when upgrading skills
|+2 Alliance member slots (28 total)|
+10% Attack and Defense in PvP
|+2 Alliance member slots (30 total)|
+10% Attack and Defense in PvP
|Divine Priest (Lv. 1)|
+3% Legendary Archwitch Encounter Rate (only after Archwitch victory)
|Divine Priest (Lv. 2)|
+5% Legendary Archwitch Encounter Rate (only after Archwitch victory)
-15% Rare Medal cost when upgrading skills
Alliance Hall VisualsEdit
Fenrir & SkollEdit
- Mynet had released these stamps as stickers in LINE: https://store.line.me/stickershop/product/1677298/en