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==Requirements==
 
==Requirements==
Only some cards are available for Awakening. Cards that can be awakened will have a red star icon next to the evolution star(s). Cards that can awakened can also be viewed from the awakening screen.
+
Only [[:Category:Awakening|some cards]] are available for Awakening. Cards that can be awakened will have a red star icon next to the evolution star(s). Cards that can awakened can also be viewed from the awakening screen.
   
The special items needed for awakening are collectible through the [[Witch Gate]] or [[Elemental Hall]]. The number of items required differs depending on the card's rarity.
+
The special items needed for awakening are collectible through the [[Witch Gate]], [[Elemental Hall]], [[Treasure Hunt]]s, and [[Tower-Type Event]]s. Materials can also be upgraded or downgraded by using the [[Buildings#Awakening Lab|Awakening Lab]] building. The number of items required differs depending on the card's rarity.
   
 
===Notes===
 
===Notes===
* Item elements must match the card's element. The tables below only show passion items as a reference.
+
* Item elements must match the card's element.
* For max stats, HSR/HUR Cards '''DO NOT''' have to be at max level when awakening, as the level has no effect. ''For example, see [[Max Attack and Defense]]''
+
* For max stats, HSR/HUR/HLR Cards '''DO NOT''' have to be at max level when awakening, as the level has no effect. ''For example, see [[Max Attack and Defense]]''
** However, HSR/HUR cards '''DO''' need to be perfectly evolved from max level SR/UR.
+
** However, HSR/HUR/HLR cards '''DO''' need to be perfectly evolved from max level SR/UR/LR.
 
*Awakening is not a guaranteed process.
 
*Awakening is not a guaranteed process.
 
**HSR cards have a 40% success rate.
 
**HSR cards have a 40% success rate.
**HUR cards have a 20% success rate.
+
**HUR cards have a 20% success rate.<br /><small>'''Note:''' Some HUR cards have a lower chance of success. This is listed on each card's individual page.</small>
  +
**HLR cards have a 15% success rate.
 
**If awakening fails, the items used will be lost (but not the card).
 
**If awakening fails, the items used will be lost (but not the card).
**[[Items#Arcana|Arcana]] available in the [[Elemental Hall]] can improve the chance of success. The Acana (+5%, +10%, +15%) stack, allowing you to increase the chance of awakening by up to 30%
+
**[[Items#Arcana|Arcana]] available in the [[Elemental Hall]] can improve the chance of success. The Arcana (+5%, +10%, +15%, +20%, +25%) stack, allowing you to increase the chance of awakening by up to 75%
   
 
===Example Awakening Steps===
 
===Example Awakening Steps===
  +
====When The Awakened Card DOES NOT Have An Amalgamation====
In order to get the best stats for your GSR and GUR cards, it's important to [[Evolution & Amalgamation|Evolve and Amalgamate]] your card properly before awakening. Let's look at [[Chocolatier]] as an example of this process.
+
In order to get the best stats for your GSR, GUR, and GLR cards, it's important to [[Evolution & Amalgamation|Evolve and Amalgamate]] your card properly before awakening. Let's look at [[Chocolatier]] as an example of this process.
   
 
If you are going for a fully amalgamated GUR [[Chocolatier]], you would follow these steps:
 
If you are going for a fully amalgamated GUR [[Chocolatier]], you would follow these steps:
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For the most cost effective method of maxing the Attack and Defense of your awakened cards, see the [[Max Attack and Defense#Reducing_Cost_for_cards_available_for_Awakening|Max Attack and Defense]] page
 
For the most cost effective method of maxing the Attack and Defense of your awakened cards, see the [[Max Attack and Defense#Reducing_Cost_for_cards_available_for_Awakening|Max Attack and Defense]] page
  +
  +
====When The Awakened Card DOES Have An Amalgamation====
  +
In order to get the best stats for your GUR/GLR cards that have an Amalgamation step, it's important to [[Evolution & Amalgamation|Evolve and Amalgamate]] your card properly before awakening. Let's look at [[Cosplay Vamp]] as an example of this process.
  +
  +
If you are going for a fully amalgamated GUR [[Cosplay Vamp]], you would follow these steps:
  +
# [[Upgrade|Max the level]] of all 8 SR cards, 4 [[Zombina]] and 4 [[Hijack]]
  +
# [[Evolution & Amalgamation|Evolve]] each pair of SR to get 4 HSR. Don't forget to use [[Items#Arcana|Arcana Succession]]
  +
# [[Upgrade|Max the level]] of all 4 HSR, 2 [[Zombina]] and 2 [[Hijack]]
  +
# [[Evolution & Amalgamation|Amalgamate]] the 2 pairs of HSR to get 2 UR [[Vamp]]
  +
# [[Upgrade|Max the level]] of the 2 UR [[Vamp]]
  +
# [[Evolution & Amalgamation|Evolve]] the 2 UR to get the HUR [[Vamp]]. Don't forget to use [[Items#Arcana|Arcana Succession]]
  +
# You are now ready to Awaken your HUR. The HUR does not need to be max level
  +
# After awakening, [[Upgrade|Max the level]] of the GUR [[Vamp]]
  +
# Amalgamate GUR [[Vamp]] with X [[Halloween Cape]] to get GUR [[Cosplay Vamp]]
  +
# You can now [[Max Attack and Defense]] of your [[Cosplay Vamp]]. You do not need to max her level
  +
  +
You do not want to apply any Attack or Defense arcana before the final step.
   
 
==Effects==
 
==Effects==
Once a card is awakened, the rarity of the card will change (HSR/HUR → GSR/GUR). In addition:
+
Once a card is awakened, the rarity of the card will change (HSR/HUR/HLR → GSR/GUR/GLR). In addition:
 
*Basic stats will increase.
 
*Basic stats will increase.
 
*GSR Stat cap is 24,999.
 
*GSR Stat cap is 24,999.
 
*GUR Stat cap is 39,999.
 
*GUR Stat cap is 39,999.
  +
*GLR Stat cap is 150,000.
*Level cap will increase (70 for GSR, 90 for GUR).
+
*Level cap will increase (70 for GSR, 90 for GUR, 110 for GLR).
 
*Skill will change.
 
*Skill will change.
*"Awoken Burst" may activate in battle
+
*"[[Skills#Awoken Burst|Awoken Burst]]" may activate in battle
  +
* During [[Tower-Type Event|Tower]] and [[Demon Realm Voyage]] events, the maximum damage a card can do while Awoken Burst is:
 
  +
** GSR, GUR: 10,000,000
Awoken Burst is a skill that may activate randomly once per battle. It has a 10% chance of activation for GSR and a 5% chance for GUR. When it activates, the card's current soldiers, maximum soldiers and attack increase by +200% for GSR and +100% for GUR. Awoken Burst's effects last for 3 turns. When Awoken Burst ends, the card's current soldiers return to the normal maximum or stay the same if lower than the normal maximum. It may activate in battle at any time. This includes round 1 while on Defense as well as during a lockdown from a [[Skills#Turn Skip|Turn Skip Skill]].
 
  +
** GLR: 30,000,000
   
 
==Carried Over After Awakening==
 
==Carried Over After Awakening==
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*Card level (reset to 1).
 
*Card level (reset to 1).
 
*Skill level (reset to 1).
 
*Skill level (reset to 1).
 
==Card Lineup==
 
{| class="article-table" border="1" style="white-space:nowrap"
 
|+ HSR available for Awakening
 
|-
 
! style="width:25%" align="center"| [[File:Passion_Great.png|22px]] Passion
 
! style="width:25%" align="center"| [[File:Cool_Great.png|22px]] Cool
 
! style="width:25%" align="center"| [[File:Light_Great.png|22px]] Light
 
! style="width:25%" align="center"| [[File:Dark_Great.png|22px]] Dark
 
|- valign="top"
 
|
 
<dpl>
 
category=Awakening
 
category=Passion
 
category=SR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|
 
<dpl>
 
category=Awakening
 
category=Cool
 
category=SR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|
 
<dpl>
 
category=Awakening
 
category=Light
 
category=SR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|
 
<dpl>
 
category=Awakening
 
category=Dark
 
category=SR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
 
|-
 
! colspan="4" | '''Required Items:'''
 
|-
 
![[File:Passion Orb.png|22px]] Orb x1<br />
 
[[File:Passion Stone (L).png|22px]] L Stone x5<br />
 
[[File:Passion Stone (M).png|22px]] M Stone x10<br />
 
[[File:Passion Stone (S).png|22px]] S Stone x15
 
![[File:Cool Orb.png|22px]] Orb x1<br />
 
[[File:Cool Stone (L).png|22px]] L Stone x5<br />
 
[[File:Cool Stone (M).png|22px]] M Stone x10<br />
 
[[File:Cool Stone (S).png|22px]] S Stone x15
 
![[File:Light Orb.png|22px]] Orb x1<br />
 
[[File:Light Stone (L).png|22px]] L Stone x5<br />
 
[[File:Light Stone (M).png|22px]] M Stone x10<br />
 
[[File:Light Stone (S).png|22px]] S Stone x15
 
![[File:Dark Orb.png|22px]] Orb x1<br />
 
[[File:Dark Stone (L).png|22px]] L Stone x5<br />
 
[[File:Dark Stone (M).png|22px]] M Stone x10<br />
 
[[File:Dark Stone (S).png|22px]] S Stone x15
 
|}
 
 
{| class="article-table" border="1" style="white-space:nowrap"
 
|+ HUR available for Awakening
 
|-
 
! style="width:25%" align="center"| [[File:Passion_Great.png|22px]] Passion
 
! style="width:25%" align="center"| [[File:Cool_Great.png|22px]] Cool
 
! style="width:25%" align="center"| [[File:Light_Great.png|22px]] Light
 
! style="width:25%" align="center"| [[File:Dark_Great.png|22px]] Dark
 
|- valign="top"
 
|
 
<dpl>
 
category=Awakening
 
category=Passion
 
category=UR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|
 
<dpl>
 
category=Awakening
 
category=Cool
 
category=UR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|
 
<dpl>
 
category=Awakening
 
category=Light
 
category=UR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|
 
<dpl>
 
category=Awakening
 
category=Dark
 
category=UR
 
notcategory=Unreleased Cards
 
mode=userformat
 
listseparators=,,{{Card Icon|%PAGE%|Evo=H}} <br />,
 
allowcachedresults=false
 
</dpl>
 
|-
 
! colspan="4" | '''Required Items:'''
 
|-
 
![[File:Passion Orb.png|22px]] Orb x2<br />
 
[[File:Passion Stone (L).png|22px]] L Stone x10<br />
 
[[File:Passion Stone (M).png|22px]] M Stone x15<br />
 
[[File:Passion Stone (S).png|22px]] S Stone x20
 
![[File:Cool Orb.png|22px]] Orb x2<br />
 
[[File:Cool Stone (L).png|22px]] L Stone x10<br />
 
[[File:Cool Stone (M).png|22px]] M Stone x15<br />
 
[[File:Cool Stone (S).png|22px]] S Stone x20
 
![[File:Light Orb.png|22px]] Orb x2<br />
 
[[File:Light Stone (L).png|22px]] L Stone x10<br />
 
[[File:Light Stone (M).png|22px]] M Stone x15<br />
 
[[File:Light Stone (S).png|22px]] S Stone x20
 
![[File:Dark Orb.png|22px]] Orb x2<br />
 
[[File:Dark Stone (L).png|22px]] L Stone x10<br />
 
[[File:Dark Stone (M).png|22px]] M Stone x15<br />
 
[[File:Dark Stone (S).png|22px]] S Stone x20
 
|}
 
 
[[Category:Mechanics & Gameplay]]
 
[[Category:Mechanics & Gameplay]]

Latest revision as of 01:01, 27 January 2020

Awakening Menu

Awakening is a form of upgrading a card, which will increase its stats and improve its skill. This feature can be accessed in the Upgrade screen from the "Awaken" section located on the bottom left side.

Requirements

Only some cards are available for Awakening. Cards that can be awakened will have a red star icon next to the evolution star(s). Cards that can awakened can also be viewed from the awakening screen.

The special items needed for awakening are collectible through the Witch Gate, Elemental Hall, Treasure Hunts, and Tower-Type Events. Materials can also be upgraded or downgraded by using the Awakening Lab building. The number of items required differs depending on the card's rarity.

Notes

  • Item elements must match the card's element.
  • For max stats, HSR/HUR/HLR Cards DO NOT have to be at max level when awakening, as the level has no effect. For example, see Max Attack and Defense
    • However, HSR/HUR/HLR cards DO need to be perfectly evolved from max level SR/UR/LR.
  • Awakening is not a guaranteed process.
    • HSR cards have a 40% success rate.
    • HUR cards have a 20% success rate.
      Note: Some HUR cards have a lower chance of success. This is listed on each card's individual page.
    • HLR cards have a 15% success rate.
    • If awakening fails, the items used will be lost (but not the card).
    • Arcana available in the Elemental Hall can improve the chance of success. The Arcana (+5%, +10%, +15%, +20%, +25%) stack, allowing you to increase the chance of awakening by up to 75%

Example Awakening Steps

When The Awakened Card DOES NOT Have An Amalgamation

In order to get the best stats for your GSR, GUR, and GLR cards, it's important to Evolve and Amalgamate your card properly before awakening. Let's look at Chocolatier as an example of this process.

If you are going for a fully amalgamated GUR Chocolatier, you would follow these steps:

  1. Max the level of all 8 SR cards, 4 Red String and 4 Claudius
  2. Evolve each pair of SR to get 4 HSR. Don't forget to use Arcana Succession
  3. Max the level of all 4 HSR, 2 Red String and 2 Claudius
  4. Amalgamate the 2 pairs of HSR to get 2 UR Chocolatier
  5. Max the level of the 2 UR Chocolatier
  6. Evolve the 2 UR to get the HUR Chocolatier. Don't forget to use Arcana Succession
  7. You are now ready to Awaken your HUR. The HUR does not need to be max level

For the most cost effective method of maxing the Attack and Defense of your awakened cards, see the Max Attack and Defense page

When The Awakened Card DOES Have An Amalgamation

In order to get the best stats for your GUR/GLR cards that have an Amalgamation step, it's important to Evolve and Amalgamate your card properly before awakening. Let's look at Cosplay Vamp as an example of this process.

If you are going for a fully amalgamated GUR Cosplay Vamp, you would follow these steps:

  1. Max the level of all 8 SR cards, 4 Zombina and 4 Hijack
  2. Evolve each pair of SR to get 4 HSR. Don't forget to use Arcana Succession
  3. Max the level of all 4 HSR, 2 Zombina and 2 Hijack
  4. Amalgamate the 2 pairs of HSR to get 2 UR Vamp
  5. Max the level of the 2 UR Vamp
  6. Evolve the 2 UR to get the HUR Vamp. Don't forget to use Arcana Succession
  7. You are now ready to Awaken your HUR. The HUR does not need to be max level
  8. After awakening, Max the level of the GUR Vamp
  9. Amalgamate GUR Vamp with X Halloween Cape to get GUR Cosplay Vamp
  10. You can now Max Attack and Defense of your Cosplay Vamp. You do not need to max her level

You do not want to apply any Attack or Defense arcana before the final step.

Effects

Once a card is awakened, the rarity of the card will change (HSR/HUR/HLR → GSR/GUR/GLR). In addition:

  • Basic stats will increase.
  • GSR Stat cap is 24,999.
  • GUR Stat cap is 39,999.
  • GLR Stat cap is 150,000.
  • Level cap will increase (70 for GSR, 90 for GUR, 110 for GLR).
  • Skill will change.
  • "Awoken Burst" may activate in battle
  • During Tower and Demon Realm Voyage events, the maximum damage a card can do while Awoken Burst is:
    • GSR, GUR: 10,000,000
    • GLR: 30,000,000

Carried Over After Awakening

Some of the previous stats before awakening will be carried over:

  • All ATK/DEF/Soldier stats gained from evolution and Arcana.
  • Affection points (friendship level).

Not carried over:

  • Card level (reset to 1).
  • Skill level (reset to 1).