Valkyrie Crusade Wiki
Advertisement

Elemental Hall

BrittleKeyNotice

Brittle Key Notice

EHadvance

Advancing

The Elemental Hall is a special area that can be accessed through a door found towards the bottom left of the area select screen of each limited event map. Either a Brittle Key or Sturdy Key can be used to enter; once inside, advancing will enable you to participate in Round Battles.

Brittle Keys can be generally be obtained as event map area completion rewards and Witch Gate completion rewards. These keys can only be used for a specific period of time. Sturdy Keys are available for purchase from the Shop and can be used at any time.

When entering the Elemental Hall, Brittle Keys will always be used first.

Some of the benefits of entering an Elemental Hall include:

Once you enter the Elemental Hall, you will have the option to spend 6 vitality to move forward. Each step has the chance of entering a Round Battle. There are 6 steps in the Elemental hall for a total of 36 Vitality. There is no limit to the amount of time you may spend in the Elemental Hall outside of a Round Battle. Once you enter a Round Battle and choose your attacking Element, you will have 30 minutes to clear the entire Round.

Element Days

The Elemental Hall goes through element specific cycles where one type of element is prominent in the hall. For a certain amount of time, all stones and orbs available as panel rewards will be the same as what element the day is. Before you enter the Elemental Hall, it will show you what element day it is and what effects it will have on the hall. It will also show you how long that element will remain. Once the timer runs out, the element will change and the perks will transfer to whatever element is shown. The Element will change each day in the following order [PASSION], [COOL], [LIGHT], [DARK].

Round Battle

Each round battle will enable you to encounter a variety of Archwitches. In order to participate in a round battle, the following number of Attack units are required in a given Elemental Unit:

  • Beginner → 2 Attack units in a given element
  • Intermediate → 3 Attack units in a given element
  • Advanced → 4 Attack units in a given element

Defeating enemies will cause treasure chests to drop and clearing the final round will enable you to unlock the treasure chests you received and obtain the rewards inside. If a Chimry Coin is among the rewards found in the treasure chests, you will have the opportunity to try a Panel Challenge. You will also earn Archwitch Subdue points for damage done to archwitches found in the Elemental Hall.

Sending your attack units into battle consumes Battle Points, and you can also use Battle Points to recover your Attack units. The following amount of battle points are required in order to recover your units:

  • Beginner → 2 Battle Points required
  • Intermediate → 3 Battle Points required
  • Advanced → 4 Battle Points required

In addition please note that after encountering a Round Battle, you will have 30 minutes to clear the final round or it will be considered a defeat and you will not be able to open the chests you found previously.

An "Element Shield" will be in effect during Round Battles which will reduce the amount of damage done by the attack all (Elemental Wave) of an Archwitch. This does not apply to other attack all skills. Also note that nullification skills can not block the Elemental Wave skill while in the Elemental Hall. The "Element Shield" will change each day in the following order [PASSION], [COOL], [LIGHT], [DARK].

Panel Challenge

If you receive a "Chimry Coin" from a treasure chest obtained during a Round Battle, you will be able to select one rewards panel for each Chimry Coin in your possession.

Gather rare "Chance Stars"; if you collect 6, you will enter CHANCE TIME. During CHANCE TIME, a JACKPOT will appear, and if you select the JACKPOT before the time runs out, you will be able to obtain all of the available panel rewards. Once you collect the Jackpot, it remains in the pool and the timer continues. You can continue to collect the jackpot until the timer runs out. You may only have 1 Jackpot at a time. Completing 6 stars with an active Jackpot will reset the Jackpot timer.

The Orbs and Stones available as panel rewards will change each day in the following order: [PASSION], [COOL], [LIGHT], [DARK]. (They will be the same element type as the "Element Shield")

All rewards obtained will go to your Presents.

Elemental Units

These are the units used during a Round Battle. For each element, [PASSION], [COOL], [LIGHT], and [DARK], you can create up to 4 different Attack units.

  • Beginner → Attack units 1~2 of the selected Elemental unit can be used in battle
  • Intermediate → Attack units 1~3 of the selected Elemental unit can be used in battle
  • Advanced → Attack units 1~4 of the selected Elemental unit can be used in battle

Therefore, when you are forming each Elemental unit, it is recommended to form your strongest units in order starting from Attack unit 1.

For elemental units, it is possible to use cards that are of a different element than the unit's element, but only cards that are the same element as the unit's element will be able to benefit from the advantage provided by the Element shield.

Just like cards that are part of normal units, cards that are part of an elemental unit cannot be used as material cards for upgrading or evolving. In addition, while a Round Battle is in progress, please keep in mind that you cannot edit units. If you wish to use a card in an elemental unit for an upgrade or evolution, please wait until the Round Battle has concluded to perform the intended action.

Advertisement