Valkyrie Crusade Wiki
Btn tower.png

Tower Events are events that allows you to proceed to the next floor by acquiring a floor pass from defeating floor bosses and rune bosses. You can obtain floor rewards and unlock upper levels as you go to the next floor. The higher floor you enter, the better chance of obtaining better rewards. Ranking is based on the highest floor reached.


One Tower Battle Point (Tower BP) is required to start a round battle. Tower BP recovery is 1 per 45 minutes. Full Tower BP recovery takes 3 hours & 45 minutes. The length of round battles is 30 minutes, while rune boss battle is 20 minutes. The level of difficulty determines the number of fights per round battle.

Unlock Requirement N/A 50F 150F 500F 1000F 3000F
Number of Fights 1 2 3 4 4 4
Floor Boss Max Level Level 20 Level 120 Level 220 Level 320 Level 420 Level 800
Max HP 0.35M 6M

Boss: 5M
Minion: 1M


Boss: 30M
Minions: 5M ×3


Boss: 120M
Minions: 13M ×4


Boss: 310M
Minions: 38M ×4


Boss: 720M
Minions: 200M ×4

10-30 Passes 40-60 Passes 90-110 Passes 190-210 Passes 380-400 Passes 760-800 Passes
Rune Time
100-300 Passes 400-600 Passes 900-1100 Passes 1900-2100 Passes 3800-4000 Passes 7600-8000 Passes
Rune Boss Max Level Level 50 Level 150 Level 250 Level 350 Level 450 Level 800
Max HP 1.8M

Boss: 1M
Minions: 0.2M ×4


Boss: 10M
Minions: 1M ×4


Boss: 80M
Minions: 5.5M ×4


Boss: 140M
Minions: 13M ×4


Boss: 440M
Minions: 38M ×4


Boss: 1000M
Minions: 200M ×4

30-90 Passes 120-180 Passes 270-330 Passes 570-630 Passes 1140-1200 Passes 2280-2400 Passes
Rune Time
160-480 Passes 640-960 Passes 1440-1790 Passes 3040-3360 Passes 6080-6400 Passes 12160-12800 Passes
Rune Boss
Max Level N/A Level 200 Level 300 Level 400 Level 500 Level 800
Max HP N/A 19M

Boss: 15M
Minions: 1M ×4


Boss: 110M
Minions: 9.25M ×4


Boss: 200M
Minions: 16.75M ×4


Boss: 500M
Minions: 45M ×4


Boss: 1000M
Minions: 200M ×4

N/A 240-300 Passes 390-450 Passes 690-750 Passes 1260-1320 Passes 2520-2640 Passes
Rune Time
N/A 1280-1600 Passes 2080-2400 Passes 3680-4000 Passes 6720-7040 Passes 13440-14080 Passes

Floor boss gives 1 envelope while a rune boss gives 3 envelopes as regular reward. This number increases to 10 and 16, respectively, during Rune Time Movement.

Chest received as rewards from beginner is 1, from intermediate is 2, from advanced is 3, and from extreme and ultimate is 4. While the rune boss in both extreme and ultimate gives rainbow chest/s, it does not mean guaranteed drop for items. The number of chests are tripled during Rune Time Movement.

If all the units have been used and you are not able to finish all the round in one BP, you will be asked to continue. Continuing with another BP gives a Continue Bonus which provides +50% to ATK/DEF. A second continue bonus, if the first one is not over yet, resets the time of the bonus but provides  another +50% to ATK/DEF, and can bring the total continue bonus to up to 200%.

Rune Bosses

Rune Bosses have a chance of appearing after winning a Final Round. You have 20 minutes to defeat a Rune Boss.

1 Tower BP is also required to start a fight against Rune Bosses. The number of teams that can be used to fight against the Rune Boss is depending on the level of difficulty where the Rune Boss had spawned.

Aside from floor passes and various rewards, 1 or 2 runes can be obtained from defeating each Rune Boss. Each rune has it's own special effect and the effects are as follows:

  1. Yellow Rune.png - Soldiers +10%
  2. Blue Rune.png - DEF +100%
  3. Red Rune.png - ATK +50%
  4. Green Rune.png - Skill Chance +3%

The BP Refill.png BP Refill is a possible reward from defeating a floor boss and also a possible reward from defeating a Rune Boss in beginner level. It instantly recovers a BP and resets recovery time, i.e., if you had 5 minutes left to recover a battle point, after collecting the Rune your timer will indicate 45 minutes.

After collecting 5 runes, you will enter Rune Time. The effect of the runes collected are doubled. In addition, more rewards can be obtained. At the end of Rune Time, runes previously earned disappears.

KO Gauge

Tower bosses have a feature called KO Gauge. The KO Gauge reduces as you attack the main boss. When the gauge is emptied, you will enter KO Chance period. The higher the rarity of the card, the larger amount of damage can be dealt in reducing KO Gauge. Attacking with opposing element deals 2x damage.

Rarity DMG to KO Gauge Max DMG to KO Gauge (220 + base DMG)
Base Opposing
Base Opposing
N / R 10 20 230 240
SR / HSR 20 40 240 260
UR / HUR / GSR 30 60 250 280
GUR 40 80 260 300
XSR 45 90 265 310
LR 50 100 270 320
XUR 55 110 275 330
GLR 70 140 290 360
XLR 95 200 315 410
SR summon - 80 - 300
GSR summon - 120 - 340
UR summon - 180 - 400
GUR summon - 240 - 460
XUR summon - 340 - 550
KO Gauge HP
Difficulty Floor Boss Rune Boss Limited Rune Boss
Beginner 80 (40 at lower floors) 180 (100 at lower floors) -
Intermediate 350 (150 at lower floors) 600 (400 at lower floors) 600 (450,500,550 are also possible values depending on the SC of the main witch )
Advanced 700 1800 2000
Extreme 950 2500 3000
Ultimate 2000 3500 4500
Elite 4000 7000 9000

Combo Damage

Cards with Turn Skip Skill can be used to inflict a series of attack called COMBO. Every attack to the main boss increases the damage dealt to the KO Gauge by 10. When 7 Combo is reached and above, cards will deal an additional 100 damage to the KO Gauge. The damage dealt to the KO Gauge stops increasing when 12 Combo is reached.

Number of Turns Required

The following tables show the minimum required turns per card rarity to empty the KO Gauge. First table is for non-opposing elements dealing base amount of damage, while second table is for opposing elements dealing twice the base amount of damage. Since it shows minimum required turns, numbers in both tables are for battles where there is continuous combo, i.e., skipped the enemy's turn right from turn 1.

Base Damage with Combo

Beginner Intermediate Advanced Extreme Ultimate Elite
Rarity FB RB FB RB 2nd RB FB RB 2nd RB FB RB 2nd RB FB RB 2nd RB FB RB 2nd RB
N / R 4 6 7 9 9 9 14 15 10 17 20* 15 22 26 24 37 46
SR / HSR 3* 4 7* 8 8 8 13 14 10* 16 18 14 20 24 12 35 44
UR / HUR / GSR 3* 4 7* 8 8 8 13 14 10* 16 18 14 20 24* 22 33 41
GUR 2* 3 5 7 7 8* 12 13 9 15 17 13 19 23* 21 33 40
XSR 2* 4* 6* 7 7 8 12 13 9 15 17 13 19 23 21 32 40*
LR 2* 3 5 7 7 8* 12 13 9 15 17 13 19* 22 20 32* 39
XUR 2* 3 5 7 7 8* 12 13 9* 15* 16 13 18 22 20 31 38
GLR 2* 3* 5* 7* 7* 7 11 12 8 14 16* 12 17 21 19 29 36
XLR 1* 2* 4* 6* 6* 6 10 11 8* 13 14 11 16 19 18* 27 33

Opposing Damage with Combo

Beginner Intermediate Advanced Extreme Ultimate Elite
Rarity FB RB FB RB 2nd RB FB RB 2nd RB FB RB 2nd RB FB RB 2nd RB FB RB 2nd RB
N / R 3* 4 7* 8 8 8 13 14 10* 16 18 14 20 24 12 35 44
SR / HSR 2* 3 5 7 7 8* 12 13 9 15 17 13 19 23* 21 33 40
UR / HUR / GSR 2* 3* 5* 7* 7* 7 11 12 8 14 16* 12 17 21 20* 30 38*
GUR 1* 2 4* 6* 6* 7* 11* 11 8* 13 15* 11 16 20* 18 28 35
XSR 1* 2* 4* 5 5 6 10 11 7 13* 14 11 16 19 18 28* 34
LR 1* 2* 3 5* 5* 6* 10 11* 7 12 14* 11* 15 18 17 27* 33
XUR 1* 2* 3* 5* 5* 5 10* 10 7* 12 13 10 15 18 17* 26 32
GLR 1* 2* 3* 4* 4* 5* 9* 9 6* 11 12 9 14* 16 15 24* 29
XLR 1* 1* 2* 3* 3* 4* 8* 8 5* 10* 11* 8 12 15* 13 21* 26*
SR booster 1* 2 4* 6* 6* 7* 11* 11 8* 13 15* 11 16 20* 18 28 35
GSR booster 1* 2* 3* 5* 5* 5* 9 10 7* 12* 13 10 14 17 16 25 31
UR booster 1* 1* 2* 3 3 4* 8* 8 5* 10* 11 8 12 15* 14* 21 26
GUR booster 1* 1* 2* 3* 3* 3* 7* 7 4* 9* 10* 7 11* 13* 12 19* 23
XUR booster 1* 1* 2* 2* 2* 3* 5 6* 3* 7* 8* 6* 9* 11* 10 15* 19
* The 1st or the last turn does not have to be part of the combo.

KO Chance

During KO Chance, attacks inflicted break the damage limit, allowing you to deal large amount of damages. A card not in burst mode can deal up to 5M DMG, regardless of element and rarity. While in burst mode, cards can deal up to the following maximum damage:

  • GSR and GUR cards can deal up to 10M DMG per hit
  • XSR and XUR can deal up to 20M DMG per hit
  • GLR cards can deal up to 30M DMG per hit.
  • XLR cards can deal up to 60M DMG per hit.

KO Chance lasts for 5 turns. After the 5 turns, if the main boss/rune boss is not defeated, the KO Gauge returns at full amount so it is better to take them down while in KO Chance.

Element Boost

Starting from the 26th Tower event, Element Boost has been added. Element boost multiplies your floor passes gained by a certain amount for each team that matches the bonus condition.

There are currently two bonus conditions: consists of five cards of advantage element, and consists of five cards of advantage symbol. The multipliers are as follows:

  • 5% for 1 team
  • 10% for 2 teams
  • 20% for 3 teams
  • 50% for 4 teams

Each condition is counted separately. For example, if the advantage element is cool and the advantage symbol is sea, if you have 3 cool/sea teams and one passion/sea team, your boosts are 20% (from element) and 50% (from symbol), for a total of 70% element boost.

This multiplier is separate, meaning it stacks with boosts from cards. Floor passes are calculated by the following formula: B × E × C = T

  • B - Base floor passes received
  • E - Element boost
  • C - Boost from cards
  • T - Total floor passes received

As an example, if you get 2000 points, have 3 full advantage element teams (+20% floor passes), 2 full advantage symbol teams (+10% floor passes) and have a booster that boosts for 180%, your total floor passes will be: 2000 × (1 + 0.20 + 0.10) × (1 + 1.80) = 7280

Elite difficulty and Symbols

Starting from the 34th Tower event, Elite difficulty and the Symbols have been added. The enemies will have a certain Symbol, which causes them to only receive usable amounts of damage from the corresponding Resist Symbol in the Elite difficulty. The Symbol matchups are:

  • Symbol Sun.png Sun will resist Symbol Sea.png Sea and deal extra damage to Symbol Earth.png Earth
  • Symbol Sea.png Sea will resist Symbol Earth.png Earth and deal extra damage to Symbol Sun.png Sun
  • Symbol Earth.png Earth will resist Symbol Sun.png Sun and deal extra damage to Symbol Sea.png Sea

Ultimate Skill

Also starting from the 34th Tower event, every team has an Ultimate Skill. When used, the Ultimate Skill will deal 100% damage of remaining HP to all enemies, effectively instantly winning you the battle.

The Ultimate Skill can only be used once per battle round. To use the Ultimate Skill, you need to fill the ULT gauge. This gauge is visible on the left side of the battle screen. When you attack with a card, a number on the top of the gauge will show how much is added to the gauge. When it is full, the ULT skill is ready to be used. How much is added to the gauge depends on the amount of cards with Symbol advantage in the team:

  • 0 cards → +2
  • 1 card → +3
  • 2 cards → +4
  • 3 cards → +5
  • 4 cards → +10
  • 5 cards → +20

The amount needed to fill the ULT gauge depends on the difficulty:

  • Beginner → 20
  • Intermediate → 30
  • Advanced → 50
  • Extreme → 75
  • Ultimate → 100
  • Elite → 100

Using the ULT skill consumes all gauge points. Some things to note on the ULT gauge:

  • Each team number has its own, separate ULT gauge, shared across all elements (passion team 1 shares its ULT gauge with cool team 1).
  • Each difficulty has its own separate set of ULT gauges (what you do with the beginner ULT gauges does not affect the intermediate ULT gauges)
  • The gauge does NOT clear when you modify your teams, not even when replacing all cards.

Some tips for using the Ultimate Skill:

  • Do not use the Ultimate Skill just because. It can be a great life saver when no cards proc on turn 1, so make sure you have it available as much as possible.
  • If you have just used the Ultimate Skill with a team, and the next time that team fight it does proc some cards on turn 1, consider extending the fight a bit if you can, to refill the ULT gauge. This will depend a bit on the amount of turn skills you can achieve, so make sure you calculate that in advance. You might also extend the fight past the first KO chance, so make sure you can reach the second as well.


Rewards are given for reaching certain floors as well as defeating bosses. Floor rewards change each event and can be seen in the event details and ranking screens in the game. Boss rewards from the chests are random and can include the following cards and items:

  • Floor Passes (amount is dependent on tower difficulty)
  • All N cards that are available from Regular Summon.
  • R, SR, UR cards that are available from Premium Summon
  • Rare Medals
  • Awakening materials
  • Custom Skills materials
  • Tower cost refill (BP refill)
  • Rune Bosses can also drop the current event amalgamation materials.  no longer after garnet event

Maximizing Battle Points

Last Battle Point Tricks

Outside of Rune Time

  1. Do not use the last BP to start a Round Battle because of the possibility of a Rune Boss encounter.
  2. If (accidentally) started a Round Battle using the last BP, you can do either of the following:
    1. Option 1: Start the last fight for the round battle, but don't deal the finishing damage until you are sure that the time passed is enough for another BP to recover.
      1. This requires that your phone/device doesn't (automatically) exit the app while it is idle waiting for the time to pass.
      2. Do not finish the battle and go to reward screen/rank update screen. The 20-minute time limit for Rune Boss starts after killing all enemies of the last fight for the Round Battle.
    2. Option 2: Start the last fight for the round battle when the remaining time for the next BP is less than 20 minutes.
      1. For those that have devices that automatically exits idle apps, this option is safer.
      2. Alarms/reminders come in handy for this option so that you'll still be able to start the last fight before the time limit for the round battle expires. You'll also have enough time for a BP to recover before a Rune Boss disappears.

During Rune Time

  1. If it is a Round Battle, choose either of the 2 options above.
    1. You will get all the Rune Time rewards.
    2. You will still have a BP for a possible Rune Boss, although the Rune Boss fight is now out of Rune Time.
  2. If it is a Rune Boss, start the fight and hold off the finishing skill/damage then only finish it when you think Rune Time is already over.
    1. You'll get all the Rune Boss rewards as if it is finished during Rune Time.
    2. will also get the rune/s.
    3. DO NOT FINISH the BATTLE and go to the reward screen or rank update screen. Even if you will only go to the main tower screen after Rune Time, you will not get the rune/s because the fight was considered done within Rune Time.

Starting Rune Time with Full BP

This is a method to start rune time with 5 tower BP.

  1. When you have 3 or 4 Runes, wait till you have at least 2 BP.
  2. Start a fight on your selected level of difficulty.
  3. If a Rune Boss didn't appear after winning the fight, go back to Step 1.
  4. If a Rune Boss appeared, Start Fight with Rune Boss.
  5. Kill the Rune Boss, proceed to either "Victory Screen", "Reward Screen", or "Rank Update Screen".
  6. Force close or exit the VC app on your device.
    1. For Apple devices, refer to here on how to force close apps.
    2. For Android devices, look for VC app on the list of recent applications opened and exit the app from there.
    3. You can always re-launch the game after force closing.
    4. If reopening the game, do not re-enter the Tower. This will not gather the Rune/s yet, thus not triggering Rune Time.
    5. This also allows you to do other activities in the game such as treasure hunts, mini games, or kingdom, deck management, and AW hunts or Campaign progress.
  7. Go to the main Battle screen to view how much time until your Tower BP is restored.
    • Optionally, you can set a timer or alarm to notify you when the BP will be restored should you miss the in-game notification for this.
  8. Once your Timer/Time indicates that your Tower BP is restored, enter the Tower battle screen to collect your Rune. If you only get a 4th rune, go back to step 1.
  9. If everything goes well and Rune Boss gave you enough for 5 Runes, Rune Time will start and you will have 5 BP to use.

Tower Event Timeline

This is the timeline of the Tower-Type Events and their related event cards.

Original Tower (#1 ~ #12)

Tower Events #1 ~ #12
Event Extreme / Advanced Intermediate / Beginner Second Rune Boss UR DMG Cards SR DMG Cards
1st True Murakumo icon.png True Murakumo Murakumo icon.png Murakumo N/A Almace icon.png AlmaceJoyeuse icon.png Joyeuse Ridill icon.png Ridill
2nd Scorching Surtr icon.png Scorching Surtr Surtr icon.png Surtr N/A Tupsimati icon.png TupsimatiAbabinili icon.png Ababinili Muspell icon.png Muspell
3rd Teen Shion icon.png Teen Shion Little Shion icon.png Little Shion Kaede icon.png Kaede Daisy icon.png DaisyPeony icon.png Peony Lira icon.png Lira
4th True Alpheratz icon.png True Alpheratz Alpheratz icon.png Alpheratz Furyu icon.png Furyu Almach icon.png AlmachMirach icon.png Mirach Erakis icon.png Erakis
5th Spinel icon.png Spinel Petitrite icon.png Petitrite Chalcedony icon.png Chalcedony Lapis Lazuli icon.png Lapis LazuliTurquoise icon.png Turquoise Amy icon.png Amy
6th Sunny Tagirihime icon.png Sunny Tagirihime Tagirihime icon.png Tagirihime Ooinu icon.png Ooinu Amakoyane icon.png AmakoyaneFutodama icon.png Futodama Morphium icon.png Morphium
7th Stylish Kisaragi icon.png Stylish Kisaragi Kisaragi icon.png Kisaragi Oracle In Love icon.png Oracle In Love Timah icon.png TimahCharlotta icon.png Charlotta Tenderness icon.png Tenderness
8th Mature Hina icon.png Mature Hina Hina icon.png Hina Arare Princess icon.png Arare Princess Utai icon.png UtaiPeachy icon.png Peachy Anya icon.png Anya
9th Mystic Eos icon.png Mystic Eos Divine Eos icon.png Divine Eos Halley icon.png Halley Galileo icon.png GalileoMirei icon.png Mirei Captain Cook icon.png Captain Cook
10th Mage Emilie icon.png Mage Emilie Apprentice Emilie icon.png Apprentice Emilie Alyssa icon.png Alyssa Nero icon.png NeroMao icon.png Mao Luluka icon.png Luluka
11th Mighty Tyrano icon.png Mighty Tyrano Tyrano icon.png Tyrano Raptor icon.png Raptor Tricera icon.png TriceraPtero icon.png Ptero Ichthyo icon.png Ichthyo
12th Ninja Hatsune icon.png Ninja Hatsune Rookie Hatsune icon.png Rookie Hatsune Yami icon.png Yami Water Ninja icon.png Water Ninja
Fire Ninja icon.png Fire Ninja
Wind Ninja icon.png Wind Ninja

GLR Amalgamations Tower (#13 ~ #19)

Tower Events #13 ~ #19
Event Ultimate Extreme / Advanced Intermediate / Beginner Second Rune Boss UR DMG Cards SR DMG Cards
13th N/A Soloist Lu icon.png Soloist Lu Lu icon.png Lu Irisa icon.png Irisa Feli icon.png Feli
Caro icon.png Caro
Timi icon.png Timi
14th Captain Mikli icon.png Captain Mikli Pilot Mikli icon.png Pilot Mikli Mikli icon.png Mikli Jorna icon.png Jorna Krull icon.png Krull
Strahler icon.png Strahler
Effole icon.png Effole
15th Lenalee icon.png Lenalee Crusch icon.png Crusch Catherine icon.png Catherine Dariel icon.png Dariel Feuille icon.png Feuille
Roll icon.png Roll
Nonon icon.png Nonon
16th Shanlian icon.png Shanlian Arsia icon.png Arsia Kokone icon.png Kokone Olivia icon.png Olivia Linlin icon.png Linlin
Amalia icon.png Amalia
Greta icon.png Greta
17th Chef Luana icon.png Chef Luana Cook Luana icon.png Cook Luana Luana icon.png Luana Umeko icon.png Umeko Chloe icon.png Chloe
Lena icon.png Lena
Leviatan icon.png Leviatan
18th Akebono icon.png Akebono Aboro icon.png Aboro Sazanami icon.png Sazanami Nagi icon.png Nagi Hatsuharu icon.png Hatsuharu
Nanakusa icon.png Nanakusa
Suzu icon.png Suzu
19th Royal Applause icon.png Royal Applause Floral Applause icon.png Floral Applause Applause icon.png Applause Farfalla icon.png Farfalla Ipheion icon.png Ipheion
Zuiko icon.png Zuiko
Pericallis icon.png Pericallis

XLR Tower Rewards (#20 ~ #23)

Tower Events #20 ~ #23
Event Ultimate Extreme / Advanced Intermediate / Beginner Second Rune Boss UR DMG Cards SR DMG Cards
20th Garnet icon.png Garnet Janitor Garnet G icon.png Janitor Garnet Lady Garnet icon.png Lady Garnet Citrine icon.png Citrine Emerald icon.png Emerald
Onyx icon.png Onyx
Koz icon.png Koz
21st Aria icon.png Aria Flashy Brillante G icon.png Flashy Brillante Brillante icon.png Brillante Minore icon.png Minore Viviana icon.png Viviana
Ikari icon.png Ikari
Mimi icon.png Mimi
22nd Captain Shell icon.png Captain Shell Sky Shell G icon.png Sky Shell Nova Shell icon.png Nova Shell Cheluna icon.png Cheluna Amiel icon.png Amiel
Sharitel icon.png Sharitel
Arche icon.png Arche
23rd Murasaki Shikibu icon.png Murasaki Shikibu Chic Izumi Shikibu G icon.png Chic Izumi Shikibu Ono No Takamura icon.png Ono No Takamura Sei Shonagon icon.png Sei Shonagon Yugiri icon.png Yugiri
Tamakazura icon.png Tamakazura
Amath Haq icon.png Amath Haq

Non-SR Amalgamations Towers (#24 ~ 31)

Tower Events #24 ~ 31
Event Extreme - Ultimate Beginners - Advanced Second Rune Boss UR DMG Cards SR DMG Cards
24th Master Olen icon.png Master Olen Olen icon.png Olen Chouette icon.png Chouette Souris icon.png Souris Topo icon.png Topo
25th Nocturnal Hinoki icon.png Nocturnal Hinoki Hinoki icon.png Hinoki Futaba icon.png Futaba Maron icon.png Maron Ms. Kyoko icon.png Ms. Kyoko
26th Hero Prinny icon.png Hero Prinny Asagi icon.png Asagi Sicily icon.png Sicily Prinny icon.png Prinny
27th Elated Haunt icon.png Elated Haunt Sad Haunt icon.png Sad Haunt Aristia icon.png Aristia Sophia icon.png Sophia Yulan icon.png Yulan
28th Bath Amaterasu icon.png Bath Amaterasu Fall Amaterasu icon.png Fall Amaterasu Akizu icon.png Akizu Landlady Holly icon.png Landlady Holly Maid Izumi icon.png Maid Izumi
29th Saint Moroz icon.png Saint Moroz Moroz icon.png Moroz Carol icon.png Carol Renna icon.png Renna Schnee icon.png Schnee
30th Sacred Oracle icon.png Sacred Oracle Angelic Oracle icon.png Angelic Oracle Mayoi icon.png Mayoi Shushi icon.png Shushi Mutsuki icon.png Mutsuki
31st Sweet Cairn icon.png Sweet Cairn Chocolaty icon.png Chocolaty Sweet Jigan icon.png Sweet Jigan Haru icon.png Haru Chio icon.png Chio

Removal of SR cards (#32 ~ 33)

Tower Events #32 ~ 33
Event Extreme - Ultimate Beginners - Advanced Second Rune Boss UR DMG Cards
32nd Shirin icon.png Shirin Idise icon.png Idise Aisha icon.png Aisha Mysti icon.png Mysti
33rd Elisa icon.png Elisa Carcalla icon.png Carcalla Fey icon.png Fey Raina icon.png Raina

Addition of Elite difficulty (#34 ~ Ongoing)

Tower Events #34 ~ Ongoing
Event Extreme - Elite Beginners - Advanced Second Rune Boss UR DMG Cards
34th Celestial Angel icon.png Celestial Angel Cagnolino icon.png Cagnolino Wald icon.png Wald Nella icon.png Nella
35th Mother Gaia icon.png Mother Gaia Agate icon.png Agate Lapis Lazuli icon.png Lapis Lazuli Ritu icon.png Ritu
36th Summer Enosea icon.png Summer Enosea Nudi icon.png Nudi Ruriera icon.png Ruriera Mouette icon.png Mouette
37th Shrine Amaterasu icon.png Shrine Amaterasu Shigure icon.png Shigure Party Fox icon.png Party Fox Tamaki icon.png Tamaki
38th Superstar Hades icon.png Superstar Hades Aruru icon.png Aruru Syne icon.png Syne Arael icon.png Arael
39th Halloween Succubus icon.png Halloween Succubus Cerca icon.png Cerca Bian icon.png Bian Alissa icon.png Alissa
40th Jormungandr icon.png Jormungandr Hel icon.png Hel Albion icon.png Albion Gram icon.png Gram
41st Snow Queen icon.png Snow Queen Kai icon.png Kai Gifting Faer icon.png Gifting Faer Gerda icon.png Gerda
42nd Firebird icon.png Firebird Crane Azusa icon.png Crane Azusa Princess Suzune icon.png Princess Suzune Tortoise Kiyo icon.png Tortoise Kiyo
43rd Bitter Chocolaty icon.png Bitter Chocolaty Gatlin icon.png Gatlin Valentine Yulicka icon.png Valentine Yulicka Koume icon.png Koume
44th Prep Hades icon.png Prep Hades Prep Aruru icon.png Prep Aruru Cat Vianne icon.png Cat Vianne Prep Jukka icon.png Prep Jukka
45th Linnea icon.png Linnea Altira icon.png Altira Zaphkiel icon.png Zaphkiel Shateiel icon.png Shateiel